Core Features
Automated Matchmaking
Queue-based system with skill-based pairing and region selection
Match Management
Create, join, and manage CS2 matches with custom configurations
Tournament System
Multiple bracket formats with automated management
Team System
Create teams, manage rosters, and compete together
Statistics & Leaderboards
Comprehensive player and team statistics tracking
Server Management
Dedicated server integration and automated provisioning
Real-time Communication
Match lobbies with text chat and WebRTC voice
Role-Based Access
Flexible permission system for different user types
Matchmaking
Automated matchmaking system that pairs players for competitive matches.Key Features
Queue System
Queue System
- Join queue for your preferred game mode (Competitive, Wingman, Duel)
- Real-time queue status with waiting time
- Automatic match creation when players are found
- Support for solo and party queueing
Match Confirmation
Match Confirmation
- Accept/decline match notification when found
- Time-limited confirmation window
- Automatic requeue if match is declined
- Cooldown system for repeated declines
Region Selection
Region Selection
- Choose from multiple geographic regions
- Multi-region queueing support
- Ping-based server selection
- Region veto system for matched players
Skill-Based Pairing
Skill-Based Pairing
- ELO rating system
- Balanced team creation
- Win/loss tracking affects future matchmaking
- Separate ratings per game mode
Cooldown System
Players who abandon matches or fail to check in receive temporary cooldowns:- First offense: Short cooldown (minutes)
- Repeated offenses: Increasing cooldown duration (hours/days)
- Permanent bans for severe violations
Matchmaking availability depends on platform configuration and your account role. Administrators can set minimum role requirements in Settings → Application → Matchmaking.
Matches
Flexible match system supporting various game modes and configurations.Match Creation
- Pick-up Games (PUGs)
- Team vs Team
- Custom Matches
Players join individually and teams are auto-balanced:
- Open to any player
- Automatic team balancing by skill
- Captain selection for map veto
- Public or private lobbies
Match Options
Comprehensive configuration for every match:Match Types
- Competitive: Standard 5v5 matches
- Wingman: 2v2 on smaller maps
- Duel: 1v1 competitive matches
Best Of Series
- Bo1: Single map
- Bo3: First to 2 maps wins
- Bo5: First to 3 maps wins
Map Selection
- Pick from active map pool
- Competitive veto system (ban/pick)
- Random map selection
- Custom map pools
Server Options
- Region selection
- Dedicated server assignment
- Public server integration
- Custom server configuration
Match Lobby Features
Real-time lobby environment for each match:Check-in System
Check-in System
Players must check in before match starts:
- Time-limited check-in window
- Visual indication of checked-in players
- Match cancellation if not all players check in
- Penalties for failing to check in
Map Veto
Map Veto
Interactive map selection process:
- Captain selection per team
- Alternating ban/pick phases
- Real-time veto state updates
- Timer per veto action
- Automated veto if time expires
MatchMapVeto.vue component.Team Management
Team Management
- View team rosters
- Join specific team/lineup
- Captain privileges for lineup management
- Coach assignment support
- Substitute player management
Communication
Communication
- Text Chat: Real-time lobby chat
- Voice Chat: WebRTC peer-to-peer voice communication
- Team-only chat channels
- All-chat before match starts
- Chat moderation tools
Server Connection
Automated server provisioning and connection:- One-click copy to clipboard
- Automatic server setup with match config
- SourceTV for spectators
- Demo recording on server
Tournaments
Professional tournament system with multiple bracket formats.Tournament Formats
Swiss System
Teams play a fixed number of rounds with opponents matched by similar records. Balanced and fair for larger tournaments.
Round Robin
Every team plays every other team. Best for smaller tournaments where you want complete standings.
Single Elimination
Traditional bracket format. Lose once and you’re eliminated. Fast-paced and decisive.
Double Elimination
Second chance for teams. Winners and losers brackets ensure top teams aren’t eliminated by a single loss.
