Welcome to Agones
Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes. Built by Google Cloud for Games, Agones extends Kubernetes with custom resources and controllers specifically designed for game server workloads.Why Agones?
Agones replaces bespoke or proprietary cluster management solutions with a Kubernetes-native approach. With Agones, you get:- Native Kubernetes Integration - Manage game servers using standard Kubernetes APIs and tooling
- Direct Matchmaker Integration - Any matchmaker can interact with Agones via the Kubernetes API
- Production-Ready Scaling - Automatic fleet scaling with buffer and webhook-based policies
- Multi-Cloud Support - Run on GKE, EKS, AKS, or any Kubernetes cluster
Quickstart
Get your first game server running on Kubernetes in minutes
Architecture
Learn how Agones extends Kubernetes for game servers
Installation
Install Agones on your Kubernetes cluster
API Reference
Explore the complete API documentation
Key Features
GameServer CRDs
Define and manage individual game server instances with Kubernetes custom resources
Fleet Management
Scale pools of game servers with Fleet resources and automatic replacement
Auto-Scaling
Configure buffer, webhook, and counter-based autoscaling policies
Allocation System
Integrate matchmakers with allocation endpoints for server assignment
Multi-Cluster
Deploy globally with multi-cluster allocation support
Client SDKs
Integrate with Go, C++, C#, Node.js, Rust, Unity, and Unreal SDKs
Getting Started
Community & Support
GitHub
Star the project and contribute on GitHub
Slack
Join the Agones community on Slack
Next Steps
Ready to dive deeper? Explore these resources:Core Concepts
Understand GameServers, Fleets, and the Agones architecture
Game Server Integration
Learn how to integrate Agones SDK into your game server
Operations Guide
Monitor, troubleshoot, and operate Agones in production
Advanced Topics
Explore security, custom controllers, and performance tuning