Welcome to Dialogue Engine
Dialogue Engine is a powerful yet minimalistic dialogue system for Godot 4.2.1+, designed for creating rich branching narratives with player choices, conditions, dynamic text formatting, and metadata support.Quickstart
Get started with your first dialogue in minutes
Installation
Add Dialogue Engine to your Godot project
API Reference
Explore the complete API documentation
Examples
Browse practical code examples
Key Features
Branching Dialogues
Create complex dialogue trees with multiple choices, conditions, and branching paths using branch IDs
Conditional Logic
Support for conditional branching with user-defined callables for dynamic decision-making
Player Choices
Add player choice options, each linked to specific dialogue entries via goto IDs
Dynamic Text
Dynamic text formatting using callables, arrays, and dictionaries for personalized dialogue
Named Entries
Named entries for easy reference and lookup within the dialogue tree
Metadata Support
Attach custom data like actor names, emotions, and animations to dialogue entries
Signal System
Comprehensive signal system for dialogue events (started, continued, finished, canceled)
Debugger Integration
Automated dialogue graphing and debugging integration with Godot’s debugger
Quick Example
Learn More
Core Concepts
Understand dialogue trees and branching
Guides
Step-by-step tutorials and guides
GitHub Repository
View source code and contribute