Overview
Castle Sieges are massive clan warfare events where attackers attempt to conquer castles owned by defending clans. Successful sieges grant the conquering clan ownership of the castle, along with economic benefits, taxes, and territorial control.Castle Sieges are scheduled events requiring strategic planning, alliance coordination, and large-scale PvP combat. Only clans level 4+ can participate.
Siege Mechanics
Participation Requirements
Defending Clan:- Must own the castle
- Can register as defender automatically
- May have ally clans assist
- Minimum clan level: 4 (configurable)
- Register during siege registration window
- Maximum registrations: 500 clans (configurable)
- No active castle ownership
SiegeManager.java:61-138
Siege Duration
Default siege length: 120 minutes (2 hours)config/Siege.ini:
Siege Phases
1. Registration Phase
Occurs 2 weeks before siege (configurable viaSiegeCycle):
- Attacking clans register
- Defenders prepare defenses
- Mercenary hiring window
2. Preparation Phase
- Deploy siege weapons
- Position clan members
- Activate castle defenses
- Buff and supply troops
3. Battle Phase
Objectives:- Attackers: Destroy castle gate, defeat defenders, claim throne
- Defenders: Protect gate and throne room, eliminate attackers
- Attacker wins: Clan leader sits on throne for required duration
- Defender wins: Survive until siege timer expires
4. Resolution Phase
- System determines winner
- Castle ownership transferred (if attackers won)
- Rewards distributed
- Cooldown period begins
Defensive Structures
Control Towers
Castles have multiple Control Towers that provide defensive bonuses:SiegeManager.java:142-165
Effects:
- Enhanced defender stats
- Area buffs/debuffs
- Must be destroyed by attackers
Flame Towers
Fire-based defensive structures:- Deal periodic damage to attackers
- Control specific zones
- Can be temporarily disabled
SiegeManager.java:167-196
Castle Gates
Primary defensive barrier:- High HP (castle-specific)
- Vulnerable to siege weapons
- Must be destroyed for throne access
Siege Skills
Participants gain special Siege Skills:SiegeManager.java:70-76
Skill Categories:
- Attacker Skills: Siege weapon operation, battering ram
- Defender Skills: Castle defense buffs, repair abilities
- Noble Skills: Enhanced siege capabilities for nobles
Skill Removal
Skills are removed post-siege:SiegeManager.java:118-124
Siege Weapons
Battering Ram
Battering Ram
- Destroys castle gates
- Requires multiple operators
- Vulnerable to defender attacks
Siege Golem
Siege Golem
- Summonable combat unit
- High HP and damage
- Limited duration
Ballista
Ballista
- Long-range siege weapon
- Targets towers and gates
- Requires positioning and aiming
Catapult
Catapult
- Area damage weapon
- Targets grouped enemies
- Slow reload time
Registration System
Check Registration Status
SiegeManager.java:83-116
Mercenary System
Castles can hire NPC Mercenaries for defense:SiegeManager.java:200
Properties:
- Maximum count per castle (configurable)
- Hired via special tickets
- Spawn at defensive positions
- Basic combat AI
Rewards and Benefits
Castle Ownership Benefits
Tax Collection
Tax Collection
- Collect taxes from castle territory
- Revenue from shops in castle town
- Weekly treasury income
Clan Reputation
Clan Reputation
- Significant reputation points for conquest
- Bonus reputation for successful defenses
- Prestige among server community
Special Privileges
Special Privileges
- Access to castle warehouse
- Teleportation privileges
- Exclusive crafting NPCs
Blood Alliance Rewards
Blood Alliance Rewards
Defenders receive Blood Alliance items:Configurable via
BloodAllianceReward setting.Participant Rewards
- Winners: Fame points, special items
- Active Participants: Contribution-based rewards
- Defenders (if successful): Blood Alliance items
Configuration
Siege.ini Settings
Castle-Specific Configuration
Each castle can have unique tower configurations:Siege Schedule
Schedule Database
Sieges are scheduled viasiege_schedule_data:
- Castle ID
- Scheduled date/time
- Recurrence pattern
- Registration deadlines
Strategy Tips
For Attackers
- Destroy Control Towers First: Weakens defender bonuses
- Coordinate Siege Weapons: Focus fire on gates
- Protect Headquarters: Prevent defender counter-attacks
- Rush Throne Room: After gate falls, speed is crucial
For Defenders
- Use Territory Advantage: Position on castle walls
- Repair Gates: Keep barriers intact as long as possible
- Target Siege Weapons: Eliminate attacker advantages
- Defend Throne: Final stand location
FAQ
Can alliances participate together?
Can alliances participate together?
Yes, allied clans can register as attackers or defenders (if allied with owner). However, each clan registers separately.
What happens to castle items after conquest?
What happens to castle items after conquest?
The castle warehouse transfers to the new owning clan. Previous owner loses access.
Can players from non-registered clans participate?
Can players from non-registered clans participate?
No, only members of registered clans can enter the siege zone during battle.
How does respawning work during siege?
How does respawning work during siege?
Attackers respawn at headquarters with configurable delay. Defenders respawn at castle spawn points.
Related Systems
- Clan System - Clan requirements and benefits
- Seven Signs - Seal of Strife affects sieges
- Raid Bosses - Castle territory raid spawns
References
SiegeManager.java- Core siege system managementSiege.java- Individual siege instanceSiegeScheduleData.java- Schedule managementconfig/Siege.ini- Configuration file