What is HNode?
HNode is an open-source ArtNet DMX to video grid node renderer built in Unity 6. It enables real-time conversion of DMX lighting control data into video streams, making it perfect for integrating lighting systems with virtual environments, VRChat worlds, and video streaming platforms.Universal DMX Support
Receive ArtNet DMX data from any lighting console and render it to video
Multiple Serializers
Support for VRSL, Binary Stage Flight, and many other grid formats
Real-time Streaming
Output via Spout2 for integration with OBS, video players, and streaming services
Advanced Generators
Text, subtitles, time codes, MIDI, and more built-in data generators
Key Features
DMX Serialization
HNode supports multiple DMX serialization formats, allowing you to work with different lighting systems and virtual world standards:- VRSL - Industry standard for VRChat lighting systems
- Binary Stage Flight - High-density binary encoding for complex shows
- Ternary - Three-state encoding for specific use cases
- Color Binary - RGB color-optimized format
- Spiral - Custom spiral pattern layout
- Furality Somna - Event-specific format
Spout2 Integration
Spout2 is a real-time video sharing framework for Windows that allows applications to share GPU textures with near-zero latency.
- Output to OBS Studio for streaming and recording
- Input from other applications for transcoding between formats
- Zero-copy GPU texture sharing for maximum performance
Data Generators
HNode includes powerful generators for creating DMX data beyond ArtNet input:Text Generator
Text Generator
Display text on DMX channels with UTF-8 or UTF-16 encoding. Perfect for displaying song lyrics, messages, or dynamic content.
Subtitle Generators
Subtitle Generators
Support for multiple subtitle formats:
- SRT (SubRip) - Industry standard subtitle format
- ASS (Advanced SubStation Alpha) - Advanced styling and positioning
- LRC (Lyrics) - Time-synced lyrics for music
Time & Timecode
Time & Timecode
- Time Generator - Current system time display
- TimeCode Exporter - SMPTE timecode output for show synchronization
DMX Packet Generator
DMX Packet Generator
Optimized DMX packet transmission that only sends changed channels:
Other Generators
Other Generators
- Static Value - Set constant values on channels
- Strobe - Programmable strobe effects
- Fade - Smooth transitions between values
- Remap - Channel remapping and routing
- Twitch Chat - Display Twitch chat messages
MIDIDMX Exporter
Integration with VRC-MIDIDMX for VRChat world lighting:Performance Monitoring
Real-time Statistics
Built-in Graphy performance monitor displays FPS, RAM usage, and audio levels
Configurable Framerate
Adjust target framerate (default 60 FPS) to balance quality and performance
Architecture Overview
Core Components
HNode’s architecture follows a modular plugin-based design:Input Layer
ArtNet Receiver: Listens for DMX data over the networkProcessing Layer
DMX Generators: Transform, generate, or manipulate DMX channel data- Implement
IDMXGeneratorinterface - Process channel data in real-time
- Support for dynamic UI configuration
- Implement
IDMXSerializerinterface - Handle channel-to-pixel mapping
- Support multiple grid layouts (horizontal, vertical)
Output Layer
Spout Output: Shares rendered video via GPU texture Exporters: Send data to external systems- MIDIDMX for VRChat integration
- Text file export for debugging
- Timecode output for synchronization
Data Flow
Configuration System
HNode uses YAML for show configurations:Use Cases
Virtual World Lighting
Control lights in VRChat or other virtual environments by streaming DMX data as video. Perfect for:- Virtual nightclubs and concert venues
- Stage lighting in virtual events
- Dynamic environmental lighting
- Synchronized light shows
OBS Integration
Capture HNode output in OBS Studio for:- Live streaming with synchronized lighting visuals
- Recording light shows for content creation
- Compositing lighting effects with other video sources
- Low-latency local streaming with MediaMTX
Format Transcoding
Convert between different DMX serialization formats:- Transcode from one grid format to another
- Test different serializers without changing your lighting console setup
- Bridge incompatible systems
Development & Testing
Use HNode’s generators for:- Testing virtual world lighting systems without a lighting console
- Generating test patterns and sequences
- Debugging DMX channel mappings
- Prototyping new lighting effects
System Requirements
Operating System
Windows 10/11 (64-bit)Spout2 requires Windows
Graphics
DirectX 11 compatible GPUDedicated GPU recommended for high channel counts
Network
Network adapter for ArtNetGigabit ethernet recommended for high universe counts
Runtime
Built with Unity 6 (6000.2.7f2)No additional runtime required
Next Steps
Installation
Download and set up HNode on your system
Quick Start
Get your first ArtNet stream running in minutes