What is Godot Engine?
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel.Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your games are yours, down to the last line of engine code.
Key Features
2D & 3D Support
Create both 2D and 3D games with dedicated rendering pipelines and node systems optimized for each.
Cross-Platform
Export with one click to Windows, macOS, Linux, Android, iOS, Web, and consoles.
Open Source
MIT licensed with no royalties. The community drives development through the Godot Foundation.
Multiple Languages
Script in GDScript (Python-like), C#, C++, or use visual scripting.
Engine Architecture
Godot uses a scene system where everything is organized as a tree of nodes. Each node has a specific purpose and can be extended with custom behavior through scripts.Core Subsystems
The engine is built with several server subsystems that handle different aspects of game functionality:Rendering Server
Rendering Server
Handles all visual rendering, including 2D and 3D graphics, shaders, materials, and visual effects.
Physics Servers
Physics Servers
Separate physics servers for 2D (
physics_2d) and 3D (physics_3d) handle collision detection, rigid body dynamics, and physics queries.Audio Server
Audio Server
Manages audio playback, mixing, effects, and spatial audio for immersive sound.
Navigation Servers
Navigation Servers
XR Server
XR Server
Supports virtual reality (VR) and augmented reality (AR) experiences.
Scene System
Godot organizes games using a scene system. Scenes are composed of nodes arranged in a tree hierarchy:- Node2D: Base for all 2D game objects (sprites, animated sprites, cameras, particles)
- Node3D: Base for all 3D game objects (meshes, lights, cameras, skeletons)
- Control: Base for all UI elements
- Node: Base class for all nodes in the scene tree
Scripting with GDScript
GDScript is Godot’s built-in scripting language, designed specifically for game development. It features:- Python-like syntax that’s easy to learn
- Tight integration with the engine
- Optional static typing for better performance and error checking
- Built-in support for common game development patterns
Development & Community
Godot’s development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.
Version Information
This documentation covers Godot Engine 4.7, the latest version featuring:- Vulkan-based rendering (Forward+ and Mobile)
- Improved GDScript performance with optional typing
- Enhanced 3D physics and navigation
- Better 2D rendering and lighting
- Expanded platform support
Next Steps
Quickstart Guide
Create your first Godot project and learn the basics.
Installation
Download and install Godot on your platform.
Editor Basics
Learn how to use the Godot editor interface.
GDScript Guide
Master GDScript programming for game development.