Quickstart
Set up the project and play your first match in minutes
Game mechanics
Cards, elements, battle flow, and characters
Installation guide
Full setup walkthrough for Windows, Linux, and macOS
Developer guide
Architecture, autoloads, state machine, and contributing
Key features
Elemental card system
Every card carries an element — Air, Earth, Energy, Fire, or Water — and a value from 1 to 10.
Colombian wildlife
Play as a Bear, Condor, Chameleon, or Frog with skins drawn from real Colombian species.
UNAL faculty teams
Nine teams inspired by the faculties of the Universidad Nacional de Colombia.
3D dice rolling
An interactive 3D dice determines which board positions are valid each turn.
AI bot opponents
Battle 1–3 AI bots with randomly generated decks in every session.
Five-phase state machine
Start → Loop → Turn → Referee → End governs every match from setup to results.
Built with
- Godot 4.6 — engine, scene tree, signals, and UI nodes
- GDScript — primary language for all gameplay logic and autoloads
- C# — select systems via optional .NET 8 integration
- GDShader — custom visual effects
- Dialogue Manager — third-party plugin for in-game narrative sequences