- Create an Ably account and get an API key for authentication.
- Install the Ably Pub/Sub SDK.
- Create a channel with LiveObjects functionality enabled.
- Create, update and subscribe to changes on LiveObjects data structures: LiveMap and LiveCounter.
Authentication
An API key is required to authenticate with Ably. API keys are used either to authenticate directly with Ably using basic authentication, or to generate tokens for untrusted clients using token authentication. Sign up for a free account and create your own API key in the dashboard or use the Control API to create an API key programmatically. API keys and tokens have a set of capabilities assigned to them that specify which operations can be performed on which resources. The following capabilities are available for LiveObjects:object-subscribe- grants clients read access to LiveObjects, allowing them to get the root object and subscribe to updates.object-publish- grants clients write access to LiveObjects, allowing them to perform mutation operations on objects.
object-subscribe capability. With only this capability, clients will have read-only access, preventing them from calling mutation methods on LiveObjects.
For the purposes of this guide, make sure your API key includes both object-subscribe and object-publish capabilities to allow full read and write access.
Install Ably Pub/Sub SDK
LiveObjects is available as part of the Ably Pub/Sub SDK via the dedicated LiveObjects plugin.Xcode
To follow this guide in Xcode, use a new iOS project with the SwiftUI App template. All code can be added directly to yourContentView.swift file, inside the ContentView struct. Use the .task modifier with a do { … } catch { … } inside to run the Ably code when the view appears. No additional files or setup are needed. All print output will appear in Xcode’s debug console (View > Debug Area > Activate Console, or press Cmd+Shift+C).
Install the Ably SDK and the LiveObjects plugin in your Xcode project:
- Paste
https://github.com/ably/ably-cocoain the Swift Packages search box (File → Add Package Dependencies). - Add the
Ablyproduct. - Paste
https://github.com/ably/ably-liveobjects-swift-pluginin the Swift Packages search box. - Add the
AblyLiveObjectsproduct.
Instantiate a client
Instantiate an Ably Realtime client from the Pub/Sub SDK, providing the LiveObjects plugin:ClientOptions object may be passed to the Pub/Sub SDK instance to further customize the connection, however at a minimum you must set an API key and provide the .liveObjects plugin so that the client can use LiveObjects functionality.
Create a channel
LiveObjects is managed and persisted on channels. To use LiveObjects, you must first create a channel with the correct channel mode flags:OBJECT_SUBSCRIBE- required to access objects on a channel.OBJECT_PUBLISH- required to create and modify objects on a channel.
Get root object
Thechannel.objects property gives access to the LiveObjects API for a channel.
Use it to get the root object, which is the entry point for accessing and persisting objects on a channel. The root object is a LiveMap instance that always exists on a channel and acts as the top-level node in your object tree. You can get the root object using the getRoot() function of LiveObjects:
Create objects
You can create new objects using dedicated functions of the LiveObjects API atchannel.objects. To persist them on a channel and share them between clients, you must assign objects to a parent LiveMap instance connected to the root object. The root object itself is a LiveMap instance, so you can assign objects to the root and start building your object tree from there.
Subscribe to updates
Subscribe to realtime updates to objects on a channel. You will be notified when an object is updated by other clients or by you.Update objects
Update objects using mutation methods. All subscribers (including you) will be notified of the changes when you update an object:Next steps
This quickstart introduced the basic concepts of LiveObjects and demonstrated how it works. The next steps are to:- Read more about LiveCounter and LiveMap.
- Learn about Batching Operations.
- Learn about Objects Lifecycle Events.
