Accessing the GUI
The Osiris menu appears as a new tab in the Counter-Strike 2 main menu after injection. It uses the same visual style as the native game interface.GUI Structure
The interface consists of a navigation bar and content area:Top Navigation Bar
- Active Config Name - Shows
default.cfg(hover for tooltip) - Restore Defaults - Button to reset all settings to default values
- Main Tabs - Combat, HUD, Visuals, Sound
- Unload Button - Safely unload Osiris from the game
Main Tabs
The GUI is organized into four primary tabs:Combat Tab
Contains combat-related features with sub-navigation:- Sniper Rifles - No-scope inaccuracy visualization
HUD Tab
Displays HUD enhancement options:- Bomb - Explosion countdown, defuse countdown, plant alert
- Killfeed - Preserve killfeed during rounds
- Time - Post-round timer
Visuals Tab
The most extensive tab with four sub-tabs:- Player Info In World - Player position arrows, health, weapon icons, status icons
- Outline Glow - Entity outline glow settings for players, weapons, bomb, hostages
- Model Glow - Full model glow effects with color customization
- Viewmodel - Viewmodel FOV modification
Sound Tab
Sound visualization features:- Player Sound Visualization - Footstep visualization
- Bomb Sound Visualization - Plant, beep, and defuse sounds
- Weapon Sound Visualization - Scope and reload sounds
Using Settings Controls
Navigate to a tab
Click one of the main tab buttons (Combat, HUD, Visuals, Sound) in the center navigation bar.
Select a sub-tab (if available)
For Visuals and Combat tabs, click a sub-tab button to view specific feature categories.
Configure dropdown settings
Click dropdown menus to choose between options like “On/Off”, “Yes/No”, or multi-option selections (e.g., “Enemies”, “All Players”, “Off”).
Adjust sliders
Drag sliders to set numeric values, or click the text entry field next to a slider to type an exact value and press Enter.
Control Types
Dropdowns
Most features use dropdown menus: On/Off Dropdowns- Master switches for major feature categories
- Example: Model Glow master switch
- Individual feature toggles
- Example: “Show Player Health”
- Settings with multiple choices
- Example: “Glow Players” with options “Enemies”, “All Players”, “Off”
- Choose coloring schemes
- Example: “Player / Team Color”, “Team Color”, “Health-based”, “Enemy / Ally”
Sliders
Used for numeric values with specific ranges: Hue Sliders- Adjust color hue values (0-359 degrees)
- Different ranges for different color categories
- Includes a color preview square
- Viewmodel field of view (40-90)
- Affects first-person weapon view
- A draggable handle
- A text entry field for precise input
- Visual feedback on hover and focus
Restore Defaults
Click the Restore Defaults button
Located in the top-left area of the navigation bar (circular arrow icon).
Confirm the action
A popup appears asking “Are you sure you want to restore default settings in the active config file (default.cfg)?”
Unloading Osiris
Click the Unload button
Located in the top-right area of the navigation bar (X icon with red color).
GUI Features
Tooltips
Hover over buttons and labels to see helpful tooltips:- Active config name shows storage information
- Restore Defaults button shows “Restore defaults”
- Unload button shows “Unload”
Live Previews
Some sections include visual previews: Model Glow Preview- Shows CT and T player models with glow effects
- Displays weapon glow on the ground
- Shows grenade projectile glows (flashbang, HE, smoke, incendiary)
- Real-time preview of viewmodel FOV changes
- Displays weapon in first-person view
Visual Feedback
The GUI provides visual feedback for interactions:- Buttons highlight on hover
- Active tabs are visually distinct
- Text entries show focus state with background changes
- Sliders update preview values in real-time