Overview
Finewave provides real-time audio effects that can be applied to individual audio sources. These effects enhance realism and immersion by simulating acoustic environments and adding creative sound design.Available Effects
Finewave includes three built-in audio effects:- Reverb: Simulates acoustic reflections in a space
- Echo: Creates delayed repetitions of sound
- Distortion: Adds harmonic distortion for gritty sounds
Reverb Effect
Reverb simulates how sound reflects off surfaces in an environment, creating a sense of space.Basic Usage
Reverb Parameters
Environment Presets
Small Room
Cathedral
Cave
Footsteps Example
Echo Effect
Echo creates distinct delayed repetitions of the original sound, perfect for canyons or large open spaces.Basic Usage
Echo Parameters
Voice Line Example
Distortion Effect
Distortion adds harmonic overtones and can create gritty, aggressive sounds for engines, weapons, or electronic effects.Basic Usage
Distortion Parameters
Engine Sound Example
Combining Effects
You can apply multiple effects to a single audio source:Dynamic Environment Effects
Change effects based on player location:Complete Example: Spatial Audio with Effects
Performance Considerations
Audio effects are processed in real-time:- Effects have minimal CPU overhead for a few sources
- For many sources, consider:
- Applying effects only to important/close sounds
- Disabling effects for distant sources
- Using simpler effects (echo vs reverb)
Best Practices
Match Effects to Environment
Match Effects to Environment
Choose effect parameters that match your acoustic environment. Large rooms need bigger reverb, canyons need longer echo delays.
Balance Wet and Dry Levels
Balance Wet and Dry Levels
Keep dry level high enough to preserve clarity. Too much wet signal can make audio muddy. A 40% wet / 60% dry ratio is often a good starting point.
Use Subtle Effects
Use Subtle Effects
Effects should enhance, not overwhelm. Start with conservative settings and adjust to taste.
Combine with Spatial Audio
Combine with Spatial Audio
Effects work great with spatial audio. Apply reverb to 3D positioned sources for realistic environment simulation.
Next Steps
Audio API Reference
Complete API documentation for Finewave
Physics Overview
Add physics interactions to your audio sources