Overview
TheEbxAssetEntry class represents entity assets in the Frostbite engine. EBX assets are the primary data format for game entities, containing blueprints, levels, and gameplay data.
Class Definition
FrostySdk/Managers/AssetManager.cs:353
Properties
Unique identifier for the EBX asset. Used for cross-referencing and dependency tracking.
List of asset GUIDs that this EBX asset depends on. Represents import references.
Returns
"ebx" to identify this as an entity asset entry.Inherited Properties
Methods
ContainsDependency
GUID of the asset to check for dependency
True if the specified GUID is in the dependency list
EnumerateDependencies
Enumerable collection of dependent asset GUIDs
Inherited Methods
Usage Examples
Reading an EBX Asset
Checking Dependencies
Linking Resources
EBX-Specific Types
EBX assets use specialized reference types for linking:PointerRef
References to other EBX objects (internal or external).ResourceRef
References to resource assets by resource ID.TypeRef
References to type definitions.FileRef
References to external files.Related Types
- ResAssetEntry - Resource assets linked to EBX
- ChunkAssetEntry - Chunk assets for texture/mesh data
- BundleEntry - Bundle containers
- AssetManager - Asset management operations