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This page documents the cooldown systems for items and monster skills in Episode 6.
1000 ticks ≈ 1 second

Item Cooldowns

Item cooldowns are controlled by the ReqIg field in the Item data. The cooldown is applied when the item is used.

Cooldown Table

ReqIg
integer
The cooldown group identifier for the item. Items with the same ReqIg value share a cooldown.
ReqIgTicksSecondsDescription
000sNo cooldown
115000~15sShort cooldown
220000~20sMedium-short cooldown
325000~25sMedium cooldown
430000~30sMedium-long cooldown
560000~1m1 minute cooldown
6120000~2m2 minute cooldown
700sNo cooldown
800sNo cooldown
900sNo cooldown
10600000~10m10 minute cooldown
112000~2sVery short cooldown

Lapis Combination

For Alchemy lapis combination, the client only allows ReqIg values 31 through 40.
ReqIg
integer
required
Must be between 31 and 40 for lapis combination.
Crowley Essence
item
Required for ReqIg values ≥ 36.
  • ItemID: 100247
  • ItemEffect: 85
The client does not allow more than one lapis from the same stack.

Usage Examples

SELECT ItemID, ItemName, ReqIg 
FROM Items 
WHERE ReqIg IN (1,2,3,4,5,6,10,11)

Monster Skill Cooldowns

Monster skill cooldowns are controlled by the AttackSpecial3 field in the Monster data. This determines how frequently a monster can use special attacks or skills.

Cooldown Table

AttackSpecial3
integer
The cooldown identifier for monster special attacks.
AttackSpecial3TicksDurationUse Case
05000~5sVery frequent attacks
130000~30sFrequent attacks
260000~1mRegular attacks
3180000~3mInfrequent attacks
4300000~5mRare attacks
5900000~15mVery rare attacks
61800000~30mHalf-hourly
73600000~1hHourly
814400000~4hEvery 4 hours
943200000~12hTwice daily
1086400000~24hDaily
11259200000~3dEvery 3 days
127200000~2hEvery 2 hours
1300sNo cooldown
14604800000~7dWeekly
1515000~15sShort cooldown

Monster Design Guidelines

Trash Mobs

Use AttackSpecial3 values 0-2 for regular monsters that should use skills frequently (5s-1m).

Elite Mobs

Use values 3-4 for elite monsters with impactful abilities (3m-5m).

Boss Mechanics

Use values 5-7 for boss monsters with powerful phase abilities (15m-1h).

World Bosses

Use values 8-14 for unique world bosses and timed events (4h-7d).

Usage Examples

SELECT MobID, MobName, AttackSpecial3
FROM Monster
WHERE AttackSpecial3 > 0

Cooldown Best Practices

Items with the same ReqIg value share a cooldown. Use this to prevent players from stacking similar consumables.Example: All health potions should have ReqIg = 1 to prevent spam-healing.
  • Short cooldowns (0-2): Use for frequently used items like potions
  • Medium cooldowns (3-6): Use for buffs and utility items
  • Long cooldowns (10): Use for powerful items or teleport scrolls
For monsters:
  • 0-2: Regular combat skills
  • 3-5: Special abilities
  • 6+: Unique boss mechanics
Convert ticks to seconds for testing:
seconds = ticks / 1000

Example:
15000 ticks = 15 seconds
600000 ticks = 600 seconds = 10 minutes
The conversion is approximate. Server tick rate may vary slightly.
ReqIg values 7, 8, 9 and AttackSpecial3 value 13 have no cooldown (0 ticks).Use these for:
  • Quest items that shouldn’t have cooldowns
  • Passive items
  • Monsters that should spam abilities

Lua API

Learn how to use cooldowns in monster AI scripts

Data Formats

Understanding Item and Monster SData structure

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