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ZZAR makes it easy to install audio replacement mods packaged in the .zzar format. This guide walks you through installing, enabling, and managing mods.

Installing a Mod Package

1

Open the Mod Manager

Navigate to the Mod Manager tab in ZZAR’s main interface.
2

Click Install Mod

Click the Install Mod button to open the file browser.ZZAR accepts:
  • .zzar files (recommended)
  • .zip files containing valid mod metadata
3

Select Your Mod File(s)

Choose one or more mod packages to install. ZZAR supports batch installation.The last installation directory is remembered for convenience.
4

Wait for Installation

ZZAR will:
  • Validate the mod package structure
  • Check for required fields (name, author, version, replacements)
  • Verify that all referenced .wem files exist in the archive
  • Extract the mod to mod_library/mods/<uuid>/
Each mod is assigned a unique UUID and stored in your mod library at:
  • Windows: %LOCALAPPDATA%\ZZAR\mod_library\mods\
  • Linux: ~/.local/share/ZZAR/mod_library/mods/

Version Management

ZZAR automatically handles mod updates:
  • If you install a newer version of an existing mod (same name), the old version is automatically replaced
  • If you try to install an older version, ZZAR skips the installation and warns you
  • If you install the same version, it replaces the existing installation
Version comparison uses semantic versioning (e.g., 1.2.3).

Enabling and Disabling Mods

After installation, mods are disabled by default.
1

Toggle the Mod Switch

In the Mod Manager list, click the switch next to any mod to enable or disable it.
2

Apply Your Changes

Click Apply Mods to write enabled mods to the game’s Persistent folder.ZZAR will:
  • Resolve conflicts based on load order
  • Pack modified .pck files
  • Write them to <game>/Persistent/Audio/Windows/Full/
Mods only take effect in-game after clicking Apply Mods. Simply enabling a mod does not modify game files.

Managing Load Order

When multiple mods modify the same audio file, load order determines which mod wins.
  • Mods lower in the list override mods higher up
  • You can drag and drop mods to reorder them
  • The winning mod is highlighted in conflict resolution dialogs

Viewing Mod Details

Click the More Info button (ⓘ) on any mod to view:
  • Mod name, author, and version
  • Description
  • Installation date
  • Number of audio replacements
  • Thumbnail image (if included)
  • Affected .pck files

Removing Mods

1

Select Mods to Remove

Check the boxes next to one or more mods in the Mod Manager list.
2

Click Remove

Click the Remove button and confirm the deletion.
3

Re-apply If Needed

If the removed mod was enabled, click Apply Mods to regenerate game files without it.
Removing a mod is permanent. The mod files are deleted from your library and cannot be recovered.

Handling Conflicts

When multiple enabled mods replace the same audio file:
  1. ZZAR shows a Conflict Resolution dialog listing all conflicts
  2. For each conflict, you can see:
    • The sound name or file ID
    • The winning mod (based on load order)
    • The losing mods (shown in red)
  3. You can adjust load order and re-apply to change conflict winners
To minimize conflicts, enable only the mods you actively want to use, and carefully review conflict dialogs before applying.

Opening the Mod Library Folder

Click Open Folder in the Mod Manager to browse your mod library in your system’s file manager. This is useful for:
  • Manually backing up mods
  • Inspecting mod contents
  • Sharing mods with others

Troubleshooting

”Missing metadata.json at root of archive”

The mod package is invalid. A valid .zzar file must contain metadata.json at the root level with required fields:
{
  "name": "My Mod",
  "author": "Username",
  "version": "1.0.0",
  "replacements": { ... }
}

“Referenced WEM file not found in archive”

The metadata.json references a .wem file that doesn’t exist in the package. Contact the mod author.

”Mod directory missing, removing from config”

ZZAR detected an orphaned mod entry (config exists but files are missing). This is automatically cleaned up.

Game audio doesn’t change after applying mods

Ensure:
  • The game is closed when you apply mods
  • Your game path is correctly set in Settings > Game Directory
  • The Persistent folder exists and is writable
After applying mods, check <game>/Persistent/Audio/Windows/Full/ to verify that .pck files were created with recent timestamps.

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