General Settings
These settings control the basic appearance of the blur effect.Blur Strength
Controls how “sharp” or blurred the background appears. Higher values create a more intense blur effect.- Default: 15
- Range: 1-100
- Recommendation: Values between 10-20 provide a good balance between visibility and aesthetics
Example configurations
Example configurations
- Subtle blur (5-10): Background remains relatively clear, good for readability
- Moderate blur (10-20): Standard blur that provides good visual separation
- Heavy blur (20-30+): Strong blur effect for maximum visual distinction
Noise Strength
Adds grain/noise texture to the blurred background. This is used to hide banding artifacts that can appear in smooth gradients.- Default: 5
- Range: 0-100
- Purpose: Eliminates visible color bands in gradient backgrounds
Brightness
Adjusts how bright the blurred background appears. Part of the contrast pass applied to the blur.- Default: 100%
- Range: 0-200%
- Effect:
- Below 100%: Darker background
- Above 100%: Brighter background
Saturation
Controls the color intensity of the blurred background. Part of the contrast pass.- Default: 150%
- Range: 0-300%
- Effect:
- 0%: Grayscale/desaturated
- 100%: Original colors
- 150%+: More vibrant, punchy colors
The default 150% saturation gives the blur a more vibrant appearance, which is particularly effective for visual separation from foreground content.
Contrast
Adjusts the contrast level of the blurred background. Part of the contrast pass.- Default: 100%
- Range: 0-300%
- Effect:
- Below 100%: Reduced contrast, flatter appearance
- Above 100%: Enhanced contrast, more dramatic differences between light and dark areas
Force Contrast Parameters
By default, Better Blur DX respects when windows provide their own contrast pass parameters (brightness, saturation, contrast).- Default: Disabled (false)
- Use case: Enable this to force your global settings to apply to all windows, overriding window-specific values
Why would windows provide their own values?
Why would windows provide their own values?
Some surfaces, like Plasma panels and widgets, provide their own blur parameters that are designed to match the current theme. For example, Plasma surfaces in the Breeze theme have predefined values.If you prefer consistent blur appearance across all windows regardless of their theme settings, enable this option.
Corner Radius
Rounds the corners of the blurred background region by the specified amount.- Default: 0.0 pixels
- Range: 0.0 and up
- Primary use: Fixes the “korners” bug where square blur regions leak out behind rounded windows
This setting is ignored for windows that provide their own blur region, such as Plasma surfaces, as these are expected to be correctly set by the window.
Force Blur Settings
These settings allow you to specify which windows should have blur applied, even if they don’t explicitly request it.Classes of Windows to Force Blur
Specify window classes that should have blur applied. Enter one window class per line.- Default: Example classes (class1, class2, class3)
- Format: One class per line, supports regex matching
- Example:
Blur Matching vs. Blur All Except Matching
Two modes control how the window class list is used:Blur Matching (default)
Blur Matching (default)
BlurMatching: true, BlurNonMatching: falseOnly windows that match the specified classes will be blurred. This is the default behavior.Use this when you want to selectively blur specific applications.
Blur All Except Matching
Blur All Except Matching
BlurMatching: false, BlurNonMatching: trueAll windows will be blurred EXCEPT those matching the specified classes.Use this when you want blur on everything except certain applications (e.g., games or video players).
Blur Window Decorations
Controls whether window decorations (titlebars, borders) are blurred.- Default: Disabled (false)
- Enable when: Your window decoration theme doesn’t support blur natively
- Effect: Overrides the blur region specified by the decoration
Blur Menus
Allows context menus and application menus to be blurred.- Default: Disabled (false)
- Note: This only allows menus to be blurred; you still need to add them to the force blur window classes or enable “Blur all except matching”
plasmashell(Plasma menus)- Application-specific menu classes
Blur Docks
Allows docks and panels to be blurred.- Default: Disabled (false)
- Note: This only allows docks to be blurred; you still need to add them to the force blur window classes or enable “Blur all except matching”
plasmashell(Plasma panels)latte-dockplank
Refraction Settings
Refraction creates a glass-like distortion effect at window edges, simulating light bending through glass.Refraction Strength
Controls the intensity of the refraction effect.- Default: 0 (disabled)
- Range: 0-100
- Effect: Higher values create more pronounced edge distortion
What does refraction look like?
What does refraction look like?
Refraction creates a subtle distortion at window edges that mimics how light bends when passing through glass. The background appears slightly warped near the edges, creating a more realistic glass effect.Set to 0 to disable refraction entirely.
Refraction Mode
Selects the refraction calculation method.- Default: 0
- Available modes: Different algorithms for calculating the refraction effect
- Recommendation: Experiment with different modes to find the visual style you prefer
Refraction Edge Size
Controls the width of the refraction effect from the window edge.- Default: 20 pixels
- Range: 1 and up
- Effect: Larger values extend the refraction effect further from the edges
Refraction Normal Power
Adjusts the falloff curve of the refraction effect.- Default: 2
- Range: 1 and up
- Effect: Higher values create a sharper falloff (refraction concentrated at edges)
Refraction Corner Radius
Controls how refraction handles window corners.- Default: 8 pixels
- Recommendation: Match this to your window corner radius for consistent appearance
Refraction RGB Fringing
Adds chromatic aberration (color separation) to the refraction effect, simulating how glass can split light into colors.- Default: 1
- Range: 0 (disabled) to higher values
- Effect: Creates subtle color separation at edges for a more realistic glass effect
Refraction Texture Repeat Mode
Controls how the background texture is sampled at window edges.- Default: 0
- Available modes: Different texture sampling methods
- Effect: Changes how the distorted background is rendered at edges
Configuration File Location
Settings are stored in:[Effect-better-blur-dx].
Example Configurations
Subtle, performance-friendly blur
Subtle, performance-friendly blur
Vibrant, modern blur
Vibrant, modern blur
Frosted glass effect
Frosted glass effect
Dark, atmospheric blur
Dark, atmospheric blur
Next Steps
Window Transparency
Learn how to make windows transparent to see the blur effect
Window Classes
Discover how to obtain and use window classes for force blur