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Osiris features a comprehensive GUI built using Counter-Strike 2’s Panorama UI system. All settings can be configured through an intuitive interface integrated into the game’s main menu.

Accessing the GUI

The Osiris menu appears as a new tab in the Counter-Strike 2 main menu after injection. It uses the same visual style as the native game interface.

GUI Structure

The interface consists of a navigation bar and content area:

Top Navigation Bar

  • Active Config Name - Shows default.cfg (hover for tooltip)
  • Restore Defaults - Button to reset all settings to default values
  • Main Tabs - Combat, HUD, Visuals, Sound
  • Unload Button - Safely unload Osiris from the game

Main Tabs

The GUI is organized into four primary tabs:

Combat Tab

Contains combat-related features with sub-navigation:
  • Sniper Rifles - No-scope inaccuracy visualization

HUD Tab

Displays HUD enhancement options:
  • Bomb - Explosion countdown, defuse countdown, plant alert
  • Killfeed - Preserve killfeed during rounds
  • Time - Post-round timer

Visuals Tab

The most extensive tab with four sub-tabs:
  • Player Info In World - Player position arrows, health, weapon icons, status icons
  • Outline Glow - Entity outline glow settings for players, weapons, bomb, hostages
  • Model Glow - Full model glow effects with color customization
  • Viewmodel - Viewmodel FOV modification

Sound Tab

Sound visualization features:
  • Player Sound Visualization - Footstep visualization
  • Bomb Sound Visualization - Plant, beep, and defuse sounds
  • Weapon Sound Visualization - Scope and reload sounds

Using Settings Controls

1

Navigate to a tab

Click one of the main tab buttons (Combat, HUD, Visuals, Sound) in the center navigation bar.
2

Select a sub-tab (if available)

For Visuals and Combat tabs, click a sub-tab button to view specific feature categories.
3

Configure dropdown settings

Click dropdown menus to choose between options like “On/Off”, “Yes/No”, or multi-option selections (e.g., “Enemies”, “All Players”, “Off”).
4

Adjust sliders

Drag sliders to set numeric values, or click the text entry field next to a slider to type an exact value and press Enter.
5

Changes save automatically

All changes are automatically saved to default.cfg when you modify a setting. No manual save action is required.

Control Types

Most features use dropdown menus: On/Off Dropdowns
  • Master switches for major feature categories
  • Example: Model Glow master switch
Yes/No Dropdowns
  • Individual feature toggles
  • Example: “Show Player Health”
Multi-option Dropdowns
  • Settings with multiple choices
  • Example: “Glow Players” with options “Enemies”, “All Players”, “Off”
Color Mode Dropdowns
  • Choose coloring schemes
  • Example: “Player / Team Color”, “Team Color”, “Health-based”, “Enemy / Ally”

Sliders

Used for numeric values with specific ranges: Hue Sliders
  • Adjust color hue values (0-359 degrees)
  • Different ranges for different color categories
  • Includes a color preview square
FOV Slider
  • Viewmodel field of view (40-90)
  • Affects first-person weapon view
Each slider has:
  • A draggable handle
  • A text entry field for precise input
  • Visual feedback on hover and focus

Restore Defaults

1

Click the Restore Defaults button

Located in the top-left area of the navigation bar (circular arrow icon).
2

Confirm the action

A popup appears asking “Are you sure you want to restore default settings in the active config file (default.cfg)?”
3

Click RESTORE DEFAULTS

All settings revert to their default values and the config file is automatically saved.
Click “RETURN” to cancel without making changes.

Unloading Osiris

1

Click the Unload button

Located in the top-right area of the navigation bar (X icon with red color).
2

Confirm the action

A popup appears asking “Are you sure you want to unload Osiris?”
3

Click UNLOAD

Osiris safely removes itself from the game process and returns you to the home menu.
Click “RETURN” to cancel.

GUI Features

Tooltips

Hover over buttons and labels to see helpful tooltips:
  • Active config name shows storage information
  • Restore Defaults button shows “Restore defaults”
  • Unload button shows “Unload”

Live Previews

Some sections include visual previews: Model Glow Preview
  • Shows CT and T player models with glow effects
  • Displays weapon glow on the ground
  • Shows grenade projectile glows (flashbang, HE, smoke, incendiary)
Viewmodel Preview
  • Real-time preview of viewmodel FOV changes
  • Displays weapon in first-person view

Visual Feedback

The GUI provides visual feedback for interactions:
  • Buttons highlight on hover
  • Active tabs are visually distinct
  • Text entries show focus state with background changes
  • Sliders update preview values in real-time

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