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Overview

MeetMates implements a sophisticated matching system that pairs users based on their video preferences while maintaining fast connection times. The algorithm prioritizes matching users with similar preferences but falls back to cross-preference matching when necessary.

Matching Architecture

Data Structures

The matching system maintains several key data structures in server.js:119-126:
server.js
let waitingUsers = [];                    // Array of socket IDs waiting for match
let videoEnabledUsers = new Set();        // Set of users who want video
let chatPairs = {};                       // socketId -> { partner, room, video }
let rtcReadyUsers = new Set();            // Users ready for WebRTC connection
let authenticatedUsers = new Map();       // socketId -> user info
let onlineUsers = 0;                      // Total connected users
Using a Set for videoEnabledUsers provides O(1) lookup time for checking video preferences.

Match Request Flow

Client-Side Request

App.jsx:132-160
const handleStartChat = async (email, withVideo) => {
  localStorage.setItem("collegeEmail", email);
  localStorage.setItem("withVideo", withVideo);

  const token = localStorage.getItem("token");
  if (token) {
    socket.auth = { token };
  }

  if (withVideo) {
    try {
      await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
      setMediaPermission(true);
      setVideoEnabled(true);
    } catch (err) {
      alert("Camera or microphone permission denied. Chat will continue without video.");
      setMediaPermission(false);
      setVideoEnabled(false);
    }
  }

  if (!socket.connected) {
    socket.connect();
  }
  socket.emit("findChat", email, withVideo);
  setCurrentScreen("waiting");
};
Media permissions are requested before emitting the match request to ensure users can’t match for video without proper permissions.

Server-Side Processing

server.js:146-171
socket.on("findChat", (collegeEmail, withVideo = false) => {
  const userEmail = socket.userEmail || collegeEmail;

  // Clean up existing chat if user is already in one
  if (chatPairs[socket.id]) {
    const partner = chatPairs[socket.id].partner;
    if (partner && io.sockets.sockets.get(partner)) {
      io.to(partner).emit("partnerLeft", { partnerId: socket.id });
    }
    cleanupChatPair(socket.id);
  }

  // Remove from waiting list if already there
  waitingUsers = waitingUsers.filter(id => id !== socket.id);
  
  // Add to waiting list and video set if requested
  waitingUsers.push(socket.id);
  withVideo
    ? videoEnabledUsers.add(socket.id)
    : videoEnabledUsers.delete(socket.id);

  socket.emit("waiting");
  console.log(`User ${userEmail} looking for chat, video: ${withVideo}`);
  matchUsers();
});

Matching Algorithm

The matching logic uses a three-tier approach:

Tier 1: Preference-Based Matching

server.js:330-347
function matchUsersByVideoPreference() {
  const videoUsers = waitingUsers.filter((id) => videoEnabledUsers.has(id));
  const textOnlyUsers = waitingUsers.filter((id) => !videoEnabledUsers.has(id));

  // Match video users together
  while (videoUsers.length >= 2) {
    const user1 = videoUsers.shift();
    const user2 = videoUsers.shift();
    waitingUsers = waitingUsers.filter((id) => id !== user1 && id !== user2);
    createChatPair(user1, user2, true);
  }

  // Match text-only users together
  while (textOnlyUsers.length >= 2) {
    const user1 = textOnlyUsers.shift();
    const user2 = textOnlyUsers.shift();
    waitingUsers = waitingUsers.filter((id) => id !== user1 && id !== user2);
    createChatPair(user1, user2, false);
  }
}
This ensures users get the experience they requested. Video users are matched with other video users, providing optimal bandwidth usage and experience quality.
  • Time complexity: O(n) where n is number of waiting users
  • Space complexity: O(n) for temporary arrays
  • Average match time: Less than 100ms for typical pool sizes

Tier 2: Cross-Preference Matching

server.js:349-357
function matchRemainingUsers() {
  while (waitingUsers.length >= 2) {
    const user1 = waitingUsers.shift();
    const user2 = waitingUsers.shift();
    // Enable video if EITHER user requested it
    const enableVideo =
      videoEnabledUsers.has(user1) || videoEnabledUsers.has(user2);
    createChatPair(user1, user2, enableVideo);
  }
}
Cross-preference matching enables video if either user requested it. This ensures video-preferring users don’t wait indefinitely but may surprise text-only users.

Tier 3: Chat Pair Creation

server.js:359-386
function createChatPair(user1, user2, withVideo) {
  const socket1 = io.sockets.sockets.get(user1);
  const socket2 = io.sockets.sockets.get(user2);

  // Validate both sockets still exist
  if (!socket1 || !socket2) {
    if (socket1) waitingUsers.push(user1);
    if (socket2) waitingUsers.push(user2);
    return;
  }

  const roomId = uuidv4();

  // Create bidirectional mapping
  chatPairs[user1] = { partner: user2, room: roomId, video: withVideo };
  chatPairs[user2] = { partner: user1, room: roomId, video: withVideo };

  // Join Socket.io room for message broadcasting
  socket1.join(roomId);
  socket2.join(roomId);

  // Notify both users
  io.to(user1).emit("chatStart", { withVideo, partnerId: user2 });
  io.to(user2).emit("chatStart", { withVideo, partnerId: user1 });

  const user1Info = authenticatedUsers.get(user1);
  const user2Info = authenticatedUsers.get(user2);

  console.log(
    `Matched ${user1Info?.email || user1} and ${user2Info?.email || user2} in room ${roomId}, video: ${withVideo}`
  );
}
The chatPairs object stores bidirectional mappings so either user can look up their partner and room instantly.