Tournament Creation
Organizers with Tournament Organizer role can create tournaments:Tournament States
Tournaments progress through multiple states:Tournament Lifecycle
Tournament Lifecycle
- Registration Open: Players/teams can register
- Registration Closed: No more registrations accepted
- Live: Tournament is in progress
- Finished: All matches completed
- Cancelled: Tournament was cancelled
Tournament Management
Registration Management
Registration Management
- Review team/player registrations
- Accept or reject registrations
- Set registration limits
- Close registration manually
Bracket Management
Bracket Management
- Automatic bracket generation
- Manual seeding options
- Match scheduling tools
- Bracket progression rules
Match Control
Match Control
- Override match results
- Reschedule matches
- Handle disputes
- Assign forfeit wins
Live Updates
Live Updates
- Real-time bracket updates
- Live match tracking
- Automatic standings calculation
- Tournament chat channels
Teams
Team system for organized competitive play.Team Features
Team Creation
Create your own team with custom name and roster
Roster Management
Invite players, manage roles, and build your lineup
Team Statistics
Track wins, losses, and performance metrics
Team Chat
Private communication channel for team members
Creating a Team
Roster Management
- Captain: Full control over team settings and roster
- Members: Can participate in team matches
- Invites: Pending invitations to join team
- Kick/Leave: Remove members or leave team
Teams can have multiple lineups for different match formats (5v5, 2v2, 1v1). Configure lineups in the team management page.
Statistics & Leaderboards
Comprehensive tracking of player and team performance.Player Statistics
- Combat Stats
- Match Stats
- Competitive Stats
- Advanced Stats
- Kills: Total eliminations
- Deaths: Times eliminated
- Assists: Kill assists
- K/D Ratio: Kills divided by deaths
- Headshot %: Percentage of kills that were headshots
- Damage: Total damage dealt
Leaderboards
Interactive leaderboards with multiple categories:Filtering Options
Filtering Options
- Time Period: Last 7 days, Last 30 days, All time
- Match Type: All, Competitive, Wingman, Duel
- Tournament Toggle: Include or exclude tournament matches
- Region: Filter by geographic region
Leaderboard Categories
Leaderboard Categories
- ELO: Ranked by skill rating with win streak display
- K/D Ratio: Kills per death with total kills
- Win Rate: Win percentage with total matches
- Headshot %: Headshot percentage with total kills
Pagination
Pagination
- 50 entries per page
- Quick navigation to specific pages
- Player search functionality
- Bookmark your own position
Server Management
Dedicated CS2 game server integration and management.Dedicated Servers
Server Registration
Add your own CS2 dedicated servers to the platform
Server Pools
Organize servers into regional pools
Auto-Provisioning
Automatically assign servers to matches
Configuration Management
Centralized server configuration and CFG management
Game Server Nodes
Container-based CS2 server infrastructure:Node Management
Node Management
- Register Docker-enabled hosts as game server nodes
- Automatic container orchestration
- Resource monitoring (CPU, RAM, disk)
- Health checks and auto-restart
Container Provisioning
Container Provisioning
- On-demand CS2 server creation
- Pre-configured with match settings
- Automatic cleanup after match
- Demo file upload to S3-compatible storage
Monitoring
Monitoring
- Real-time resource usage
- Server logs viewing
- Connection status tracking
- Performance metrics
Public Servers
Integration with community servers:- Add public servers to match pool
- Server browser for players
- Automatic server selection for matches
- RCON integration for server control
Communication
Real-time communication features for enhanced coordination.Match Lobbies
Text Chat
Text Chat
WebSocket-based real-time chat:
- Per-match chat channels
- Team-only channels
- Persistent chat history
- Rich text support (mentions, emojis)
- Chat moderation tools
Voice Chat
Voice Chat
WebRTC peer-to-peer voice communication:
- Low-latency voice
- Team voice channels
- Push-to-talk or voice activation
- Individual volume controls
- Mute functionality
Notifications
Notifications
- Match invitations
- Team invitations
- Tournament updates
- Match status changes
- Friend requests
- In-app and push notifications (PWA)
Social Features
Friend System
Add friends and party up for matchmaking
Player Profiles
View detailed player statistics and match history
Recent Games
Browse your recent matches and review performance
Invitations
Send and receive match/team invitations
Roles & Permissions
Flexible role-based access control system.Available Roles
User
Default role for all new accounts:
- Join matches and tournaments
- Create teams
- Access leaderboards
- Basic platform access
Verified User
Enhanced privileges for trusted users:
- All User permissions
- Create public matches (if enabled)
- Higher matchmaking priority
- Additional customization options
Streamer
Special features for content creators:
- All Verified User permissions
- Streaming integration tools
- Stream delay settings
- Featured matches
Match Organizer
Match management capabilities:
- All Streamer permissions
- Create any type of match
- Force start/end matches
- Override match results
- Access match management dashboard
Tournament Organizer
Tournament management capabilities:
- All Match Organizer permissions
- Create and manage tournaments
- Handle tournament disputes
- Configure tournament brackets
- Access tournament management tools
Permission Checks
Permissions are checked throughout the application:Demo Management
Automatic CS2 demo recording and storage.Demo Features
Automatic Recording
Automatic Recording
- Server-side demo recording for all matches
- Automatic upload to S3-compatible storage
- Per-map demo files
- Compressed storage (.dem.gz format)
Demo Storage
Demo Storage
Configure storage in Settings → Application → Demo Settings:
- S3-compatible storage backend (AWS S3, Backblaze B2, etc.)
