Version 3.8.0
View Changes
View Changes
- Add support for multiple sprite sources, breaking change in LocalDataProvider interface
Version 3.7.1
View Changes
View Changes
- Fixed an issue on iOS where vector layer symbols didn’t invalidate properly after global state changes
Version 3.7.0
View Changes
View Changes
- Added the iOS equivalent for the elevation interpolation shader for OpenGL
- Support non-premultiplied Android Bitmaps in the OpenGL BitmapTextureHolder
- Improved concurrent CameraConfig accesses in the MapCamera3d
- Fixed the dottedSkew factor for dotted lines
- Updated to AGP 8.13.1
Version 3.6.1
View Changes
View Changes
- Fixed the propagation of offscreen rendering updates in a cancelled job on Android
- Fixed the perfomance impact of symbol collision check improvements introduced in 3.6.0
Version 3.6.0
View Changes
View Changes
- Improved camera behavior for initial 3d configurations on iOS
- Made the Tiled2dMapVectorSource layer independent
- Fixed the comparison logic for determining necessary line style updates
- Fixed a bug with propagating transition configuration values to vector layer symbols and labels
- Adjusted the behavior of a geojson source when limiting it with a minimal zoom level
- Fixed iOS line rendering when isPassMasked
- Multiple smaller improvements and code clean-ups
Version 3.5.0
View Changes
View Changes
- Added support for self-masking for vector layer lines
- Improved the rendering of lines with sharp corners
- Fixed issues with line creation, reducing superfluous vertex data
- Improved the grouping and splitting of lines
- Fixed certain cases in the handling of the zoom property in vector styles
- Fixed a crash when encountering trailing new lines in vector layer labels
- Fixed issues with vector layer icon animations
- Better cancellation of running camera animations when setting a 3d camera config
- Support for 16KB page sizes on Android (including the upgrade to target sdk 36 of the containing project)
Version 3.4.1
View Changes
View Changes
- Fixed an issue when using a string only get-expression on the right-hand side of a vector style value comparison
Version 3.4.0
View Changes
View Changes
- Improved OpenGL render targets handling and added support for depth/stencil buffers
- Improved Metal render targets stability
- Several fixes and stability improvements in MapCamera2D and MapCamera3D
- Numerous performance and stability improvements for vector layers, including a major overhaul of the line rendering architecture and more efficient style evaluations
- Fixed icon touch area check
- Add documentation for SwiftUI in the iOS Readme
- Improved offscreen rendering on Android
- Improved label rendering in vector layers
- Updated to Kotlin 2.2.0, AGP 8.11.0, okhttp 5.1.0 and Moshi 1.15.2 for Android
- Reduced drawing of unnecessary frames on iOS
- Added convenience extension functions for VectorLayerFeatureInfoValue
Version 3.3.1
View Changes
View Changes
- Fixed concurrency issues in the MapCamera2d
Version 3.3.0
View Changes
View Changes
- @3x sprites are now opt-in, that is per default we do not try to fetch the @3x sprites anymore. To enable it, explicitly add the ‘use3xSprites’ property to the metadata property in your style json.
