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Vite provides multiple ways to handle static assets in your application, from automatic imports to the public directory for assets that need special handling.

Importing Asset as URL

Importing a static asset will return the resolved public URL when it is served:
import imgUrl from './img.png'
document.getElementById('hero-img').src = imgUrl
For example, imgUrl will be /src/img.png during development, and become /assets/img.2d8efhg.png in the production build. The behavior is similar to webpack’s file-loader. The difference is that the import can be either using absolute public paths (based on project root during dev) or relative paths.
Asset Handling Features:
  • url() references in CSS are handled the same way.
  • If using the Vue plugin, asset references in Vue SFC templates are automatically converted into imports.
  • Common image, media, and font filetypes are detected as assets automatically. You can extend the internal list using the assetsInclude option.
  • Referenced assets are included as part of the build assets graph, will get hashed file names, and can be processed by plugins for optimization.
  • Assets smaller in bytes than the assetsInlineLimit option will be inlined as base64 data URLs.
Git LFS placeholders are automatically excluded from inlining because they do not contain the content of the file they represent. To get inlining, make sure to download the file contents via Git LFS before building.
Inlining SVGs through url()When passing a URL of SVG to a manually constructed url() by JS, the variable should be wrapped within double quotes.
import imgUrl from './img.svg'
document.getElementById('hero-img').style.background = `url("${imgUrl}")`

Asset Import Types

Vite supports various ways to import assets with different suffixes to control how they’re handled.
Assets that are not included in the internal list or in assetsInclude can be explicitly imported as a URL using the ?url suffix. This is useful, for example, to import Houdini Paint Worklets.
import workletURL from 'extra-scalloped-border/worklet.js?url'
CSS.paintWorklet.addModule(workletURL)

The public Directory

If you have assets that are:
  • Never referenced in source code (e.g. robots.txt)
  • Must retain the exact same file name (without hashing)
  • …or you simply don’t want to have to import an asset first just to get its URL
Then you can place the asset in a special public directory under your project root. Assets in this directory will be served at root path / during dev, and copied to the root of the dist directory as-is. The directory defaults to <root>/public, but can be configured via the publicDir option.
project/
├── public/
│   ├── favicon.ico
│   ├── robots.txt
│   └── icon.png
└── src/
    └── main.js
You should always reference public assets using root absolute path - for example, public/icon.png should be referenced in source code as /icon.png.
Choosing between imports and the public directoryIn general, prefer importing assets unless you specifically need the guarantees provided by the public directory.

Dynamic Asset URLs with new URL()

import.meta.url is a native ESM feature that exposes the current module’s URL. Combining it with the native URL constructor, we can obtain the full, resolved URL of a static asset using relative path from a JavaScript module:
const imgUrl = new URL('./img.png', import.meta.url).href

document.getElementById('hero-img').src = imgUrl
This works natively in modern browsers - in fact, Vite doesn’t need to process this code at all during development!
This pattern also supports dynamic URLs via template literals:
function getImageUrl(name) {
  // note that this does not include files in subdirectories
  return new URL(`./dir/${name}.png`, import.meta.url).href
}
During the production build, Vite will perform necessary transforms so that the URLs still point to the correct location even after bundling and asset hashing. However, the URL string must be static so it can be analyzed, otherwise the code will be left as is, which can cause runtime errors if build.target does not support import.meta.url.
// Vite will not transform this
const imgUrl = new URL(imagePath, import.meta.url).href
Does not work with SSRThis pattern does not work if you are using Vite for Server-Side Rendering, because import.meta.url has different semantics in browsers vs. Node.js. The server bundle also cannot determine the client host URL ahead of time.

TypeScript Support

TypeScript, by default, does not recognize static asset imports as valid modules. To fix this, include vite/client in your tsconfig.json:
tsconfig.json
{
  "compilerOptions": {
    "types": ["vite/client"]
  }
}
Alternatively, you can add a d.ts declaration file:
vite-env.d.ts
/// <reference types="vite/client" />
To override the default typing, add a type definition file that contains your typings. For example, to make the default import of *.svg a React component:
declare module '*.svg' {
  const content: React.FC<React.SVGProps<SVGElement>>
  export default content
}

Asset Configuration Options

assetsInclude

Extend the internal list of asset types that Vite should treat as assets.

assetsInlineLimit

Control the threshold (in bytes) for inlining assets as base64 data URLs. Assets smaller than this limit will be inlined.

publicDir

Configure the directory to serve as plain static assets. Files in this directory are served at / during dev and copied to the root of outDir during build.
The publicDir can be disabled by setting it to false. Files in the disabled public directory won’t be served or copied.

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