use iced_graphics::compositor;
use iced_graphics::{Compositor, Viewport};
pub struct MyCompositor {
// Compositor state
}
impl Compositor for MyCompositor {
type Renderer = MyRenderer;
type Surface = MySurface;
async fn with_backend(
settings: iced_graphics::Settings,
display: impl compositor::Display + Clone,
compatible_window: impl compositor::Window + Clone,
shell: iced_graphics::Shell,
backend: Option<&str>,
) -> Result<Self, iced_graphics::Error> {
// Initialize your compositor
// Return error if backend name doesn't match
Ok(Self { /* ... */ })
}
fn create_renderer(&self) -> Self::Renderer {
// Create a new renderer instance
MyRenderer { /* ... */ }
}
fn create_surface<W: compositor::Window + Clone>(
&mut self,
window: W,
width: u32,
height: u32,
) -> Self::Surface {
// Create a rendering surface for a window
MySurface { /* ... */ }
}
fn configure_surface(&mut self, surface: &mut Self::Surface, width: u32, height: u32) {
// Resize the surface
}
fn load_font(&mut self, font: std::borrow::Cow<'static, [u8]>) {
// Load a font into the renderer
}
fn information(&self) -> compositor::Information {
// Return backend information
compositor::Information {
adapter: "My Custom Renderer".to_string(),
backend: "custom".to_string(),
}
}
fn present(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: iced_core::Color,
on_pre_present: impl FnOnce(),
) -> Result<(), compositor::SurfaceError> {
// Render the frame to the surface
// Call on_pre_present before final present
on_pre_present();
// Present to screen
Ok(())
}
fn screenshot(
&mut self,
renderer: &mut Self::Renderer,
viewport: &Viewport,
background_color: iced_core::Color,
) -> Vec<u8> {
// Capture the current frame as RGBA bytes
vec![]
}
}