# Custom Items that you make myself, please follow the format.# To get these items use /hubbly give <item># For compass, I would use /hubbly give compassitems: compass: name: "&cCompass" material: COMPASS glow: true lore: - "&7Right click me to open" - "&7the server selector!" actions: - "[MENU] selector" socials: name: "Socials" material: PLAYER_HEAD url: http://textures.minecraft.net/texture/355e2dc46399b7b9275221fcdc87c66e58d0d3044dcf62af0465122c1cd7e0bc actions: - "[MENU] socials" shop: name: "&aShop" material: EMERALD_BLOCK lore: - "&7Opens the shop" actions: - "[PLAYER] buy" movement: name: "&aMovement" material: FEATHER lore: - "&7Click me to open the movement menu" actions: - "[PLAYER] hubbly menu movement"
Use descriptive item IDs (lowercase, underscores for spaces)
Add lore to explain what each item does
Use the glow property sparingly for important items
Test items with /hubbly give before adding to actions_on_join
Keep action lists concise - too many actions can be overwhelming
Color Codes
Hubbly supports both legacy color codes and hex colors:Legacy codes:&a, &c, &e, &6, etc.Hex colors:<#FF00FF>, <#FFD700>, <#00FFFF>, etc.You can mix both in the same string!