Official Sources
Latest Rulebook
Official STAW Rulebook PDF
WizKids Forum
Official Star Trek Attack Wing Forum
FAQ December 2014
Official FAQ & Errata December 2014
FAQ May 2016
Official FAQ & Errata May 2016
General Game Mechanics
Abilities Requiring Disabling or Discarding
Abilities Requiring Disabling or Discarding
Clarification: If an upgrade card requires you to discard or disable it for its effect, then it is optional.
Source: WizKids Forums
Abilities Requiring Tokens
Abilities Requiring Tokens
Key Rulings:
- If an upgrade card requires a token to activate but that token has been used to activate a different upgrade, a second token of that type would be needed.
- Captains and ships are not considered upgrades, but if they use an effect requiring a token, that same token may not be used for another effect.
- You may spend a token that was used to activate an ability.
Sources: FAQ 2016 and Earlier Ruling
Admirals
Admirals
Clarification: An admiral replaces a captain immediately if the captain is discarded. The skill change takes effect in the next phase (Planning, Activation, Combat, or End).
Source: WizKids Forums
Auxiliary Power Tokens
Auxiliary Power Tokens
Key Rulings:
- Auxiliary Power Tokens are placed before any “after you move” effects.
- You can remove multiple Auxiliary Power Tokens through extra movement actions.
Source: WizKids Forums
Borg Captains
Borg Captains
Key Rulings:
- A disabled Borg Captain has a skill of 1 regardless of remaining Borg Drone Tokens.
- A disabled Borg Captain with zero drone tokens still has a skill of 1.
Source: WizKids Forums
Captain Faction Required
Captain Faction Required
Clarification: Cards that require a particular faction captain are not satisfied by an admiral of that faction.
Source: WizKids Forums
Card Cost Modifications
Card Cost Modifications
Clarification:
- Penalties are applied before discounts (such as faction penalty).
- Cost reductions are applied in whatever order is desired by the player.
Source: WizKids Forums
Damage Cards
Damage Cards
Clarification: You may not shuffle or rearrange the damage cards assigned to a ship.
Source: WizKids Forums
Defense Dice
Defense Dice
Clarification: Even if you are reduced to zero defense dice, you may still modify the roll by adding an evade result with an evade token (assuming you are in the combat phase).
Source: WizKids Forums
Disable Tokens
Disable Tokens
Clarification: Removing a Disable Token as an action may only be performed once per round per ship, even if granted a free action by another card.
Source: WizKids Forums
Disabling Shields
Disabling Shields
Clarification: Cards that require you to “disable all shields” require at least one shield. Cards that require you to “disable all remaining shields” do not require shields to use.
Source: WizKids Forums
Elite Talents
Elite Talents
Important Clarification: Elite talents are tied to the card that provided the slot. If the Captain, Admiral, or crew member is discarded or moved to another ship, the elite talent follows.
Source: Current Ruling | Old Ruling
Facedown Cards
Facedown Cards
Clarification: Facedown cards cannot be affected by other cards.
Source: WizKids Forums
Fighters
Fighters
Key Restrictions:
- Fighters cannot have an assigned Admiral.
- Fighters cannot have any Upgrade that is not a Squadron Upgrade.
- Fighters cannot benefit from resource cards.
- Fighters cannot use Fleet Actions.
Source: WizKids Forums
Fleeing the Battlefield
Fleeing the Battlefield
Clarification: The maneuver template may be off the board. As long as the base of the ship (once the maneuver is complete) is on the board, the ship has not fled.
Source: WizKids Forums
Mines & Obstacles
Mines - General Rules
Mines - General Rules
Key Rulings:
- Any produced minefield token shape may be used for any card requiring one.
- Order of activation: Ship moves → Minefield activates → Action performed
- A ship that is on a mine token and either bumps, uses full stop, or otherwise fails to move off the token retriggers the minefield.
- Moving into or out of mine areas during the action phase (via Sensor Echo or additional moves) triggers mines. However, moving within the same minefield area does not retrigger if already triggered that turn.
- Tokens may not be spent in defending against a mine attack. However, cards which trigger from tokens may be used.
Sources: FAQ 2016 and multiple forum rulings
Obstacles
Obstacles
Clarification: Sensor Echo does not count as movement, so it neither causes you to:
- Roll for damage from obstacles
- Lose your Perform Action Step
Source: WizKids Forums
Modifying Dice & Tokens
Modifying Dice Outside Combat Phase
Modifying Dice Outside Combat Phase
Important Restrictions:
- Target Locks may only be spent during the combat phase (not outside of it) to reroll dice.
- Battlestation Tokens may only be spent during the combat phase to convert dice.
- Scan tokens reduce defense dice only during the combat phase.
- Cloak tokens - The ruling about +4 defense dice only in combat phase is likely outdated. Current rules state cloak replaces printed agility with agility +4.
Source: WizKids Forums
Drone Tokens
Drone Tokens
Clarification: Drone Tokens may be spent from a disabled Captain if another upgrade is using them.
Source: WizKids Forums
Time Tokens
Time Tokens
Key Rulings:
- Time tokens placed on a captain do not affect any Elite Talents assigned to that captain.
- While time tokens are on a card, the text is considered blank.
- You may discard or disable a card with time tokens to activate an effect.