- Fixed rotation and stretching issues for icons in vector layers
- Various bug fixes and optimizations in the text instanced shader
Version 3.2.1
View Changes
View Changes
- Fixed concurrency issues in the MapCamera2d
Version 3.2.0
View Changes
View Changes
- Updated to djinni 1.1.1
- Improved WebGL compatibility of OpenGL objects
- Improved loading behavior in tiled layer sources
- Fixed vector layer pattern rendering on iOS
- Fixed vector layer icon offsets
- Added a tool for computing a texture atlas from individual textures
- Numerous performance and stability improvements
- Refactored the OpenGL rendering architecture of vector layer text labels to better accommodate restricted target platforms and fix an issue with certain Samsung devices on Android 15
Version 3.1.3
View Changes
View Changes
- Fixed several unsafe layer accesses in MapScene
- Added coarse cooperative cancelling in the Android MapRenderHelper
Version 3.1.2
View Changes
View Changes
- Improved offscreen rendering on iOS
- Fixed an issue with OpenGL line and polygon styles
Version 3.1.1
View Changes
View Changes
- Fixed an issue with texture filtering in Quad2dOpenGl
- Fixed the icon-offset for vector layers in 2D to match the behavior of the style specification
- Improved the reliability of offscreen rendering
- Fixed an issue with UBOs with certain Android devices
Version 3.1.0
View Changes
View Changes
- Added support for animated dashes in the LineLayer
- Improved integration of the desktop Java/OpenGL target platform
- Added support for feature-dependent text fonts in vector layers
- Enabled dynamic icon images in vector layers
- Improved the 3D globe mode
- Fixed alpha issues in the IconLayer
- Fixed a coordinate system issue in line selection
- Numerous bug fixes and performance improvements in the vector layer
Version 3.0.2
View Changes
View Changes
- Fixed a race condition within geojson sources and add source post-loading exception handling
Version 3.0.1
View Changes
View Changes
- Add minZoom/extent (for virtual tiles) option for geojson sources in style jsons
- Changed some static vectors to thread-local vectors to avoid potential data races
- Fixes a bug in iOS polygon position offset calculation
- Catch c++ future exception if the promise is deallocated while the its not fulfilled
Version 3.0.0
View Changes
View Changes
- Introduced 3D globe rendering with support for most established layers and features and a custom camera and configuration options
- Massively improved the spatial precision of the map
- Introduced reverse geocoding with closest feature detection
- Exposed Mapview in SwiftUI
- Fixed an issue with the internal asynchronous message handling
- Improved the interceptor handling in the default DataLoader for Android
- Add the option to animate the scale of elements in the IconLayer
- Update to AGP 8.7.2 and Kotlin 2.0.21
- Add support for feature dependent text-font in style.jsons
- Numerous other improvements and bugfixes
Version 2.6.2
View Changes
View Changes
- Fixes iOS fixes text halo alpha multiplication
Version 2.6.1
View Changes
View Changes
- Improve handling of different VectorLayer configurations (especially with a LocalDataProvider)
- Add a default implementation of a LocalDataProvider for Android
- Update to AGP 8.6.1 and Kotlin 2.0.20
Version 2.6.0
View Changes
View Changes
- Increases Deployment target to iOS 14
- fixes iOS builds with Xcode 16
- Allow reuse of Android OffscreenMapRenderer
- Fix halo blur artifacts for certain combinations
Version 2.5.1
View Changes
View Changes
- Fix of partially transparent line gap color on OpenGl
- Fix a bug when using a huge number of text styles on OpenGl
Version 2.5.0
View Changes
View Changes
- Initial version of the integration of compute shaders into the render pipeline
- Fix of an issue for OpenGl that could lead to unnecessary buffer creations
- Fix logging of OpenGl Shader compilation/linking errors
- Fix of an invalid usage of clamp in the MapCamera2D
- Add support for a “raster-brightness-shift” attribute in the metadata clause of raster layers in vector style.jsons
- Add support for “text-halo-blur” in vector layers
- Fix of a superfluous alpha multiplication in the Metal RasterShader
Version 2.4.0
View Changes
View Changes
- Add pass masking for single polygons
- Fixing pass masking in non-tile-masked contexts for OpenGl
- Improving pause/resume handling in ThreadPoolScheduler
- Update AGP and Kotlin versions for Android
- Improving gesture handling for iOS mac apps
- Other fixes and stability imrpovements
Version 2.3.0
View Changes
View Changes
- Adds numDrawPreviousOrLaterTLayers field to Tiled2dMapZoomInfo to control the t dimension loading
Version 2.2.0
View Changes
View Changes
- Adds support for
{bbox-epsg-3857}placeholder in URL template - Improves the handling of non-interactive polygon layers
- Improves performance logger
- Improves loading behavior of paused vector layer
- Pauses iOS MapView when in background
- Improves the stability of geojson parsing
- Fixes the interpolation for non-numeric values in vector layer styles
- Fixes a bug caused by an ill-timed vector layer reload
- Fixes issues with the zoom during moveToCenter animations
Version 2.1.0
View Changes
View Changes
- Adds dotted line style (line-dotted boolean and an optional skewFactor, defaulting to 1.0 and denoting the stretch factor)
- Fixes style for short dashes
- Fixes line touch area
- Fix map description issues in concurrent settings
- Added a Helper to create geojson strings from GeoJsonPoints
Version 2.0.8
View Changes
View Changes
- Add edge fill options for OpenGL textures
- iOS instanced rendering alpha multiplication fix
Version 2.0.7
View Changes
View Changes
- Adds performance logger (disabled by default)
- Fixes a bug in the android striped pattern shader
- Fixes a bug in geojson hole simplification
Version 2.0.6
View Changes
View Changes
- Log exception when a font can not be loaded
Version 2.0.5
View Changes
View Changes
- Expose thread_pool_callbacks in scheduler interface
- Call onRemoved on layerInterface before the mapScene is destroyed
Version 2.0.4
View Changes
View Changes
- Changes in symbol vector map collision detection: Run collision detection when zoom changes. This change ensures that icons never collide but also carries a performance burden.
