Installation
Fortnite Replay Decompressor is available as a NuGet package and can be installed using your preferred package manager.Prerequisites
Before installing Fortnite Replay Decompressor, ensure you have:- .NET 6.0 or later - The library targets .NET 6.0
- Visual Studio 2022 or Visual Studio Code (recommended)
- C# 10.0 or later
Installation Methods
- .NET CLI
- Package Manager Console
- NuGet CLI
- PackageReference
The simplest way to install the package is using the .NET CLI:This will add the latest version of FortniteReplayReader to your project.
Verify Installation
After installation, verify that the package is correctly installed:Check your project file
Open your
.csproj file and confirm that FortniteReplayReader appears in your package references:Test the import
Create a new C# file and try importing the namespace:If there are no errors, the installation was successful.
Dependencies
Fortnite Replay Decompressor has the following dependencies (automatically installed):- Microsoft.Extensions.Logging.Abstractions (v2.2.0) - For optional logging support
- Unreal.Core - Core Unreal Engine parsing functionality
Next Steps
Quick Start
Learn how to parse your first replay file
Configuration
Explore parse modes and settings options
Troubleshooting
Package not found
Package not found
If NuGet cannot find the package, ensure:
- Your NuGet package sources are correctly configured
- You have an active internet connection
- You’re using the correct package name:
FortniteReplayReader
Target framework mismatch
Target framework mismatch
If you see errors about incompatible target frameworks:
- Ensure your project targets .NET 6.0 or later
- Update your
.csprojfile:<TargetFramework>net6.0</TargetFramework>
Missing dependencies
Missing dependencies
If you encounter missing dependency errors:
- Restore NuGet packages:
dotnet restore - Clean and rebuild your solution