Core Properties
The name of the regionConstraints: Minimum length 2
The rarity of the regionConstraints: 1-128
A color for visualizing this region with a color. I.e. #F13AF5. This will show up on the map.
Biome Lists
A list of root-level biomes in this region. Don’t specify child biomes of other biomes here. Just the root parents.Constraints: Minimum 1 item
A list of root-level sea biomes in this region. Don’t specify child biomes of other biomes here. Just the root parents.Constraints: Minimum 1 item
A list of root-level shore biomes in this region. Don’t specify child biomes of other biomes here. Just the root parents.Constraints: Minimum 1 item
A list of root-level cave biomes in this region. Don’t specify child biomes of other biomes here. Just the root parents.
Biome Zoom
How large land biomes are in this regionConstraints: Minimum 0.0001
How large sea biomes are in this regionConstraints: Minimum 0.0001
How large shore biomes are in this regionConstraints: Minimum 0.0001
How large cave biomes are in this regionConstraints: Minimum 0.0001
Shore Configuration
The min shore heightConstraints: Minimum 0
The max shore heightConstraints: Minimum 0
The variance of the shore heightConstraints: Minimum 0.0001
Fluid Bodies
The style of rivers
The style of lakes
Configuration of fluid bodies such as rivers & lakes
Objects & Placement
Objects define what schematics (iob files) iris will place in this region
World Features
Carving configuration for the region (caves, ravines, etc)
Define regional deposit generators that add onto the global deposit generators
Collection of ores to be generated
Structures
Jigsaw structures
Effects & Ambience
Effects are ambient effects such as potion effects, random sounds, or even particles around each player. All of these effects are played via packets so two players won’t see/hear each others effects. Due to performance reasons, effects will play around the player even if where the effect was played is no longer in the biome the player is in.
Entities
Spawn Entities in this region over time. Iris will continually replenish these mobs just like vanilla does.
Loot & Block Drops
Reference loot tables in this area
Define custom block drops for this region