Version 2.0.3
View Changes
View Changes
- Fixes thread safety in iOS shader
- Fixes coordinate conversion from EPSG:4326 to EPSG:3857
Version 2.0.2
View Changes
View Changes
- Fixes a bug in iOS Polygon Pattern Shader
- Fixes a bug in camera restricted bounds calculations
- iOS Quad2dInstanced setup bugfix
- Adds density enforcement for android map view
Version 2.0.1
View Changes
View Changes
- Fixed WGS84 bounding box parsing for WMTS layers
- Fix deadlock in renderToImage on iOS
- Fix crash for geojsons without type
- Fix renderToImage for vector layers
- Reference djinni by version on iOS
- Fix crash on certain polygon patters on iOS
- Fix constant loading for some geojsons
- Fix crash of symbol objects
- Fix crash from race condition in geojson reload
- Fix deallocation on OffscreenMapRenderer on Android
Version 2.0.0
View Changes
View Changes
- Major improvements in vector map performance, stability, and rendering, alongside expanded options for style specifications and GeoJSON support
- Enhanced stability and performance for raster, icon, polygon, and line layers
- Many additional improvements and bug fixes
Version 1.5.3
View Changes
View Changes
- Improved MapInterface teardown
Version 1.5.2
View Changes
View Changes
- Fix for Android context memory leak
Version 1.5.1
View Changes
View Changes
- Fix for XCode 14.3.0
- Convenience function for RectCoord to PolygonCoord conversion
Version 1.5.0
View Changes
View Changes
- Implements vector icon anchor
- Evaluate color from feature context
- Expose bounding box in djinni
- Fixes touch propagation in VectorLayer
- iOS: fixes graphics object race conditions
- Fixes vector tile origin
- Adds option to enable/disable underzoom and overzoom
- Adds exception logger
- Adds network activity manager
- Adds two finger zoom out gesture
- Adds option to specify multiple loaders
- Many improvements and bugfixes
Version 1.4.1
View Changes
View Changes
- iOS: updates device to ppi mapping
- iOS: fixes masked line groups
- iOS: fixes bug that caused the map to be cropped if display zoom is enabled
- iOS: fixes metal crash when attempting to load empty texture
- Fixes a error in MapCamera2d::getPaddingCorrectedBounds
Version 1.4.0
View Changes
View Changes
- includes earcut.hpp dependency for polygon triangulation
- Adds polygon and line group rendering objects which can be used to efficiently render many objects with a limited number of styles
- Expands line style options
- Adds masking methods to the layerInterface
- Adds scissoring methods to the layerInterface
- Adds option to display tiled raster layer density dependent
- Adds off screen rendering helpers
- Many improvements and bugfixes
Version 1.3.3
View Changes
View Changes
- Memory leak fix for Android
- Fix async graphics objects setup in lines, polygons and raster tiles
Version 1.3.2
View Changes
View Changes
- Tiled2dMapRasterLayer crash fix for Android
Version 1.3.1
View Changes
View Changes
- Several bugfixes
- Add line layer implementation
Version 1.3.0
View Changes
View Changes
- Fixes iOS retain cycle
- Native library and relevant header files are now properly included in the published dependency
- Added a Circle2dLayerObject
- Bugfixes & improvements
Version 1.2.0
View Changes
View Changes
- Add WMTS capability parsing capabilities
- Add icon layer implementation
- Implemented camera movement inertia
- Improves animation handling
- Bugfixes and improvements
Version 1.1.0
View Changes
View Changes
- Various improvements & bugfixes
Version 1.0.0
View Changes
View Changes
- Initial version of open mobile maps