Build and Compilation Issues
Build Fails with “Could not find SDK”
Solution
Solution
This occurs when building the entire solution instead of individual projects.
Retarget Window Appears on Open
Solution
Solution
If Visual Studio prompts you to retarget the project:
- Close the retarget window without making changes
- The project is configured for .NET Framework 4.8 and Visual Studio 2019
- Ensure you have the correct framework installed
The project uses .NET Framework 4.8 - do not upgrade to .NET Core or .NET 5+.
Missing Dependencies
Third-Party DLL Issues
Third-Party DLL Issues
If you encounter errors about missing DLLs:Common Missing Libraries:
- SharpDX.dll
- Newtonsoft.Json.dll
- NAudio.dll
- libfbx.dll
ThirdParty folder of each project. The FileUnblocker automatically unblocks these files, but you may need to:Build Configuration Errors
Wrong Platform or Configuration
Wrong Platform or Configuration
Ensure your build settings are correct:
- Configuration:
Developer - Debug(for development) - Platform:
x64(always, never AnyCPU)
Runtime Issues
Editor Crashes on Startup
Corrupted Config Files
Corrupted Config Files
Missing Game Profile
Missing Game Profile
If the editor crashes when selecting a game:
- Ensure you’re using a supported game version
- Check if the game SDK needs updating
- Verify game installation path is correct
Some games require profile updates after patches. Check for toolsuite updates.
Mod Manager Won’t Launch Game
Steam Launch Issues
Steam Launch Issues
Fixed in v1.0.6.3, but if you’re on an older version:
- Update to the latest version
- Check that Steam is running
- Verify game installation path
Platform Detection Issues
Platform Detection Issues
For EA Desktop, Epic Games, or Steam:
- Open Mod Manager options
- Manually select the correct platform
- Verify game executable path
The LaunchPlatformPlugin handles platform detection. Ensure it’s enabled.
EasyAntiCheat Warning
EasyAntiCheat Warning
Some games use EasyAntiCheat which may conflict with mods:
- Always play offline when using mods
- Disable EAC if possible (game-dependent)
Memory Issues
Out of Memory Errors
Out of Memory Errors
When working with large mods or multiple games:
- Close unnecessary applications
- Increase virtual memory (Windows page file)
- Work with fewer mods at once
- Memory leak in cat file writing
- Excessive memory usage in DAI localized texts
If you’re on an older version, update to v1.0.6.3 or later.
Modding Issues
Mods Don’t Apply
ModData Not Cleaning
ModData Not Cleaning
Mod Load Order
Mod Load Order
Incorrect mod order can cause issues:
- Drag mods in the Applied Mods list to reorder
- Mods at the bottom override mods at the top
- Check for mod conflicts in the conflict viewer
Legacy Mods
Legacy Mods
For FIFA/Madden legacy mods:
- Legacy mods can be added to collections (v1.0.6+)
- Verify legacy file changes are being applied
- Check
mods.txtfile generation
Import/Export Issues
Mesh Import Fails
Mesh Import Fails
Common mesh import issues:Inverted Normals:
- Fixed in v1.0.6.2 (Alpha 1) for MeshSetEditor
- Import support added in v1.0.6.3 (Beta 1)
- Ensure you’re using correct skeleton
- Fixed in v1.0.6.2 (Alpha 1)
Texture Import Issues
Texture Import Issues
Texture format problems:
- Ensure correct format: DDS, PNG, TGA, or HDR
- Check texture dimensions: Must be power of 2 (e.g., 1024x1024)
- Verify texture type: 2D, array, cubemap, or 3D
- 2D textures: DDS, PNG, TGA, HDR
- Array textures: DDS only
- Cubemaps: DDS only
- 3D textures: DDS only
Sound Import Problems
Sound Import Problems
Audio format requirements:
- Supported: WAV, raw ealayer3 format
- Added in: v1.0.6 (Alpha 1)
- Check that all required chunks exist
- Verify audio format compatibility
- Test with simple WAV files first
Plugin Issues
Plugin Not Loading
Plugin Compatibility
Plugin Compatibility
Plugins must match the Frosty version and game profile:
- Check plugin version: Must be compatible with your Frosty version
- Verify profile support: Use
PluginValidForProfileattribute - Review loaded plugins: Check the loaded plugins list in Editor
The loaded plugins list was improved in v1.0.6.2 (Alpha 1).
Missing Dependencies
Missing Dependencies
Plugins may require specific DLLs:
- Place third-party DLLs in the plugin directory
- Use
ThirdPartyDllExtensionto register them - Ensure DLLs are unblocked
Custom Plugin Development Issues
Plugin Extension Not Appearing
Plugin Extension Not Appearing
If your custom plugin doesn’t show up:
Check Extension Registration
Ensure your extension class properly inherits from the base extension type.
Game-Specific Issues
Battlefield Series
Battlefield V
Battlefield V
Common Issues:
- SDK crashes when loading meshes (Fixed in v1.0.5.7)
- Bundle editing issues (Fixed in v1.0.6.2 Beta 2)
- Full profile added in v1.0.6.3
- Issues fixed in v1.0.6.3 (Beta 1)
- Use updated export settings
Battlefield 4
Battlefield 4
InitFs Loading:
- Fixed in v1.0.6 (Beta 1)
- Profile added in v1.0.4.5
Battlefield 1
Battlefield 1
Mesh Importing:
- Issues fixed in v1.0.6 (Beta 5)
- Profile added in v1.0.4.3
FIFA Series
FIFA 19/20
FIFA 19/20
Pitch Appearance Issues:
- White pitch bug fixed in v1.0.5.4
- Bundle-related issues resolved
- Experimental kit previewer added in v1.0.5
- Saving with kit previewer open fixed in v1.0.5.1
- Changes causing crashes fixed in v1.0.5.5
Need for Speed
NFS Heat
NFS Heat
Read-Only Profile:
- Experimental support in v1.0.6 (Alpha 1)
- Profile was read-only, fixed in v1.0.6.1
NFS Rivals
NFS Rivals
InitFs Loading:
- Fixed in v1.0.6 (Beta 1)
- Read-only profile added in v1.0.5
Dragon Age Series
Dragon Age: Inquisition
Dragon Age: Inquisition
Bundle Editing:
- Infinite load issues fixed in v1.0.3 (Alpha 3)
- DelayLoadBundle explorer added in v1.0.4
- Issues fixed in v1.0.6.2 (Alpha 1)
- Corrupted texture problems resolved in v1.0.4.3
- Branch tree view added in v1.0.5
Performance Issues
Slow Loading Times
Caching Improvements
Caching Improvements
Frosty v1.0.6+ includes several caching improvements:
- TypeInfo Caching: Speeds up initial type loading
- MeshVariation Caching: Faster mesh database loading
- Variation Database: Only loads when opening meshes
First launch will be slower as caches are built. Subsequent launches are much faster.
Slow Mod Application
Performance Optimizations
Performance Optimizations
Several versions improved mod application speed:
- v1.0.6.2 (Alpha 1): Improved applying speed
- v1.0.6.3: Improved EbxWriter performance
- v1.0.3 (Alpha): Drastically reduced time and storage
- Use fewer large mods instead of many small ones
- Avoid unnecessary bundle modifications
- Keep ModData clean