Welcome to BSPSource
BSPSource is a map decompiler for Source engine maps, written in Java. It decompiles .bsp map files back to .vmf files that can be loaded in Hammer, Valve’s official level editor.Current Version: 1.4.8-DEV
Key Features
Wide Game Support
Works with most Source engine games out of the box, from Half-Life 2 to Dota 2
Advanced Entity Support
Decompiles func_areaportal, func_occluder, info_lighting, and more
Embedded File Extraction
Extract materials, models, and other files embedded in BSP files
Protection Detection
Decompiles VMEX maps flagged with protection and detects anti-decompiling methods
Multiple Decompilation Modes
Choose from brushes/planes, original faces, or split faces modes
GUI and CLI
Use the graphical interface or powerful command-line tools
Improvements Over VMEX 0.98g
Game Support
Game Support
- Support for more and newer Source engine games up to Dota 2
- Support for compressed and big-endian encoded maps (Xbox 360, PS3)
Entity Support
Entity Support
New entity types supported:
- func_areaportal
- func_areaportalwindow
- func_occluder
- info_lighting
Technical Improvements
Technical Improvements
- Support for the tools/blocklight texture
- Improved support for prop_static and info_overlay
- Improved console output
- New integrated pakfile extractor
- Numerous bug fixes
- Open source
Get Started
Installation
Download and install BSPSource on your platform
Quick Start
Decompile your first BSP file in minutes
Common Use Cases
Learning from existing maps
Study how professional maps are built by decompiling and examining them in Hammer
Supported Engines
Source Engine
Fully supported
GoldSrc
Not supported
Source 2
Not supported
Generally speaking, most Source engine games should work with BSPSource out of the box, even if not explicitly “supported”. If you encounter problems with any particular game or map, feel free to open an issue on GitHub.