Player Info In World
Overview
Overview
Location: Visuals > Player Info In World
Master Switch
Player Information Through Walls- Options:
Enemies,All Players,Off - Default:
Off - Controls which players show information panels
~/workspace/source/Source/Features/Visuals/PlayerInfoInWorld/PlayerInfoInWorld.h:21Player Position
Player Position
Shows a directional arrow indicating player position in the world.
Configuration
Show Player Position Arrow- Options:
Yes,No - Default:
No
- Options:
Player / Team Color,Team Color - Default:
Player / Team Color Player / Team Color: Uses individual player colors in competitive, team colors otherwiseTeam Color: Always uses team-based coloring (T/CT)
Features
- Arrow points to player’s location
- Color customizable based on preference
- Visible through walls (when master switch enabled)
Player Health
Player Health
Displays the player’s current health value.
Configuration
Show Player Health- Options:
Yes,No - Default:
No
- Options:
Health-based,White - Default:
Health-based Health-based: Color changes based on HP amount (green to red gradient)White: Static white color for all health values
Player Weapon
Player Weapon
Shows information about the player’s active weapon.
Configuration
Show Player Active Weapon Icon- Options:
Yes,No - Default:
No - Displays icon of currently held weapon
- Options:
Yes,No - Default:
No - Shows ammunition count in current magazine
- Options:
Yes,No - Default:
No - Special icon when player is carrying the bomb
- Options:
Yes,No - Default:
No - Icon appears when player is planting the bomb
Status Icons
Status Icons
Displays various status icons indicating player actions and states.
Configuration
Show Defuse Icon- Options:
Yes,No - Default:
No - Appears when player is defusing the bomb
- Options:
Yes,No - Default:
No - Shown when player is picking up a hostage
- Options:
Yes,No - Default:
No - Displayed when player is at rescue zone with hostage
- Options:
Yes,No - Default:
No - Indicates when player is blinded by flashbang
Outline Glow
Overview
Overview
Location: Visuals > Outline Glow
Master Switch
Master Switch- Options:
On,Off - Default:
Off - Must be enabled for any outline glow features to work
~/workspace/source/Source/Features/Visuals/OutlineGlow/OutlineGlow.h:31Player Outline Glow
Player Outline Glow
Configuration
Glow Players- Options:
Enemies,All Players,Off - Default:
Off
- Options:
Player / Team Color,Team Color,Health-based,Enemy / Ally - Default:
Player / Team Color
Color Modes
Each color mode has customizable hue sliders:Player / Team Color Mode:- Player Blue Hue (191-240)
- Player Green Hue (110-140)
- Player Yellow Hue (47-60)
- Player Orange Hue (11-20)
- Player Purple Hue (250-280)
- Team T Hue (30-40)
- Team CT Hue (210-230)
- High Health Hue (0-359)
- Low Health Hue (0-359)
- Enemy Hue (0-359)
- Ally Hue (0-359)
Weapon Outline Glow
Weapon Outline Glow
Bomb & Defuse Kit Outline Glow
Bomb & Defuse Kit Outline Glow
Hostage Outline Glow
Hostage Outline Glow
Configuration
Glow Hostages- Options:
Yes,No - Default:
No
- Range: 0-359
- Customizes the color of hostage outline glow
Model Glow
Overview
Overview
Location: Visuals > Model Glow
Master Switch
Master Switch- Options:
On,Off - Default:
Off - Must be enabled for any model glow features to work
Preview Panel
The Model Glow tab includes real-time previews:- Two player model previews (Terrorist and Counter-Terrorist)
- Weapon model preview
- Grenade projectile previews (Flashbang, HE, Smoke, Incendiary)
~/workspace/source/Source/Features/Visuals/ModelGlow/ModelGlow.h:29Player Model Glow
Player Model Glow
Configuration
Glow Player Models- Options:
Enemies,All Players,Off - Default:
Off
- Options:
Player / Team Color,Team Color,Health-based,Enemy / Ally - Default:
Player / Team Color
Color Customization
Identical hue sliders to Outline Glow for consistency:Player / Team Color Mode:- Player Blue Hue (191-240)
- Player Green Hue (110-140)
- Player Yellow Hue (47-60)
- Player Orange Hue (11-20)
- Player Purple Hue (250-280)
- Team T Hue (30-40)
- Team CT Hue (210-230)
- High Health Hue (0-359)
- Low Health Hue (0-359)
- Enemy Hue (0-359)
- Ally Hue (0-359)
Technical Details
Model glow applies the spawn protection effect (colored glow shader) recursively to all model components. The effect uses full saturation and brightness for vibrant colors.Weapon Model Glow
Weapon Model Glow
Configuration
Glow Weapon Models on Ground- Options:
Yes,No - Default:
No
- Options:
Yes,No - Default:
No
Grenade Colors
Each grenade type has customizable hue:- Flashbang Hue (191-250)
- HE Grenade Hue (300-359)
- Smoke Grenade Hue (110-140)
- Molotov / Incendiary Grenade Hue (20-60)
Bomb & Defuse Kit Model Glow
Bomb & Defuse Kit Model Glow
Viewmodel
Viewmodel Customization
Viewmodel Customization
Location: Visuals > Viewmodel
Configuration
Master Switch- Options:
On,Off - Default:
Off - Must be enabled for viewmodel modifications to apply
- Options:
Yes,No - Default:
No - Enables FOV customization
- Range: 40-90
- Default: 60 (game default)
- Slider with text input for precise adjustment
Features
- Real-time preview panel showing weapon model
- Automatically disabled when scoped (maintains default scoped FOV)
- Smooth updates when changing FOV values
- Works with all weapon types
Use Cases
- Increase FOV to see more of the screen (weapon further away)
- Decrease FOV for larger weapon model (closer to default CS:GO feel)
- Personal preference and comfort adjustment
- Better peripheral vision during combat
~/workspace/source/Source/Features/Visuals/ViewmodelMod/ViewmodelMod.h:16