Item configuration templates for weapons, armor, and interactive items.
Base Item Templates
weapon
Base template for all weapons.
weapon:
Options:
PreventDropping: false
KeepOnDeath: false
Unbreakable: true
Placeable: false
Hide:
- UNBREAKABLE
- DYE
Options:
PreventDropping: Allow dropping (false)
KeepOnDeath: Lose on death (false)
Unbreakable: Items don’t break
Placeable: Can’t place as block
Hidden Attributes:
- Unbreakable flag
- Dye color info
melee
Melee weapon template.
melee:
Template: weapon
Id: GOLDEN_SWORD
bow
Ranged weapon template.
bow:
Template: weapon
Id: BOW
wand
Spell casting wand template.
wand:
Template: weapon
Id: STICK
Click Combo Weapons
click_combo-normal
Standard click combo weapon (3 inputs).
click_combo-normal:
Template: weapon
Id: STICK
Display: "Normal Click Combo"
Lore: "RIGHT-CLICK to Cast spells."
Slot: HAND
Options:
PreventDropping: true
Skills:
- skill{s=click_combo-sendinput;key=DROP} @self ~onDropitem
- skill{s=click_combo-sendinput;key=LEFT} @self ~onSwing
- skill{s=click_combo-sendinput;key=RIGHT} @self ~onUse
- skill{s=click_combo-sendinput;key=SWAP} @self ~onPressF
- skill{s=click_combo-force_end} @self ~onUnHeld
Input Mapping:
- LEFT: Swing (left-click)
- RIGHT: Use (right-click)
- DROP: Drop item key (Q)
- SWAP: Swap hands (F)
Features:
- 3-input combo system
- Visual subtitle feedback
- Auto-ends when unequipped
- 2-tick cooldown on left-click to prevent double-input
click_combo-quick
Quick-cast combo weapon (2 inputs).
click_combo-quick:
Template: weapon
Id: STICK
Display: "Quick Click Combo"
Lore: "SWAP to Quick-cast spells."
Slot: HAND
Options:
PreventDropping: true
Skills:
- skill{s=click_combo-sendinput;key=SWAP} @self ~onPressF
- skill{s=click_combo-sendinput;key=LEFT} @self ~onSwing
- skill{s=click_combo-sendinput;key=RIGHT} @self ~onUse
- skill{s=click_combo-force_end} @self ~onUnHeld
Features:
- 2-input combo (faster casting)
- Initiated by SWAP key (F)
- Supports crouch modifier for +DOWN variants
click_combo-wynn
Wynncraft-style casting weapon.
click_combo-wynn:
Template: weapon
Id: STICK
Display: "Wynn Wand Click Combo"
Lore: "RIGHT-CLICK to Cast spells."
Skills:
- skill{s=click_combo-sendinput;key=LEFT} @self ~onSwing
- skill{s=click_combo-sendinput;key=RIGHT} @self ~onUse
- skill{s=click_combo-force_end} @self ~onUnHeld
Features:
- Simple left/right click combos
- No visual indicators
- Wynncraft-style spell system
NBT-Driven Wand
nbt_wand-quick
Data-driven click combo wand with NBT storage.