- Network rate limiting for uploads
- Automatic cleanup of old demos
- Storage usage monitoring
Demo Downloads
Demo Downloads
- Download demos from match pages
- Direct links to S3 storage
- Bulk download support
- Demo replay in CS2
Storage Configuration
Administrators can configure demo storage:- Storage Provider: AWS S3, Backblaze B2, MinIO, etc.
- Bucket Configuration: Region, bucket name, access keys
- Rate Limiting: Control upload bandwidth
- Retention Policy: Auto-delete old demos
- Compression: Automatic gzip compression
Internationalization
Multi-language support for global accessibility.Supported Languages
5Stack supports 16+ languages:European
- English (en)
- Spanish (es)
- French (fr)
- German (de)
- Italian (it)
- Polish (pl)
- Russian (ru)
- Latvian (lv)
- Danish (da)
- Swedish (sv)
Asian
- Chinese (zh)
- Japanese (ja)
- Korean (ko)
Other
- Portuguese Brazil (pt-BR)
- Ukrainian (ua)
Language Selection
Translations are community-contributed. Visit the GitHub repository to contribute translations for your language.
Progressive Web App
Install 5Stack as a native app on any device.PWA Features
Offline Support
Core functionality works without internet connection
Push Notifications
Receive match and tournament updates even when app is closed
Native Experience
Looks and feels like a native application
Auto-Updates
Automatic updates without app store
Installation
- Desktop
- Mobile
Chrome/Edge:
- Click the install icon in the address bar
- Click “Install” in the prompt
- 5Stack will open as a standalone app
- Manual installation via browser menu
Platform Customization
Administrators can customize 5Stack for their brand and community.Branding
Configure in Settings → Application → Branding:Visual Identity
Visual Identity
- Platform name
- Logo (light/dark mode)
- Favicon
- Primary colors
- Login page customization
Links & Footer
Links & Footer
Login Screen
Login Screen
- Custom login footer text
- Custom login footer URL
- Toggle footer visibility
- Background customization
Feature Toggles
Enable or disable features platform-wide:- Matchmaking: Enable/disable automated matchmaking
- Match Creation: Allow users to create matches
- Tournament Creation: Restrict to organizers only
- Team Creation: Public or restricted
- Public Servers: Enable community server integration
API & Integration
Modern GraphQL API for developers.GraphQL API
Queries
Fetch data (matches, tournaments, players, stats)
Mutations
Create, update, or delete data
Subscriptions
Real-time updates via WebSocket
Type Safety
Fully typed with generated TypeScript types
Code Generation
5Stack uses GraphQL Zeus for type-safe API access:Real-time Subscriptions
GraphQL subscriptions for live updates:Learn More
User Guide
Detailed guides for using 5Stack features
Match Management
Complete match system documentation
Tournament System
Tournament formats and management
Development Guide
Set up local development environment
API Reference
GraphQL API documentation
Server Management
Dedicated server setup and management
5Stack is open source and actively developed. Visit the GitHub repository to contribute or report issues.