LocationTypes enum determines which players’ position data is captured during replay parsing. This allows you to filter location tracking based on your analysis needs.
Enum Values
All
Grab all possible locations from any player.- Captures: Every player’s position data in the replay
- Use case: Complete map activity analysis, heatmaps, and full match tracking
- Performance: Most data-intensive option
Team
Grab locations from replay owner and all teammates.- Captures: Replay owner + all squad/team members
- Use case: Team strategy analysis, squad positioning, and coordination tracking
- Performance: Moderate data volume
User
Only grab locations from replay owner.- Captures: Replay owner’s position data only
- Use case: Individual player tracking, personal performance analysis
- Performance: Minimal data volume
None
Grab no locations.- Captures: No position data
- Use case: When location data is not needed for your analysis
- Performance: Best performance when locations aren’t required
Usage Example
Use Case Examples
Heatmap Generation
Team Strategy Analysis
Personal Performance Review
Event-Only Analysis
Performance Considerations
| Location Type | Players Tracked | Data Volume | Best For |
|---|---|---|---|
| All | Everyone | High | Complete analysis, heatmaps |
| Team | Squad only | Medium | Team strategy, coordination |
| User | Owner only | Low | Personal tracking |
| None | Nobody | None | Non-location analysis |
Related Settings
CombineLocationTypes with other FortniteReplaySettings properties:
- LocationChangeDeltaMS: Control sampling frequency (0 = capture all changes)
- IgnoreHealth: Skip health updates to reduce data
- IgnoreInventory: Skip inventory tracking for performance