Match Types
5Stack supports multiple match formats to accommodate different competitive scenarios:Competitive
Standard competitive format with 12 rounds per half (MR12). Designed for serious competitive play.Wingman
2v2 matches with 8 rounds per half (MR8). Perfect for smaller team formats.Custom
Flexible match format with customizable round settings. Use this for scrimmages or non-standard formats.Match Statuses
Matches progress through several states from creation to completion:Picking Players
Initial state where players are being added to lineups. Open matches allow anyone to join.
Waiting for Check-In
Players must check in to confirm attendance. Configurable check-in requirements.
Lobby Access Modes
Control who can join your match lobby:Open
Anyone can join the match. Perfect for public pickup games.
Friends
Only Steam friends can join. Good for semi-private matches.
Invite
Players need an invite code to join. Secure option for organized matches.
Private
Only manually added players can participate. Full control over roster.
Key Features
Automatic Server Management
The system automatically provisions CS2 game servers in your selected region. Servers are configured with all match settings and ready for players to connect.Real-Time Match Statistics
5Stack tracks comprehensive statistics during matches:- Individual player performance (K/D/A, headshots, damage)
- Multi-kill rounds (2K, 3K, 4K, 5K)
- Clutch situations
- Opening duels
- Utility damage
- Round-by-round breakdowns
Map Veto System
Configurable map selection process:- Best of 1: Single map selection
- Best of 3: Full veto process with picks and bans
- Best of 5: Extended veto for championship series
- Custom Map Pool: Use workshop maps or custom selections
Region Veto
For international matches, teams can veto servers regions to ensure fair ping:Match Options
Extensive customization options available:Game Settings
Game Settings
- Max rounds (MR8, MR12, MR15)
- Overtime enabled/disabled
- Knife round for side selection
- Default player models
Player Settings
Player Settings
- Number of substitutes (0-5)
- Coaches allowed
- Check-in requirements
- Ready settings
Server Settings
Server Settings
- TV delay (0-120 seconds)
- Timeout settings (tactical and technical)
- Auto-cancellation rules
- Match mode (auto/admin controlled)
Match Flow Example
Here’s a typical competitive match flow:Matches can be created standalone or as part of a tournament. Tournament matches have additional constraints and automation.
Next Steps
Creating Matches
Learn how to create and configure matches
Joining Matches
Join matches and manage your lineup
Match Options
Explore all available match configuration options
Match Statistics
View and analyze match statistics