Config Blob
Base:0x00480348 (config_blob)Size:
0x480 bytes (1152 bytes)Type:
crimson_cfg_t
The runtime configuration structure loaded from crimson.cfg.
See Config File Format for complete layout.
Key Fields
| Offset | Field | Type | Usage |
|---|---|---|---|
| 0x1bc | screen_width | i32 | Display resolution |
| 0x1c0 | screen_height | i32 | Display resolution |
| 0x1c8 | keybinds_p1 | i32[13] | Player 1 input bindings |
| 0x208 | keybinds_p2 | i32[13] | Player 2 input bindings |
| 0x464 | sfx_volume | float | Sound effects volume (0-1) |
| 0x468 | music_volume | float | Music volume (0-1) |
Save Status Blob
Base:0x00485540 (game_status_blob)Size:
0x268 bytes (616 bytes)Type:
game_status_t
Save game progress loaded from game.cfg (obfuscated on disk).
See Save File Format for complete layout.
Key Fields
| Offset | Field | Type | Usage |
|---|---|---|---|
| 0x000 | quest_unlock_index | u16 | Max unlocked quest |
| 0x004 | weapon_usage_counts | u32[53] | Per-weapon usage stats |
| 0x0d8 | quest_play_counts | u32[91] | Per-quest attempt counts |
| 0x244 | mode_play_survival | u32 | Survival mode play count |
Game State Machine
Base:0x00480850 (game_state)Type:
i32
Current game mode/screen:
| Value | State | Description |
|---|---|---|
| 0x01 | Main Menu | Title screen |
| 0x02 | Play Menu | Mode selection |
| 0x03 | Playing | Active gameplay |
| 0x04 | Paused | Game paused |
| 0x0a | Game Over | Death/completion screen |
| 0x0c | Quest Select | Quest menu |
| 0x15 | Credits | Credits screen |
Timing Globals
Delta Time
Base:0x00480840 (delta_time)Type:
float
Frame delta time in seconds (typically 1/60 ≈ 0.0167).
Usage: Multiply by this value for frame-rate independent movement:
Tick Counter
Base:0x00480850 (game_tick)Type:
i32
Monotonically increasing tick counter (incremented each frame during gameplay).
RNG State
Base:0x00491234 (rng_seed)Type:
u32
CRT rand() state. Updated by crt_rand() @ 0x00461746:
time(NULL) or explicit seed for deterministic replays.
Input State
Movement Scheme
Base:0x00480364 (player_movement_scheme)Type:
i32
| Value | Scheme |
|---|---|
| 0 | Keyboard (WASD) |
| 1 | Mouse movement |
| 2 | Static (no movement) |
| 3 | Analog stick |
Aim Scheme
Base:0x0048038c (player_aim_scheme)Type:
i32
| Value | Scheme |
|---|---|
| 0 | Keyboard (Q/E) |
| 1 | Mouse aim |
| 4 | Computer aim (auto-target) |
| 5 | Analog stick |
Score and Stats
Current Score
Base:0x00480890 (player_score)Type:
i32
Current score (kills, bonuses, quest objectives).
Kill Count
Base:0x00480894 (kill_count)Type:
i32
Total creatures killed this session.
Mode-Specific State
Survival Wave
Base:0x004808a0 (survival_wave)Type:
i32
Current wave number in Survival mode.
Quest Info
Base:0x004808b0 (current_quest_major)Type:
i32
Base: 0x004808b4 (current_quest_minor)Type:
i32
Currently active quest (major-minor index).
Weapon Tables
Weapon Data Table
Base:0x004d7a00 (weapon_table)Entry size:
0x48 bytesCount: 54 weapons Per-weapon static data (damage, fire rate, ammo, projectile type). See Weapon Structures for layout.
Weapon Ammo Class
Base:0x004d7a28 (weapon_ammo_class)Type:
i32[54]
Ammo class for each weapon (affects reload behavior and hit effects).
Perk State
Perk Counts
Base:player_health + 0x94 (within player struct)Type:
i32[0x80] (128 entries)
Per-player perk acquisition counts (indexed by perk ID).
Perk Metadata Table
Base:0x004d8000 (perk_table)Entry size:
0x20 bytesCount: 128 perks Per-perk metadata (name offset, icon, rarity, flags). See Perk Structures for layout.
Creature Type Table
Base:0x00482764 (creature_type_table)Entry size:
0x44 bytesCount: 32 creature types Per-type data (health, speed, size, sprite frames). See Entity Structures for layout.
Related Pages
Entity Structures
Creature, projectile, and effect pools
Weapon Structures
Weapon table and player weapon state
Perk Structures
Perk counts and metadata
Config Format
crimson.cfg binary layout