Field of View
chimera_fov
Set your field of view. End with “v” to lock to a vertical FoV, or use “auto” for automatic FoV.Field of view in degrees, or “auto” for automatic FoV. Append “v” for vertical FoV (e.g., “90v”)
Using vertical FoV helps prevent distortion when switching aspect ratios.
chimera_fov_cinematic
Set FoV specifically for cinematic sequences. Falls back tochimera_fov if not set.
Field of view for cinematics
chimera_fov_vehicle
Set FoV specifically for vehicle views. Falls back tochimera_fov if not set.
Field of view for vehicles
chimera_lock_fp_model_fov
Prevents the game from scaling first-person weapon model FoV with camera FoV changes.true to lock first-person model FoV, false to allow scaling
Widescreen & Resolution
chimera_widescreen_fix
Fix scaling of HUD, menu, and text elements for wider aspect ratios.0: Disabled1: HUD fills the screen2: HUD restricted to center 4:3 area3: HUD restricted to center 16:9 area
chimera_safe_zones
Sets safe zone sizes for HUD margins. Values are clamped between stock PC values (8, 8) and stock Xbox values (48, 36).Horizontal margin (8-48)
Vertical margin (8-36)
Performance Overlays
chimera_show_fps
Display your current frames per second on screen.true to show FPS, false to hide
chimera_throttle_fps
Limit Halo’s frame rate to a specific value.Maximum FPS, or 0 to disable throttling
chimera_uncap_cinematic
Remove the 30 FPS cap from cinematic sequences.true to uncap, false to keep 30 FPS limit
Graphics Quality
chimera_af
Enable anisotropic filtering for improved texture quality. Applies to both level geometry and individual objects.Filtering level (typically 2, 4, 8, or 16), or true/false to enable/disable
chimera_model_detail
Force highest LOD (level of detail) for all models. The cryotube model always scales by 480p to prevent the “4K headless chief” glitch.true to force highest detail, false for normal behavior
chimera_force_alternate_bump_attenuation
Force alternate bump attenuation method for environmental bump mapping.true to force alternate method, false to use standard method
HUD Modifications
chimera_split_screen_hud
Override the HUD with the split screen HUD layout.true to use split screen HUD, false for normal HUD
Visual Effects
chimera_block_zoom_blur
Remove the blur effect when zoomed in with scoped weapons.true to block zoom blur, false to allow it
chimera_block_letterbox
Disable the letterbox effect during cutscenes.true to block letterbox, false to allow it
chimera_block_multitexture_overlays
Disable multitexture overlays (animated sniper scope ticks). Useful since most sniper scope tags are broken and misaligned.true to block overlays, false to allow them
UI Elements
chimera_block_gametype_indicator
Hide the gametype indicator that wasn’t present in the original Xbox version.true to hide indicator, false to show it
chimera_block_loading_screen
Disable the blinding loading screen when joining servers to prevent cheap deaths.true to block loading screen, false to show it
chimera_block_hold_f1
Hide the “Hold F1 for score” message when joining servers.true to hide message, false to show it
chimera_block_gametype_rules
Hide the gametype rules display that appears briefly when joining Custom Edition servers.true to hide rules, false to show them
chimera_block_button_quotes
Remove quotation marks from button prompts (e.g., changes ‘Hold “E”’ to ‘Hold E’).true to remove quotes, false to keep them
chimera_block_server_ip
Hide the server IP from the score screen. Useful for streamers.true to hide IP, false to show it
Console Customization
chimera_console_prompt_color
Set the color of console input text.Red component (0-255)
Green component (0-255)
Blue component (0-255)
Equipment & Item Display
chimera_block_equipment_rotation
Disable the netgame equipment rotation added in Halo PC to match Xbox appearance.true to disable rotation, false to allow it
chimera_shrink_empty_weapons
Make empty weapons appear smaller so they’re easier to identify and avoid.true to shrink empty weapons, false for normal size
