Overview
StellarStack provides comprehensive server management capabilities, allowing you to create, monitor, and control game servers with ease. Each server runs in an isolated Docker container on daemon nodes, providing security and resource isolation.Power Controls
Start, stop, restart, or forcefully kill servers with a single click
Real-time Monitoring
Live CPU, memory, disk, and network statistics via WebSocket
Status Tracking
Track server states: Running, Starting, Stopped, Installing, Suspended
Resource Limits
Configure CPU, memory, disk, and swap limits per server
Creating a Server
Administrators can create new servers from the admin panel. Each server requires:- Blueprint Selection: Choose a pre-configured game template (Minecraft, Rust, etc.)
- Node Assignment: Select which daemon node will host the server
- Resource Allocation: Define CPU, memory, disk, and swap limits
- Network Allocation: Assign at least one IP:Port allocation
- Variables Configuration: Set game-specific environment variables
Resource Configuration
- CPU: Defined as percentage (100 = 1 core, 400 = 4 cores)
- Memory: RAM limit in MiB (1024 MiB = 1 GB)
- Disk: Storage limit in MiB
- Swap: Swap memory (-1 = unlimited, 0 = disabled, positive values = limited in MiB)
- OOM Killer: Option to disable out-of-memory killer for the container
The installation process begins automatically if the blueprint includes an installation script. Servers without install scripts start in STOPPED state.
Server States
Servers progress through various states during their lifecycle:| State | Description |
|---|---|
INSTALLING | Running installation script (first-time setup) |
STARTING | Container is booting up |
RUNNING | Server is fully operational |
STOPPING | Gracefully shutting down |
STOPPED | Server is offline |
SUSPENDED | Server access is disabled (billing or admin action) |
MAINTENANCE | Temporary maintenance mode |
ERROR | Server encountered a critical error |
Power Controls
Manage server power states with four control actions:- Start
- Stop
- Restart
- Kill
Starts a stopped server. The server transitions to
STARTING state, then RUNNING once startup patterns are detected.Required Permission: control.startReal-time Statistics
Servers stream live performance metrics via WebSocket connection:CPU Usage
- Absolute Usage: Current CPU percentage across all allocated cores
- Historical Data: 60-second rolling history for graphing
- Limit Display: Shows usage relative to allocated CPU limit
Memory Usage
- Bytes Used: Current memory consumption in bytes
- Percentage: Memory usage relative to allocated limit
- History Graph: Visual representation of memory trends
Disk Usage
- Used Space: Actual disk space consumed
- Limit: Total allocated disk space
- Real-time Updates: Polled every 5 seconds for accuracy
Network Traffic
- Download Rate: Incoming network traffic (bytes/sec)
- Upload Rate: Outgoing network traffic (bytes/sec)
- Historical Graphs: Visual bandwidth usage over time
System Information
- Uptime: How long the container has been running
- Node Location: Geographic location of the host node
- Network Info: IP addresses and open ports
Server Settings
Configure server metadata and behavior:Basic Settings
- Server Name: Display name shown in the panel
- Description: Optional description for organization
settings.read, settings.rename, settings.description
Advanced Options (Admin Only)
- Resource Modification: Adjust CPU, memory, disk allocations
- Status Override: Manually change server status
- Auto-Shutdown: Configure automatic shutdown after inactivity
- Backup Limit: Set maximum number of backups allowed
Auto-Shutdown Configuration
Servers can automatically shut down after a period of inactivity to save resources:- Global Default: Inherits panel-wide auto-shutdown settings (null)
- Enabled: Auto-shutdown after configured timeout (1-10080 minutes)
- Disabled: Server never auto-shuts down
Reinstallation
Reinstall a server to reset it to a clean state:- Navigate to Server Settings
- Click Reinstall Server
- Confirm the destructive action
- Server enters
INSTALLINGstate and runs the installation script
settings.reinstall
Blueprint Changing
Switch a server to a different game type:- Select a new blueprint from available templates
- Optionally adjust startup variables and Docker image
- Choose whether to reinstall immediately
- Server updates to use new blueprint configuration
Server Splitting
Split a server’s resources to create child servers:- Divide CPU, memory, and disk allocations
- Create multiple smaller servers from one large allocation
- Parent-child relationship tracked in database
- Cascading suspension: suspending parent suspends all children
- Deleting child server returns resources to parent
split.read, split.create, split.delete
Server splitting is ideal for game hosting companies offering resource sharing or users who want to run multiple small game instances.
Monitoring & Activity
Track all actions performed on your server:- Activity Logs: Complete audit trail of power actions, file changes, and configuration updates
- Event Timestamps: When each action occurred
- User Attribution: Who performed each action
- WebSocket Events: Real-time notifications of server state changes
- Webhooks: External integrations for server events (start, stop, created, deleted)
activity.read
Permissions
The following permission nodes control server management access:Power Control
control.start- Start the servercontrol.stop- Stop the server gracefullycontrol.restart- Restart the servercontrol.kill- Force kill the server process
Settings Management
settings.read- View server settingssettings.rename- Change server namesettings.description- Edit server descriptionsettings.reinstall- Reinstall the server
Resource Splitting
split.read- View split serverssplit.create- Create child serverssplit.delete- Delete child servers