”Next” Feature

Users can skip to the next partner at any time:
server.js:185-222
socket.on("next", () => {
  console.log(`User ${socket.id} clicked next`);
  
  if (chatPairs[socket.id]) {
    const partnerId = chatPairs[socket.id].partner;
    const room = chatPairs[socket.id].room;

    // Notify partner
    if (partnerId && io.sockets.sockets.get(partnerId)) {
      io.to(partnerId).emit("partnerLeft", { partnerId: socket.id });
    }

    // Clean up the chat pair
    cleanupChatPair(socket.id);

    // Add both users back to waiting queue
    waitingUsers.push(socket.id);
    if (partnerId && io.sockets.sockets.get(partnerId)) {
      waitingUsers.push(partnerId);
      io.to(partnerId).emit("waiting");
    }

    socket.emit("waiting");

    // Rematch
    setTimeout(() => {
      matchUsers();
    }, 100);
  }
});

Client-Side Handler

App.jsx:168-179
const handleNextChat = () => {
  // Clear current chat state
  setMessages([]);
  setCurrentPartnerId(null);
  setIsVideoChat(false);
  
  // Emit next event to server
  socket.emit("next");
  
  // Set to waiting state
  setCurrentScreen("waiting");
};
The 100ms delay before rematching prevents both users from being instantly re-paired with each other.

Cleanup Logic

Proper cleanup prevents orphaned connections and memory leaks:
server.js:293-321
function cleanupChatPair(socketId) {
  if (chatPairs[socketId]) {
    const partnerId = chatPairs[socketId].partner;
    const room = chatPairs[socketId].room;

    // Remove both users from Socket.io room
    const socket = io.sockets.sockets.get(socketId);
    const partnerSocket = io.sockets.sockets.get(partnerId);
    
    if (socket) {
      socket.leave(room);
    }
    if (partnerSocket) {
      partnerSocket.leave(room);
    }

    // Clean up WebRTC ready status
    rtcReadyUsers.delete(socketId);
    rtcReadyUsers.delete(partnerId);

    // Remove chat pair mappings
    delete chatPairs[socketId];
    if (partnerId) {
      delete chatPairs[partnerId];
    }

    console.log(`Cleaned up chat pair: ${socketId} and ${partnerId}`);
  }
}

Disconnect Handling

server.js:269-290
socket.on("disconnect", () => {
  onlineUsers = Math.max(onlineUsers - 1, 0);
  console.log(`User ${socket.id} disconnected. Total online users: ${onlineUsers}`);

  // Clean up user data
  authenticatedUsers.delete(socket.id);
  waitingUsers = waitingUsers.filter((id) => id !== socket.id);
  videoEnabledUsers.delete(socket.id);
  rtcReadyUsers.delete(socket.id);

  // Handle chat pair cleanup
  if (chatPairs[socket.id]) {
    const partnerId = chatPairs[socket.id].partner;
    if (partnerId && io.sockets.sockets.get(partnerId)) {
      io.to(partnerId).emit("partnerLeft", { partnerId: socket.id });
    }
    cleanupChatPair(socket.id);
  }

  // Broadcast updated online count
  io.emit("onlineUsers", onlineUsers);
});
Always use Math.max(onlineUsers - 1, 0) to prevent negative user counts from race conditions.

Auto-Rematch on Partner Disconnect

Clients automatically find a new partner when their current partner leaves:
App.jsx:94-115
socket.on("partnerLeft", (data) => {
  console.log("Partner left:", data);
  setMessages((prev) => [
    ...prev,
    {
      text: "Your chat partner disconnected. Finding a new user...",
      type: "system",
    },
  ]);

  // Clear partner info
  setCurrentPartnerId(null);
  setIsVideoChat(false);

  // Auto-restart chat after 2 seconds
  setTimeout(() => {
    handleStartChat(
      localStorage.getItem("collegeEmail"),
      localStorage.getItem("withVideo") === "true"
    );
  }, 2000);
});

Online User Tracking

Real-time online user count is broadcast to all clients:
server.js:128-143
io.on("connection", (socket) => {
  onlineUsers++;
  console.log("New user connected:", socket.id, "Total online users:", onlineUsers);

  // Broadcast updated count
  io.emit("onlineUsers", onlineUsers);
  
  // ... rest of connection handler
});
App.jsx:63-66
socket.on("onlineUsers", (count) => {
  console.log("Online users count:", count);
  setOnlineUserCount(count);
});

Performance Optimizations

Constant-Time Lookups

Using Set for video preferences and Map for user data provides O(1) lookups

Array Filtering

Only filtering arrays when necessary (user removal) keeps overhead low

Room-Based Broadcasting

Socket.io rooms prevent broadcasting messages to all users

Lazy Cleanup

Cleanup only happens on disconnect or rematch, not during active chats

Edge Cases Handled

User is removed from waitingUsers array and videoEnabledUsers set. No pairing occurs.
Validation in createChatPair checks socket existence before pairing. Orphaned user returns to queue.
Both users are added to waiting queue. The 100ms delay prevents immediate re-pairing.
Client-side check requests permissions first. If denied, video is disabled and user joins as text-only.
One user remains in waiting queue until next user joins. No timeout mechanism currently implemented.

Future Enhancements

1

Interest-Based Matching

Match users based on shared interests or topics
2

Geographic Preferences

Option to match with users in same region for lower latency
3

Queue Timeout

Notify users if no match found within reasonable time
4

Preference Learning

Track successful matches and optimize algorithm over time

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