How Alliances Work
Send Alliance Request
You can send an alliance request to any player you share a border with. The request is sent to the other player for consideration.
Accept or Reject
The recipient can either accept the request (forming an alliance) or reject it. Rejected requests enter a cooldown period before you can request again.
Alliance Active
Once accepted, the alliance becomes active for a limited duration. Both players benefit from alliance protections and cooperation.
Alliance Benefits
Cannot Attack
Allied players cannot attack each other’s territory. Borders between allies are safe from aggression.
Resource Sharing
Donate gold and troops to allies to help them expand or defend against threats.
Coordinated Strategy
Work together to eliminate common enemies or control key regions of the map.
Trade Benefits
Trade ships can travel safely through allied waters and ports.
Alliance Requests
Sending Requests
To send an alliance request, certain conditions must be met:Border Requirement
Border Requirement
You must share a border with the target player. This means at least one of your tiles must be adjacent to one of their tiles.
Cooldown Period
Cooldown Period
After a rejected request or broken alliance, there’s a cooldown period before you can send another request to the same player.
One Request at a Time
One Request at a Time
You can only have one pending outgoing request to each player. Wait for a response before sending another.
Request Duration
Alliance requests don’t last forever:- Requests expire after a set number of turns if not answered
- Expired requests allow you to send a new request immediately
- The recipient sees incoming requests in their diplomatic interface
Alliance Duration
Alliances are temporary by design:- Initial Duration
- Extension Window
- Mutual Extension
- Expiration
When an alliance is accepted, it lasts for a fixed number of turns (the exact duration is configured per game). Both players can see the remaining time.
Extension Mechanics
- The extension window opens near the end of the alliance duration
- Each player independently decides whether to extend
- Both players can see if the other has agreed to extend
- Extensions reset the alliance timer to a full duration
- Multiple extensions are possible, allowing long-term alliances
Breaking Alliances
Alliances can be broken manually before expiration:Betrayal System
Breaking an alliance is considered a betrayal:- Your betrayal count increases (visible to all players)
- Other players may be less likely to trust you
- High betrayal counts mark you as unreliable
- Betrayals are tracked in your player statistics
Letting an alliance expire naturally is NOT counted as a betrayal. Only manually breaking an active alliance counts.
Traitor Status
Players who break alliances receive a temporary “Traitor” status:- The status is visible to all players
- Duration is limited (expires after a set number of turns)
- Does not prevent gameplay, but signals untrustworthiness
- Multiple betrayals can result in permanent reputation damage
Multiple Alliances
You can maintain alliances with multiple players simultaneously:- Each alliance has its own duration and extension window
- All allies benefit from non-aggression pacts with each other
- Coordinate with multiple allies to dominate the map
- Be cautious: more allies means more potential betrayers
Relations System
The game tracks your relationship with every other player:Relation Levels
- Hostile: Actively at war or recently attacked
- Distrustful: Negative interactions, broken alliances
- Neutral: No significant interactions
- Friendly: Alliance active or recent cooperation
Relation Effects
- Relations gradually decay toward neutral over time
- Alliances set relations to “Friendly”
- Attacking sets relations to “Hostile”
- Breaking alliances sharply reduces relations
- Relations affect AI behavior and diplomacy options
Building Relations
Form alliances, donate resources, and avoid conflict to improve relations.
Damaging Relations
Attack, betray alliances, or refuse aid to worsen relations.
Strategic Considerations
When to Ally
Facing a Strong Enemy
Facing a Strong Enemy
Unite with neighbors to counter a dominant player threatening multiple borders.
Securing a Flank
Securing a Flank
Ally with a neighbor to focus military efforts in another direction without worrying about backstabs.
Resource Exchange
Resource Exchange
Partner with a gold-rich or troop-rich ally to balance each other’s strengths.
When to Break Alliances
- Your ally is weakened and vulnerable to conquest
- The alliance prevents you from achieving victory conditions
- A better strategic opportunity emerges
- Your ally betrays another player (may betray you next)
Alliance Chat & Communication
While alliances don’t have dedicated chat channels, you can:- Send emojis to communicate quickly
- Use the standard chat system
- Coordinate attacks through resource donations
- Signal intentions through troop movements