Object
Inherits: Base class for all other classes
Description
Base class for all other classes in the engine. An advanced Variant type. All classes in the engine inherit from Object. Each class may define new properties, methods or signals, which are available to all inheriting classes.
Key Methods
free
Deletes the object from memory. Pre-existing references to the object become invalid.
call
Variant call(method: StringName, ...)
Calls the method on the object and returns the result. Supports a variable number of arguments.
The name of the method to call
connect
Error connect(signal: StringName, callable: Callable, flags: int = 0)
Connects a signal by name to a callable. Returns ERR_INVALID_PARAMETER if the signal is already connected.
The signal name to connect
The callable to connect to the signal
get
Variant get(property: StringName)
Returns the Variant value of the given property. Returns null if the property does not exist.
set
void set(property: StringName, value: Variant)
Assigns value to the given property. If the property does not exist or types don’t match, nothing happens.
Signals
property_list_changed()
Emitted when property list changes.
Example Usage
var my_object = Object.new()
my_object.set("custom_property", 42)
var value = my_object.get("custom_property")
print(value) # Prints: 42
# Connect to a signal
my_object.connect("property_list_changed", func(): print("Properties changed"))
var myObject = new GodotObject();
myObject.Set("custom_property", 42);
var value = myObject.Get("custom_property");
GD.Print(value); // Prints: 42