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This category contains 56 modules for render enhancement.

Modules

Animations module This module affects item animations. It allows the user to customize the animation. If you are looking forward to contribute to this module, please name your animation with a reasonable name. Do not name them after clients or yourself. Please credit from where you got the animation from and make sure they are willing to contribute. If they are not willing to contribute, please do not add the animation to this module.Aliases: ViewModelUsage:
  • Toggle: .animations
  • Bind to key via ClickGUI settings
AntiBlind module Protects you from potentially annoying screen effects that block your view.Aliases: NoRenderUsage:
  • Toggle: .antiblind
  • Bind to key via ClickGUI settings
Aspect ratio changer @author sqlerrorthingUsage:
  • Toggle: .aspect
  • Bind to key via ClickGUI settings
Automatically goes into F5 mode when opening the inventoryUsage:
  • Toggle: .autof5
  • Bind to key via ClickGUI settings
BedPlates moduleUsage:
  • Toggle: .bedplates
  • Bind to key via ClickGUI settings
@see Gui.renderItemHotbarUsage:
  • Toggle: .betterinventory
  • Bind to key via ClickGUI settings
BlockESP module Allows you to see selected blocks through walls.Usage:
  • Toggle: .blockesp
  • Bind to key via ClickGUI settings
Block Outline module Changes the way Minecraft highlights blocks. TODO: Implement GUI Information Panel @see MixinLevelRenderer.cancelBlockOutlineAliases: BlockOverlayUsage:
  • Toggle: .blockoutline
  • Bind to key via ClickGUI settings
CameraClip module Allows you to see through walls in third person view. @author 1zun4, sqlerrorthingUsage:
  • Toggle: .cameraclip
  • Bind to key via ClickGUI settings
TODO: Known issue: player armor + hand itemsUsage:
  • Toggle: .chams
  • Bind to key via ClickGUI settings
ClickGUI module Shows you an easy-to-use menu to toggle and configure modules.Usage:
  • Toggle: .clickgui
  • Bind to key via ClickGUI settings
Combine Mobs This module will disable rendering of entities of the same type that are crammed together and show a single entity instead with a count of how many entities are crammed together. This is useful for example in 2b2t where there are a lot of entities in spawn. The idea behind this module originates from the video “2b2t’s WAR Against Chicken Lag” https://www.youtube.com/watch?v=Qqmz76Z5az0Usage:
  • Toggle: .combinemobs
  • Bind to key via ClickGUI settings
Crosshair moduleUsage:
  • Toggle: .crosshair
  • Bind to key via ClickGUI settings
Module CrystalView Tweaks how crystal models behave. Mixins: [MixinEndCrystalModel], [MixinEndCrystalRenderer] @author ccetlUsage:
  • Toggle: .crystalview
  • Bind to key via ClickGUI settings
CustomAmbience module Override the ambience of the gameAliases: FogChangerUsage:
  • Toggle: .customambience
  • Bind to key via ClickGUI settings
DamageParticles module Show health changes of entitiesUsage:
  • Toggle: .damageparticles
  • Bind to key via ClickGUI settings
Rotations module Allows you to see server-sided rotations.Usage:
  • Toggle: .debug
  • Bind to key via ClickGUI settings
ESP module Allows you to see targets through walls.Usage:
  • Toggle: .esp
  • Bind to key via ClickGUI settings
FreeCam module Allows you to move out of your body.Usage:
  • Toggle: .freecam
  • Bind to key via ClickGUI settings
FreeLook moduleUsage:
  • Toggle: .freelook
  • Bind to key via ClickGUI settings
A full bright module Allows you to see in the dark.Usage:
  • Toggle: .fullbright
  • Bind to key via ClickGUI settings
@author minecrrrrUsage:
  • Toggle: .hats
  • Bind to key via ClickGUI settings
HitFX moduleUsage:
  • Toggle: .hitfx
  • Bind to key via ClickGUI settings
HoleESP module Detects and displays safe spots for Crystal PvP.Usage:
  • Toggle: .holeesp
  • Bind to key via ClickGUI settings
Module HUD The client in-game dashboard.Usage:
  • Toggle: .hud
  • Bind to key via ClickGUI settings
Module ItemChams Applies visual effects to your held items. @see MixinGameRenderer @see LightTexture @author ccetlUsage:
