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Overview

The Text generator renders text strings to a texture and maps the pixels to DMX channels. This allows you to display text in virtual worlds or on LED matrices.

Properties

text
string
default:""
The text string to render. Supports dynamic updates.
font
TMP_FontAsset
TextMeshPro font asset for rendering. Configurable via UI.
fontSize
float
default:"36"
Font size in points.
textColor
Color
default:"White"
Color of the rendered text.

Configuration

The Text generator is primarily configured through the HNode UI rather than YAML, as it requires font asset references.
generators:
  - !Text
    text: "Hello World"
Font assets must be assigned in the Unity editor or through the HNode UI.

Use Cases

  • Event announcements in virtual worlds
  • Song titles and artist names
  • Countdowns and timers
  • Dynamic messaging

Subtitle Formats

Display subtitles from SRT/LRC/ASS files

Time

Display current time

Twitch Chat

Display live chat messages

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