Overview
HNode processes DMX data as textures. The resolution settings control the dimensions of the input texture (deserializer) and output texture (serializer). These settings are critical for ensuring your pixel mapping matches your expected layout.Configuration Properties
The resolution of the input texture used by the deserializer. This determines how many pixels are available for receiving DMX data.The format is
widthxheight (e.g., 1920x1080, 1280x720, 3840x2160).Common values:1920x1080- Full HD (default)1280x720- HD3840x2160- 4K UHD512x512- Square format for specific pixel mappings- Custom values based on your specific pixel layout
The resolution of the output texture used by the serializer. This determines the size of the texture that will be rendered and potentially sent to output systems.The format is
widthxheight (e.g., 1920x1080, 1280x720, 3840x2160).Common values:1920x1080- Full HD (default)1280x720- HD3840x2160- 4K UHD- Match your projector or display resolution
- Match your LED wall pixel dimensions
YAML Configuration Example
Resolution Format
Resolutions are specified as strings in the formatwidthxheight:
- Width and height must be positive integers
- Use the lowercase
xcharacter as the separator - No spaces or other characters
- ✅
1920x1080 - ✅
512x512 - ✅
3840x2160
- ❌
1920X1080(uppercase X) - ❌
1920 x 1080(spaces) - ❌
1920*1080(wrong separator) - ❌
1920,1080(comma instead of x)
Choosing the Right Resolution
Input Resolution
Your input resolution should match:- The pixel mapping format used by your deserializer
- The number of DMX universes you’re receiving
- The layout of your LED fixtures
512x1 or 32x16 or 16x32 depending on your fixture layout.
Output Resolution
Your output resolution should match:- Your display device (projector, LED wall, etc.)
- The input requirements of downstream systems
- The aspect ratio of your content
Performance Considerations
Higher resolutions require more processing power:- 1920x1080 = 2,073,600 pixels
- 3840x2160 = 8,294,400 pixels (4x more processing)
Related Settings
- Art-Net Settings - Configure Art-Net network settings
- Transcoding - Convert between different pixel mapping formats
- Masking - Mask specific DMX channels