What is License Data?
License data is:- Sony’s copyright and licensing information
- Stored in sectors 0-11 of the disc (first 12 sectors)
- Required for the PlayStation BIOS to boot the disc
- Region-specific (different for Japan, USA, Europe)
- In raw 2336-byte sector format
Why License Data Matters
Without proper license data:- The disc will not boot on real PlayStation hardware
- The BIOS will show “Please insert PlayStation CD-ROM”
- Emulators may work without it (they often skip license checks)
- The disc is not a legitimate PlayStation disc
Obtaining License Data
From PsyQ SDK
The official PlayStation Programmer’s Tool SDK includes license files:From Existing Discs
Extract license data from official PlayStation discs:licensea.dat, licensee.dat, or licensej.dat depending on the disc region.
File Format Requirements
License files must be:- Exactly 28,032 bytes (12 sectors × 2,336 bytes)
- In raw sector format (Mode 2 Form 1)
- Not corrupted or modified
- From a legitimate PlayStation disc or SDK
Adding License Data to ISOs
Region-Specific License Files
Americas (NTSC-U)
- North America
- South America
- NTSC-U/C regions
Europe (PAL)
- Europe
- Australia
- PAL regions
Japan (NTSC-J)
- Japan
- NTSC-J region
The region of your license data should match your game’s target region. Using the wrong region may prevent the disc from booting on region-locked consoles.
License Data Structure
License sectors contain:Sector Layout
Sector Format
Each license sector:- 2336 bytes per sector
- Mode 2 Form 1 format
- Contains copyright text and boot code
- Has error detection (EDC) and correction (ECC)
What’s Inside
License data includes:- Sony Computer Entertainment copyright
- Licensed by Sony text
- Region-specific information
- Boot validation code
Building Without License Data
You can build ISOs without license data:- Will work in most emulators
- Will NOT boot on real hardware
- Has invalid/empty sectors 0-11
Extracting License Data
Use dumpsxiso to extract license data from existing ISOs:Standard Extraction
XML Without Extraction
game.xml with license reference:
Skip License Extraction
Validating License Files
Check File Size
Check Content
License files should contain visible Sony copyright text:Test in Build
Build a test ISO and verify:Common Issues
Wrong File Size
If your license file isn’t 28,032 bytes:- File is corrupted or truncated
- Wrong file format (not raw sectors)
- Downloaded incorrectly
Invalid Sector Warnings
If mkpsxiso reports invalid sectors:- License file is corrupted
- File is not in raw 2336-byte format
- License data has been modified
Disc Won’t Boot
If the built disc doesn’t boot:- Verify license file is included
- Check region matches your console
- Ensure system and application identifiers are “PLAYSTATION”
- Test on different hardware/emulators
File Path Errors
If mkpsxiso can’t find the license file:- Check path is correct relative to XML
- Verify file exists at specified location
- Use absolute path if needed
Best Practices
Project Organization
Multi-Region Projects
Build different regions:Legal Considerations
License data is copyrighted by Sony Computer Entertainment:- Only use with licensed PlayStation development
- Don’t distribute license files publicly
- Only extract from discs you own
- Use for homebrew and development purposes
- Respect Sony’s intellectual property
This guide provides technical information about license data format and usage. It does not constitute legal advice. Ensure your use complies with Sony’s licensing terms and applicable laws.
Reference
License File Naming
| Region | Filename | Territory |
|---|---|---|
| Americas | licensea.dat | NTSC-U/C, North/South America |
| Europe | licensee.dat | PAL, Europe, Australia |
| Japan | licensej.dat | NTSC-J, Japan |
Sector Information
- Sectors: 0-11 (12 total)
- Size: 2,336 bytes per sector
- Total: 28,032 bytes
- Format: Mode 2 Form 1
- Position: Start of disc (LBA 0)
Next Steps
- Learn about Building ISOs with license data
- Extract license from games using Dumping ISOs
- Optimize disc layout with LBA Optimization