What is a Region?
A region represents a large-scale area type in your dimension. Think of regions as climate zones or geographical areas that contain related biomes:- A “Temperate” region might contain plains, forests, and rivers
- A “Frozen” region might contain tundra, ice spikes, and frozen oceans
- A “Tropical” region might contain jungles, beaches, and warm oceans
Creating Your First Region
Essential Configuration
Basic Properties
| Field | Type | Description |
|---|---|---|
name | String | Human-readable region name (required) |
rarity | Integer | Weight for region selection (1-128, default: 1) |
color | String | Hex color for visualization (e.g., “#2ecc71”) |
Biome Lists
Regions organize biomes by type:landBiomes: Above sea level (required)seaBiomes: Below sea level (required)shoreBiomes: Transition between land/sea (required)caveBiomes: Underground areas (optional)
Biome Distribution
Control how biomes are sized within the region:Shore Height
Define the transition zone between land and sea:shoreHeightMin: Minimum height for shore biomesshoreHeightMax: Maximum height for shore biomesshoreHeightZoom: Variation in shore height
Advanced Features
Regional Objects
Place structures across the entire region:Carving
Region-level cave configuration:Fluid Bodies
Regional rivers and lakes:riverStyle: How rivers are shaped and distributedlakeStyle: How lakes are shaped and distributed
Regional Deposits
Ore deposits that span the region:Regional Ores
Entity Spawning
Region-wide entity spawners:Effects
Ambient effects for the entire region:Loot Tables
Block Drops
Jigsaw Structures
Example Regions
Temperate Region
Frozen Wasteland
Desert Region
Tropical Region
Volcanic Region
Region Strategy
Climate-Based Regions
Organize by temperature/climate:- Frozen: Tundra, ice plains, frozen oceans
- Cold: Taiga, mountains, cold oceans
- Temperate: Plains, forests, rivers
- Warm: Savanna, badlands, warm oceans
- Hot: Desert, mesa, dry biomes
Terrain-Based Regions
Organize by landscape type:- Flatlands: Plains, grasslands
- Highlands: Mountains, hills, plateaus
- Wetlands: Swamps, marshes, deltas
- Oceans: Various ocean depths
Theme-Based Regions
Organize by aesthetic:- Magical Forest: Enchanted woods, fairy rings
- Corrupted Lands: Withered biomes, dead forests
- Crystal Caves: Geode formations, mineral biomes
FAQ
FAQ
How many regions should I have?
How many regions should I have?
Start with 3-5 regions. Too many makes worlds feel repetitive, too few limits variety. Balance is key.
Do I need all three biome types?
Do I need all three biome types?
Yes, you must define
landBiomes, seaBiomes, and shoreBiomes. Even if your region is all land, include at least one biome in each category.What's the difference between regional objects and biome objects?
What's the difference between regional objects and biome objects?
Regional objects can spawn across all biomes in the region. Biome objects only spawn in that specific biome.
Can regions overlap?
Can regions overlap?
No, Iris selects one region at a time for each area. Use rarity to control how often each region appears.
What does rarity do for regions?
What does rarity do for regions?
Higher rarity makes the region less common. A region with rarity 3 appears 3x less often than one with rarity 1.
Next Steps
- Create Biomes to populate your regions
- Add Objects for regional structures
- Configure Entity Spawners for wildlife