nbt_wand-quick:
Id: STICK
Template: click_combo-quick
Display: "NBT Driven Click Combo Wand"
NBT:
spells:
LMB:
name: ""
meta: ""
RMB:
name: ""
meta: ""
DROP:
name: ""
meta: ""
SWAPL:
name: ""
meta: ""
SWAPR:
name: ""
meta: ""
SWAPDROP:
name: ""
meta: ""
SWAPSWAP:
name: ""
meta: ""
UseCooldown:
CooldownGroup: wand
CooldownSeconds: 1
NBT Structure:
Input Keys:
LMB: Left mouse button
RMB: Right mouse button
DROP: Drop key (Q)
SWAPL: Swap + Left
SWAPR: Swap + Right
SWAPDROP: Swap + Drop
SWAPSWAP: Swap + Swap
Skills:
Skills:
# Direct inputs (not in combo mode)
- vskill{s=<caster.item.hand.nbt.spells.LMB.meta>} @self ~onSwing ?!hasaura{aura=clickcombo-input}
- vskill{s=<caster.item.hand.nbt.spells.RMB.meta>} @self ~onUse ?!hasaura{aura=clickcombo-input}
- vskill{s=<caster.item.hand.nbt.spells.DROP.meta>} @self ~onPressQ ?!hasaura{aura=clickcombo-input}
# Update lore on equip
- updatelore{s=HAND} @self ~onHold
# Quick-cast combo system
- skill:click_combo{type=QUICK;
SWAPL=[- vskill{s=<caster.item.hand.nbt.spells.SWAPL.meta>}];
SWAPR=[- vskill{s=<caster.item.hand.nbt.spells.SWAPR.meta>}];
SWAPDROP=[- vskill{s=<caster.item.hand.nbt.spells.SWAPDROP.meta>}];
SWAPSWAP=[- vskill{s=<caster.item.hand.nbt.spells.SWAPSWAP.meta>}]
} @self ~onPressF
Dynamic Lore:
Lore:
- "<#C0C0C0>Spells:"
- "&8» [<#00BCFF>LMB<#C0C0C0>] <white><caster.item.nbt.spells.LMB.name|<dark_gray>Unset>"
- "&8» [<#00BCFF>RMB<#C0C0C0>] <white><caster.item.nbt.spells.RMB.name|<dark_gray>Unset>"
- "&8» [<#00BCFF>DROP<#C0C0C0>] <white><caster.item.nbt.spells.DROP.name|<dark_gray>Unset>"
- ""
- "<#C0C0C0>Click Combos:"
- "&8» [<#00BCFF>SWAP+LEFT<#C0C0C0>] <white><caster.item.nbt.spells.SWAPL.name>"
- "&8» [<#00BCFF>SWAP+RIGHT<#C0C0C0>] <white><caster.item.nbt.spells.SWAPR.name>"
- "&8» [<#00BCFF>SWAP+DROP<#C0C0C0>] <white><caster.item.nbt.spells.SWAPDROP.name>"
- "&8» [<#00BCFF>SWAP+SWAP<#C0C0C0>] <white><caster.item.nbt.spells.SWAPSWAP.name>"
Lore updates automatically from NBT data using placeholders.
Cycle Wand
cyclewand
Legacy spell cycling wand.
cyclewand:
Template: weapon
Id: STICK
Display: "Base Cycle Wand"
NBT:
activespell: int/1
maxspells: int/3
Skills:
- skill{s=spell-cycle-cast} @self ~onSwing
- skill{s=spell-cycle-right} @self ~onUse ?!isCrouching
- skill{s=spell-cycle-left} @self ~onUse ?isCrouching
NBT:
activespell: Current spell index (1-9)
maxspells: Total spells available
Controls:
- Swing: Cast active spell
- Right-click: Cycle right
- Crouch + Right-click: Cycle left
Demo Items
apprentice_wand
Fully configured example wand.
apprentice_wand:
Id: BLAZE_ROD
Template: click_combo-quick
Display: 'Apprentice Wand'
Lore: "Quick Varient"
Skills:
- skill{s=frost_shard-cast} @self ~onSwing ?!hasaura{aura=clickcombo-input}
- skill{s=click_combo;type=QUICK;duration=10;debug=false;
SWAPL=burning_blast-cast;
SWAPR=flame_flicker-cast;
SWAPDROP=spark_jolt-cast;
SWAPSWAP=glacial_spikes-cast;
SWAPL+DOWN=void_lance-cast
} @self ~onPressF
Spell Mapping:
- Left-click: frost_shard-cast (default)
- SWAP+L: burning_blast-cast
- SWAP+R: flame_flicker-cast
- SWAP+DROP: spark_jolt-cast
- SWAP+SWAP: glacial_spikes-cast
- SWAP+L+CROUCH: void_lance-cast
Common Fields
Inherit from template(s), comma-separated
Item display name (supports color codes)
Item lore lines (supports color codes and placeholders)
Equipment slot: HAND, OFFHAND, HEAD, CHEST, LEGS, FEET
Custom NBT data (key-value pairs)
Skills triggered by item events
UseCooldown.CooldownGroup
Shared cooldown group name
UseCooldown.CooldownSeconds
Cooldown duration in seconds
Item Options
Prevent item from being dropped
Hide Flags
Hide:
- UNBREAKABLE
- ENCHANTS
- ATTRIBUTES
- DYE
- POTION_EFFECTS
Item Triggers
Available item skill triggers:
~onSwing - Left-click/attack
~onUse - Right-click
~onHold - While held in hand
~onUnHeld - When unequipped
~onDropitem - When item dropped
~onPressF - Swap hands key (F)
~onPressQ - Drop key (Q)