Understanding the Audio Structure
Zenless Zone Zero’s audio is organized hierarchically:- PCK files: Container archives holding audio data
- BNK files: Wwise soundbanks (collections of WEM files)
- WEM files: Individual audio files (Wwise Encoded Media)
Loading Game Audio
Configure Game Directory
Go to Settings and set your game installation path.ZZAR looks for audio in:
Open the Audio Browser
Navigate to the Audio Browser tab.ZZAR will automatically:
- Scan all
.pckfiles - Index contained
.bnksoundbanks - Build a searchable tree view
ZZAR caches indexed data in:
- Windows:
%LOCALAPPDATA%\ZZAR\cache\ - Linux:
~/.local/share/ZZAR/cache/
Navigating the Tree View
The Audio Browser displays a multi-level tree:Level 1: PCK Files
Level 2: Soundbanks (BNK)
Level 3: WEM Files
Playing Audio
Click Play
Use the playback controls at the bottom:
- ▶️ Play: Start playback
- ⏸️ Pause: Pause playback
- ⏹️ Stop: Stop and reset
ZZAR extracts and converts WEM files to WAV on-the-fly for playback. This may take 1-2 seconds for the first play.
Searching for Audio
The search feature helps you find specific sounds:Search by File ID
Search by Sound Name
Search by PCK Name
Search Results
Search results show:- File ID
- Sound name (if tagged)
- Parent PCK and BNK
- Duration
Tagging Sounds
Tags are human-readable labels that help you remember what each sound is.Downloading the Official Tag Database
The ZZAR community maintains a tagged database with thousands of labeled sounds.Download Tags
Click Download Official Tag Database.This downloads a JSON file from the ZZAR repository.
Official tags are community-contributed. If you find unlabeled sounds, consider contributing your tags back to the project.
Finding Matching Sounds (Audio Fingerprinting)
ZZAR can identify game audio from external files using acoustic fingerprinting.Select Your Audio File
Choose a
.mp3, .wav, or other audio file.This could be:- A rip from a game video
- An extracted WEM file
- A recording of in-game audio
Wait for Analysis
ZZAR:
- Generates an acoustic fingerprint of your file
- Compares it against all game audio
- Returns the closest matches
View Filters
Use filters to reduce clutter:Hide Useless PCKs
Enables/disables PCKs that contain only metadata or engine sounds (no music/voices).Hide Empty BNKs
Hides soundbanks with no playable WEM files.Merge WEM View
Flattens the hierarchy to show all WEMs directly under PCKs (skips BNK level).Language Tabs
If your game has multiple language packs installed, ZZAR shows tabs for each:- English
- Japanese
- Chinese
- Korean
Language tabs are auto-detected from your game’s
Audio/Windows/Full/ subfolders.Opening Audio Folders
Click Open Folder to open the game’s audio directory in your file manager:- Streaming: Original game audio (
StreamingAssets/Audio/) - Persistent: Modded audio (
Persistent/Audio/)
- Manually backing up original files
- Inspecting mod outputs
- Troubleshooting file permissions
Advanced: Audio Browser Keyboard Shortcuts
| Shortcut | Action |
|---|---|
| Space | Play/Pause selected audio |
| Ctrl+F | Focus search bar |
| ↑↓ | Navigate tree items |
| Enter | Play selected audio |
| Esc | Clear search |
Troubleshooting
”Game audio directory not found”
Go to Settings and ensure your game path is correct. ZZAR expects:Tree view is empty
Check that:- The game directory is set correctly
- You have read permissions on the audio folder
- PCK files exist in
StreamingAssets/Audio/Windows/Full/
Audio playback fails with “Conversion tools not found”
Install FFmpeg and vgmstream from Settings. See Setup & Configuration.Search returns no results
If searching by sound name:- Download the official tag database
- Or manually tag sounds using Tag Sound