Overview
TheModuleCategories object manages the registration and retrieval of module categories. Categories organize modules into logical groups for better navigation and management.
Package: net.ccbluex.liquidbounce.features.module
Object Declaration
Built-in Categories
COMBAT
- KillAura - Automatic entity targeting and attacking
- Velocity - Knockback modification
- AutoArmor - Automatic armor management
- Criticals - Critical hit manipulation
- Backtrack - Lag compensation exploitation
PLAYER
- ChestStealer - Automatic chest looting
- InventoryCleaner - Auto-organize inventory
- NoFall - Prevent fall damage
- AutoRespawn - Auto-respawn on death
- FastUse - Faster item usage
MOVEMENT
- Fly - Flight capabilities
- Speed - Movement speed modification
- Sprint - Omnidirectional sprint
- Step - Automatic step-up
- NoSlow - Prevent slowdown from items
RENDER
- ESP - Entity highlighting
- Nametags - Enhanced player nametags
- Tracers - Lines to entities
- FullBright - Maximum brightness
- HUD - Head-up display
WORLD
- Scaffold - Automatic block placement
- Nuker - Automatic block breaking
- FastBreak - Faster block breaking
- CrystalAura - End crystal combat
- Timer - Game speed manipulation
EXPLOIT
- Disabler - Disable anticheat checks
- Phase - Walk through blocks
- AntiHunger - Reduce hunger consumption
- PingSpoof - Fake network latency
- Blink - Delayed packet sending
MISC
- AntiBot - Bot detection
- Teams - Team detection
- NameProtect - Hide player names
- AutoConfig - Automatic config loading
- BetterChat - Chat enhancements
FUN
- Derp - Random head rotation
- SkinDerp - Randomize skin parts
- Twerk - Sneak spam animation
- Notebot - Play note block songs
Methods
entries
byName
register (private)
ModuleCategory Class
Display name of the category
Usage Examples
Filtering Modules by Category
Creating Module with Category
Iterating Categories
Category-Specific UI
Custom Categories
Best Practices
- Use appropriate category - Choose the category that best fits your module’s purpose
- Combat for attack features - Any module that directly affects combat
- Movement for locomotion - Anything that changes how the player moves
- Render for visual - Visual-only features without gameplay impact
- World for block interaction - Modules that interact with blocks
- Exploit for bypasses - Server-side exploits and antichat bypasses
- Misc for utilities - Helper modules that don’t fit other categories
- Fun for cosmetic - Non-competitive features
See Also
- ModuleManager - Module management system
- ClientModule - Base module class