  • Toggle: .itemchams
  • Bind to key via ClickGUI settings
ItemESP module Allows you to see dropped items through walls.Usage:
  • Toggle: .itemesp
  • Bind to key via ClickGUI settings
ItemTags module Show the names and quantities of items in several boxes.Usage:
  • Toggle: .itemtags
  • Bind to key via ClickGUI settings
JumpEffect moduleUsage:
  • Toggle: .jumpeffect
  • Bind to key via ClickGUI settings
Log off spot Creates a fake player entity when a player logs off.Usage:
  • Toggle: .logoffspot
  • Bind to key via ClickGUI settings
MobOwners module Shows you from which player a tamable entity or projectile belongs to.Usage:
  • Toggle: .mobowners
  • Bind to key via ClickGUI settings
MurderMystery moduleUsage:
  • Toggle: .murdermystery
  • Bind to key via ClickGUI settings
Nametags module Makes player name tags more visible and adds useful information.Usage:
  • Toggle: .nametags
  • Bind to key via ClickGUI settings
NewChunks module Highlights chunks that are likely newly generated.Usage:
  • Toggle: .newchunks
  • Bind to key via ClickGUI settings
NoBob module Disables the view bobbing effect.Usage:
  • Toggle: .nobob
  • Bind to key via ClickGUI settings
NoFOV module Changes FOV value.Usage:
  • Toggle: .nofov
  • Bind to key via ClickGUI settings
NoHurtCam module Disables the hurt cam effect when getting hurt.Usage:
  • Toggle: .nohurtcam
  • Bind to key via ClickGUI settings
NoSwing module Disables the swing effect.Usage:
  • Toggle: .noswing
  • Bind to key via ClickGUI settings
Particles Displays particles when attacking an entity. @author sqlerrorthingUsage:
  • Toggle: .particles
  • Bind to key via ClickGUI settings
ProphuntESP moduleAliases: BlockUpdateDetector, FallingBlockESPUsage:
  • Toggle: .prophuntesp
  • Bind to key via ClickGUI settings
ProtectionZones module Allows you to see areas protected by protection blocks and suggests optimal placement spots.Usage:
  • Toggle: .protectionzones
  • Bind to key via ClickGUI settings
QuickPerspectiveSwap moduleUsage:
  • Toggle: .quickperspectiveswap
  • Bind to key via ClickGUI settings
Radar module Shows the direction of rendered entities on GUI.Aliases: PointerESPUsage:
  • Toggle: .radar
  • Bind to key via ClickGUI settings
Rotations module Allows you to see server-sided rotations.Usage:
  • Toggle: .rotations
  • Bind to key via ClickGUI settings
Module SilentHotbar Disables showing the item selected in [SilentHotbar] in the player’s hand. Handled in [MixinItemInHandRenderer].Usage:
  • Toggle: .silenthotbar
  • Bind to key via ClickGUI settings
Changes the player model by forcefully modifying [AbstractClientPlayer.getSkin], as PlayerListEntry is unreliable on some servers.Usage:
  • Toggle: .skinchanger
  • Bind to key via ClickGUI settings
SmoothCamera module Makes your camera move smoother.Usage:
  • Toggle: .smoothcamera
  • Bind to key via ClickGUI settings
StorageESP module Allows you to see chests, dispensers, etc. through walls.Aliases: ChestESPUsage:
  • Toggle: .storageesp
  • Bind to key via ClickGUI settings
TNTTimer module Highlight the active TNTs.Usage:
  • Toggle: .tnttimer
  • Bind to key via ClickGUI settings
Tracers module Draws a line to every entity a certain radius.Usage:
  • Toggle: .tracers
  • Bind to key via ClickGUI settings
Trajectories module Allows you to see where projectile items will land.Usage:
  • Toggle: .trajectories
  • Bind to key via ClickGUI settings
TrueSight module Allows you to see invisible objects and entities.Usage:
  • Toggle: .truesight
  • Bind to key via ClickGUI settings
VoidESP module Highlight all surrounding positions that may be void.Usage:
  • Toggle: .voidesp
  • Bind to key via ClickGUI settings
XRay module Allows you to see ores through walls. Command: [CommandXRay]Usage:
  • Toggle: .xray
  • Bind to key via ClickGUI settings
Module Zoom Allows you to zoom. The mouse is slowed down with the help of mixins in [MixinMouseHandler].Usage:
  • Toggle: .zoom
  • Bind to key via ClickGUI settings

World Modules

23 modules

Miscellaneous Modules

28 modules

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