Usage
Arguments
Quest level identifier (e.g.,
1.1, 2.3, 5.10).Format: <tier>.<mission>Example levels:1.1— First quest, tier 12.5— Fifth quest, tier 25.10— Final quest, tier 5
Options
Terrain width in pixels.
Terrain height in pixels.
Player count for spawn calculation.Affects creature allocation in multiplayer quests.
Seed for randomized quests.Some quests use RNG for spawn positions/timing.
Sort output by trigger time.Default: Unsorted (builder order)
Include spawn-plan allocation summary.Shows creatures per spawn and slot allocation.
Output Format
Columns
Entry number (1-based).
Trigger time in milliseconds.
Spawn template ID (hex and decimal).
Creature type name.
Number of spawns.
Spawn position.
Spawn rotation in radians.
With Spawn Plan
Total creatures allocated (count × creatures_per_spawn).
Spawn slots (for spawners that create additional waves).
Metadata Fields
Quest time limit in milliseconds.
-1 = no limitStarting weapon ID.
Perk unlocked on completion.
Weapon unlocked on completion.
Original executable function address.Used for provenance tracking.
Valid terrain IDs for this quest.
Examples
Basic Quest Inspection
Sorted by Time
With Allocation Details
Randomized Quest
Multiplayer Quest
Custom Terrain Size
Error Handling
Unknown Level
1
Available Quests
To see all available quests, use an invalid level:Use Cases
Quest Development
Verify spawn scripts during quest design:Difficulty Balancing
Analyze spawn density:Speedrun Planning
Plan optimal routes based on spawn timing:Multiplayer Testing
Check spawn scaling:Parity Verification
Compare against original game spawns:Spawn Plan Details
The--show-plan flag shows spawn plan allocation:
- alloc — Total creatures created per spawn
- slots — Ongoing spawn slots (for spawners)
- 3 spawns of template 0x12
- Each spawn creates 2 creatures
- Total: 6 creatures
- No ongoing spawn slots
Quest Builder Functions
Quest spawn scripts are generated by builder functions:crimson/quests/ for implementations.
See Also
- Quest Mode — Play quest missions
- Run Command — Play quests
- view Command — Debug views