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Dolphin provides extensive graphics configuration options to balance performance and visual quality. This guide covers all graphics settings available in the emulator.

Accessing Graphics Settings

1

Open Graphics Settings

Navigate to Graphics in the main menu, or Options > Graphics Settings
2

Select Tab

Choose from:
  • General
  • Enhancements
  • Hacks
  • Advanced

General Settings

Video Backend

Dolphin supports multiple rendering backends:
Modern cross-platform API with excellent performance and features.
  • Recommended for most users
  • Best performance on modern GPUs
  • Supports all Dolphin features
Vulkan is recommended for most users as it provides the best performance and feature support across platforms.

Adapter

Select which GPU to use for rendering (if you have multiple graphics cards).

Aspect Ratio

Choose how the game display is presented:
  • Auto: Automatically detect 4:3 or 16:9 based on game settings
  • Force 16:9: Widescreen mode (may cause stretching in some games)
  • Force 4:3: Standard aspect ratio
  • Stretch to Window: Fill the entire window
  • Custom: Set custom aspect ratio
Some games have native widescreen support. Check game-specific settings for best results.

V-Sync

Enable vertical synchronization to eliminate screen tearing:
  • On: Syncs to display refresh rate (may cause input lag)
  • Off: Maximum performance but may cause tearing

Display Resolution

Configure fullscreen display settings and window resolution.

Enhancements

Improve visual quality beyond original hardware capabilities.

Internal Resolution

Increase rendering resolution for sharper graphics:
  • Auto (Window Size): Match window resolution
  • 1x Native (640x528): Original GameCube resolution
  • 2x Native (1280x1056): 2x resolution
  • 3x Native (1920x1584): 3x resolution
  • 4x Native (2560x2112): 4x resolution
  • 5x Native - 8x Native: Higher resolutions for powerful GPUs
Higher internal resolutions significantly impact performance. Start with 2x-3x and increase if your system can handle it.

Anti-Aliasing (MSAA)

Smooth jagged edges:
  • None: No anti-aliasing
  • 2x MSAA: Light smoothing
  • 4x MSAA: Moderate smoothing
  • 8x MSAA: Heavy smoothing (performance intensive)

SSAA (Supersampling)

Render at higher resolution then downsample for superior quality (very GPU intensive).

Anisotropic Filtering

Improve texture quality at oblique angles:
  • 1x: Default (no filtering)
  • 2x, 4x, 8x, 16x: Increasing quality levels
Use 4x for a good balance of quality and performance.

Texture Filtering

Force texture filtering modes:
  • Default: Use game’s filtering
  • Nearest Neighbor: Sharp pixels (retro look)
  • Linear: Smooth textures

Output Resampling

Improve scaling when displaying at non-native resolutions:
  • Default: Simple bilinear
  • Bilinear: Smooth scaling
  • Bicubic (B-Spline): Sharp with minimal ringing
  • Bicubic (Mitchell-Netravali): Balanced
  • Bicubic (Catmull-Rom): Sharp
  • Sharp Bilinear: Preserve pixel art
  • Area Sampling: High quality downscaling

Post-Processing Effects

Apply shader-based post-processing:
  • Click [Select] to choose from available shaders
  • Options include CRT simulation, color correction, bloom, etc.
Post-processing shaders are stored in the Shaders folder and can be downloaded or created.

Color Correction

Color Space Correction

  • Correct Color Space: Convert between color spaces for accurate colors
  • Game Color Space: NTSC, PAL, or NTSC-J

Gamma Correction

  • Correct Gamma: Enable gamma correction
  • Game Gamma: Set source gamma (2.2 - 2.8)
  • Display Gamma: Set target gamma (2.2 - 2.4)

HDR Output

Enable High Dynamic Range output for compatible displays:
  • Paper White Nits: Set brightness level (80-500 nits)

Hacks

Graphics hacks can improve performance but may cause visual glitches. Test each hack with your games.

EFB Copies

Skip EFB Copy to RAM

Avoid CPU copy of embedded framebuffer:
  • Enabled: Better performance
  • Disabled: More accurate (required for some effects)

Store EFB Copies to Texture Only

Store framebuffer copies in VRAM instead of RAM:
  • Improves performance
  • May break some effects

Texture Cache

Accuracy

Set texture cache accuracy:
  • Fast: Best performance, may have glitches
  • Middle: Balanced
  • Safe: Slowest but most accurate

External Frame Buffer (EFB)

Store EFB Access from CPU

  • Enabled: Accurate CPU EFB access (slower)
  • Disabled: Faster but may cause missing effects

Ignore Format Changes

Ignore EFB format changes:
  • Improves performance
  • May cause visual issues in some games

XFB (External Frame Buffer)

Emulate XFB in GPU memory (recommended).
  • Good performance
  • Good compatibility

Immediate XFB

Render XFB immediately without buffering:
  • Reduces latency
  • May cause performance issues

Other Hacks

  • Fast Depth Calculation: Faster but less accurate depth calculations
  • Disable Bounding Box: Disable bounding box emulation (breaks some games)
  • Vertex Rounding: Fix vertex position rounding (required for some games)
  • Fast Texture Sampling: Faster texture sampling (may reduce quality)

Advanced Settings

Shader Compilation

Control how shaders are compiled:
Compile shaders as needed during gameplay.
  • Causes stuttering when new shaders appear
  • Most accurate

Performance Options

Backend Multithreading

Enable multithreaded GPU command submission:
  • Improves performance on most systems
  • Recommended to keep enabled

Shader Cache

Cache compiled shaders to reduce stuttering:
  • Shaders compile once and are saved
  • Reused on subsequent runs

Wait for Shaders Before Starting

Compile all shaders before starting the game:
  • Eliminates shader compilation stuttering
  • Causes delay at game start

Utility

Dump Textures

Export textures from games:
  • Textures saved to dump folder
  • Useful for creating texture packs

Load Custom Textures

Replace game textures with high-resolution versions:
  • Place textures in Load/Textures/[GameID]/ folder
  • Significantly improves visual quality

Prefetch Custom Textures

Load custom textures into RAM at startup:
  • Reduces stuttering with custom textures
  • Requires more RAM

Debugging

These options are for developers and advanced users:
  • Enable Wireframe: Show polygon wireframes
  • Show Statistics: Display rendering statistics
  • Enable Validation Layer: Check for API usage errors (Vulkan only)
  • Dump EFB Target: Export EFB to images
  • Dump XFB Target: Export XFB to images

Per-Game Graphics Settings

Override graphics settings for specific games:
1

Right-click Game

Right-click a game in the game list
2

Open Properties

Select Properties from the context menu
3

Graphics Tab

Navigate to the Graphics tab
4

Override Settings

Enable specific overrides for this game

Graphics Mods

Dolphin supports graphics mods that can:
  • Increase texture resolution
  • Fix visual bugs
  • Add widescreen support
  • Improve lighting and effects
Manage graphics mods in Graphics > Graphics Mods or per-game properties.

For Best Performance

  • Backend: Vulkan or D3D12
  • Internal Resolution: 2x-3x Native
  • Skip EFB Copy to RAM: Enabled
  • Shader Compilation: Asynchronous (Ubershaders)
  • Backend Multithreading: Enabled

For Best Quality

  • Backend: Vulkan
  • Internal Resolution: 4x-6x Native
  • MSAA: 4x or 8x
  • Anisotropic Filtering: 16x
  • EFB to RAM: Disabled
  • XFB: Virtual or Real
  • Shader Compilation: Synchronous (Ubershaders)