Source: WizKids Forums
Special Ship Types
Space Stations (Nor)
Space Stations (Nor)
Key Restrictions:
- Nor Space Stations cannot gain Evade Tokens, even from cards.
- Nor Space Stations cannot be a flagship.
- Nor Space Stations cannot gain agility from game effects, but may gain additional defense dice.
- If a Nor chooses not to move, it cannot activate “after you move” effects.
- A Nor cannot be moved by any effects other than the maneuver dial set by the owning player.
- A Nor may attack once per turn normally (with main weapon OR through a pylon), not both.
Source: Multiple WizKids Forums rulings
Shuttlecraft
Shuttlecraft
Clarification: Rule #3 from the rulebook states “You cannot equip cards to a shuttlecraft with a cost of more than 3 SP.” This refers to discounted cost, not printed cost.
Source: WizKids Forums
Squadrons
Squadrons
Key Rules:
- Squadrons are not affected by cards that directly target ships.
- Minefields work normally regarding placement and affecting squadrons.
- Special interaction: Worf (Admiral/Captain) cannot grant a free attack to a squadron.
Source: WizKids Forums
Spin Maneuver
Spin Maneuver
Clarification: If a spin maneuver bumps (either during movement or the final spin), it completes the spin maneuver but moves back along its forward template until it is not overlapping.
Source: WizKids Forums
Resources
Flagship
Flagship
Key Rulings:
- Klingon Flagship: Adds a cloak action if missing, but does NOT add a sensor echo action.
- Romulan, Federation, and Klingon Flagships: Effects are optional and can only be activated once per round.
- Independent Dominion Flagship: May grant extra movement to a friendly ship whether it has already moved or not. The movement granted must exist on the target’s movement dial.
- Nor Space Stations cannot be a flagship.
Source: WizKids Forums
Fleet Captain
Fleet Captain
Key Rulings:
- If Elite Talent granted by Fleet Captain and captain is discarded with no admiral, the extra Elite Talent is discarded too.
- The free talent is reduced to zero cost then modified by faction penalty.
- Free talent must be equipped to the Captain, not an Admiral or Crew.
- Independent Fleet Captain makes your Captain dual faction (Independent + Original faction).
- If your Captain is disabled, the text on Fleet Captain is also disabled.
- May be assigned to Mirror Unique captains.
- If captain moves to another ship (e.g., Borg Queen), Fleet Captain goes with the captain.
- Cannot be applied to Gareb (Captain).
Source: Multiple WizKids Forums rulings
Fleet Commander
Fleet Commander
Key Rules:
- If a Captain is discarded or moved, immediately discard Fleet Commander and decrease hull or shields by one.
- Highest skill captain is primary captain. If tied, player chooses at game start.
- An admiral may only replace if both captains are discarded/disabled.
- Borg Drone tokens only on primary captain.
- Cannot be used with: Jhamel, Romulan Drone Pilot, or Gareb.
Source: WizKids Forums
Master Strategist
Master Strategist
Key Rulings:
- Token may be used as a target lock without specifying a ship in advance (but only to reroll attack dice).
- May be used to reroll dice on cloaked ships.
- You may use Master Strategist Token as scan, battlestation, or evade even if you already have one of those tokens.
- Once assigned to a specific token type, it cannot change types.
- Tactical Officer interaction: Does NOT count as a target lock for Tactical Officer’s ability.
Source: WizKids Forums
Reinforcements Sideboard
Reinforcements Sideboard
Key Rulings:
- If you move a Captain of different faction, you still place auxiliary power token.
- If you move a Captain granting free action, you may use it if eligible.
- Cards specific to ship types can be on sideboard but only equipped to matching ship.
- Sideboard is considered universal faction (no faction penalty), but all additional costs apply.
Source: WizKids Forums
Special Mechanics
Rule of 3
Rule of 3
Clarification: Cards which set values “at +1” (such as hull at +1) are modifiers for purposes of Rule of 3.
Source: WizKids Forums
Sensor Echo
Sensor Echo
Clarification: Sensor Echo does not count as movement, so it:
- Does not cause obstacle damage rolls
- Does not cause loss of Perform Action Step
Source: WizKids Forums
Slots
Slots
Key Rulings:
- Slots granted by upgrades do not persist (if slot is vacated during play, it’s gone).
- A slot granted by a card is only granted during fleet building. Stealing a card that adds slots does not grant slots.
- If an upgrade providing slots is discarded/disabled, upgrades in those slots remain in play. However, you may not trade or redeploy to fill those slots.
Source: WizKids Forums
Stealing
Stealing
Clarification: If a card is stolen with an attached resource (Fleet Captain or Officer), the attached resource is discarded (not stolen).
Source: WizKids Forums
Card-Specific Rulings
For card-specific rulings and interactions, please refer to the original FAQ.html source document organized by faction:Federation
Ships, Admirals, Captains, Elite Talents, Crew, Tech, Weapons
Klingon
Complete card rulings and interactions
Romulan
Complete card rulings and interactions
Dominion
Complete card rulings and interactions
Borg
Complete card rulings and interactions
Independent
Complete card rulings and interactions
This is a compiled reference from community sources. For complete card-by-card rulings, consult the original FAQ sources or the official WizKids forums.