Core Properties
The seed for this generator
The zoom or frequency.Constraints: Minimum 0.001
The opacity, essentially a multiplier on the output.Constraints: Minimum 0
Composite Configuration
The list of noise gens this gen contains.
Multiply the composites instead of adding them
Offset
The offset to shift this noise x
The offset to shift this noise z
Interpolation
The interpolator to use when smoothing this generator into other regions & generators
Cliff Features
Cliff Height Min. Disable with 0 for min and maxConstraints: 0-8192
Cliff Height Max. Disable with 0 for min and maxConstraints: 0-8192
The noise gen for cliff height.
Cell Fracture
The height of fracture cells. Set to 0 to disable
The size of the cell fracturesConstraints: Minimum 0.001
Cell Fracture Coordinate ShufflingConstraints: Minimum 0
How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.Constraints: 0-1
JSON Example
Usage Notes
Compositing Noise
Generators combine multiple noise functions through thecomposite array. By default, noise values are added together and normalized. Set multiplicitive to true to multiply noise values instead.
Cliff Generation
Cliffs create stepped terrain by quantizing height values. WhencliffHeightMin and cliffHeightMax are both greater than 0, the generator will create distinct height bands:
Cell Fracture
Cell fracture creates a cellular/voronoi pattern that can be used for plateaus or fractured terrain:cellPercentSize creates thicker veins between cells.