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Dialogue Manager is an addon for Godot 4.4+ that provides a stateless branching dialogue editor and runtime. This guide will walk you through installing and setting up the plugin in your project.

Prerequisites

  • Godot 4.4 or later
For older versions of Godot, see the compatibility guide:
  • Godot 4.3: Use Dialogue Manager v3.3
  • Godot ≤4.3: Use Dialogue Manager v2.x
  • Godot 3: Use Dialogue Manager v1.x

Installation Methods

1

Open the Asset Library

In Godot, click the AssetLib tab at the top of the editor.
2

Search for Dialogue Manager

Search for “Dialogue Manager” in the search bar and select the addon from the results.
3

Download and install

Click Download, then Install when the download completes. Make sure the installation path is set to res://addons/dialogue_manager/.
4

Enable the plugin

Go to Project → Project Settings → Plugins and check the Enable box next to Dialogue Manager.

Verify Installation

Once you’ve enabled the plugin, you should see:
  1. A new Dialogue tab in the editor (next to 2D, 3D, Script, AssetLib)
  2. A DialogueManager singleton available in your scripts
  3. New node types available when adding nodes: DialogueLabel and DialogueResponsesMenu
Click the Dialogue tab to open the dialogue editor. You can create a new dialogue file by clicking the “new dialogue file” button or open an existing one with the “open dialogue” button.

What’s Included

The addon includes:
  • Dialogue Editor: A built-in editor for writing dialogue with syntax highlighting
  • DialogueManager: A global singleton for managing dialogue resources
  • Example Balloon: A pre-built dialogue UI that you can use or customize
  • DialogueLabel: A specialized RichTextLabel for typing out dialogue with effects
  • DialogueResponsesMenu: A menu component for handling player responses

Next Steps

Quick Start

Create your first dialogue in under 5 minutes

Basic Dialogue

Learn the dialogue syntax and features

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