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Requirements

  • Godot 4.0 or later
  • A Godot project (2D or 2D/3D hybrid)
Vector Display 2D is currently compatible with Godot 4.x. Make sure your project is using Godot 4.0 or higher.

Installation Steps

1

Download the addon

Download or clone the Vector Display 2D addon from the repository.
git clone <repository-url>
Or download the ZIP file and extract it to a temporary location.
2

Locate the addon folder

Navigate to the downloaded files and find the addons/vector_display_2d folder. This folder contains all the necessary files:
  • plugin.cfg - Plugin configuration
  • plugin.gd - Plugin script
  • vector_display_2d.gd - Main node script
  • vector_display_settings.gd - Settings resource
  • vector_display_functions.gd - Helper functions
  • icon.svg - Node icon
  • display_shortcut.tres - Default toggle shortcut (Shift+V)
3

Copy to your project

Copy the entire addons folder (or just the vector_display_2d subfolder if you already have an addons folder) into your Godot project’s root directory.Your project structure should look like:
your_project/
├── addons/
│   └── vector_display_2d/
│       ├── plugin.cfg
│       ├── plugin.gd
│       ├── vector_display_2d.gd
│       ├── vector_display_settings.gd
│       ├── vector_display_functions.gd
│       ├── icon.svg
│       └── display_shortcut.tres
├── scenes/
├── scripts/
└── project.godot
4

Enable the plugin in Godot

  1. Open your project in Godot
  2. Go to Project > Project Settings
  3. Navigate to the Plugins tab
  4. Find Vector Display 2D in the list
  5. Check the Enable checkbox
If you don’t see the plugin in the list, try closing and reopening your project, or click the “Update” button in the Plugins tab.
5

Verify installation

To verify the plugin is installed correctly:
  1. In the Scene panel, click the + button to add a new node
  2. Search for “VectorDisplay2D”
  3. You should see the VectorDisplay2D custom node with its icon
If you see the node, the installation was successful!
If the VectorDisplay2D node doesn’t appear, make sure the plugin is enabled in Project Settings > Plugins and that all files are in the correct location.

Troubleshooting

  • Make sure the addons/vector_display_2d folder is directly under your project root
  • Check that plugin.cfg exists in the addons/vector_display_2d folder
  • Try restarting Godot
  • Click the “Update” button in the Plugins tab
  • Verify the plugin is enabled in Project Settings > Plugins
  • Make sure all script files (.gd) are present in the addon folder
  • Check the Godot console for any error messages
  • Try disabling and re-enabling the plugin
  • Ensure icon.svg is present in the addons/vector_display_2d folder
  • The plugin will still work without the icon, but you’ll see a default node icon

Next Steps

Quick Start

Now that the addon is installed, learn how to display your first vector in under 5 minutes

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