Overview
The GPU module provides NVIDIA Tegra GPU emulation using Vulkan. It includes support for SM86 instruction decoding and SPIR-V shader compilation.State
Main GPU state structure that holds all GPU-related state including Vulkan context.Structure
Pointer to GPU shared memory region (accessible by all shader threads)
Pointer to GPU global memory region
Program counter for GPU execution
Vulkan state and context
Methods
new()
Create a new uninitialized GPU state.Returns a new GPU state with null pointers and default values
init()
Initialize the Vulkan context and create the Vulkan instance.Returns
Ok(()) on success, or a Vulkan error on failureVkState
Vulkan-specific state including the entry point and instance.Structure
Vulkan library entry point (loaded dynamically)
Vulkan instance handle
Methods
new()
Create an uninitialized Vulkan state.init()
Load the Vulkan library and create a Vulkan instance.Returns
Ok(()) on success, or a Vulkan error if initialization fails- API Version: Vulkan 1.0.0
- Application Info: Uses default values
- Instance Extensions: None (can be extended)
SM86 Module
Provides SM86 (NVIDIA Ampere architecture) instruction decoding and execution.SM86 is the shader microarchitecture used by NVIDIA’s Ampere GPUs, which includes the Tegra chips in the Nintendo Switch 2.
Features
- Instruction decoding for SM86 ISA
- Support for common GPU operations:
- Arithmetic operations (ADD, SUB, MUL, etc.)
- Memory loads and stores
- Thread synchronization
- Texture sampling
- Control flow (branches, predicates)
Usage
The SM86 decoder is auto-generated from NVIDIA’s instruction set specifications.
SPIR-V Module
Handles SPIR-V shader compilation and integration with Vulkan.Overview
The SPIR-V module translates GPU shader code into SPIR-V intermediate representation for execution on Vulkan. Key responsibilities:- Parse shader binaries
- Translate to SPIR-V format
- Interface with Vulkan shader modules
- Handle shader resource bindings
Usage
Complete Example
Initialize GPU with Vulkan
Initialize GPU with Vulkan
Working with Vulkan Instance
Working with Vulkan Instance
Architecture Notes
Memory Layout
The GPU state maintains separate memory regions:Execution Model
The GPU executes shaders in parallel:- Shader Compilation: SM86 code → SPIR-V → Vulkan shader module
- Dispatch: Launch shader with work group configuration
- Execution: Threads execute in parallel on GPU
- Synchronization: Barriers and memory fences coordinate threads
- Results: Output written to global memory or frame buffer
Implementation Status
The GPU module is under active development. Current status:
- Vulkan initialization: ✓ Complete
- SM86 decoder: ✓ Generated from specs
- SPIR-V compilation: 🚧 In progress
- Shader execution: 🚧 In progress
- Texture support: 📋 Planned
- Compute shaders: 📋 Planned
See Also
- CPU Module - ARM64 CPU emulation
- System Architecture - How GPU integrates with CPU
- Services Module - GPU service interfaces (
nvdrv,vi)
