Using the Example Balloon
The simplest way to show dialogue is usingshow_dialogue_balloon():
The dialogue resource (*.dialogue file) to display
The starting label to begin dialogue from
Example Usage
Configuration Options
You can configure the default balloon scene in your project settings:Using Multiple Balloons
If you have multiple balloon styles in your game, you can specify which one to use:Adding Balloons to Scenes
You can also add a balloon directly to your scene:Configure in Inspector
- Set the Dialogue Resource property
- Set the Start From Label property
- Optionally enable Auto Start
The example balloon blocks other input while dialogue is active. You can customize this behavior in your own balloon implementation.
Next Steps
- Learn how to create custom balloons
- Understand dialogue integration patterns
- Explore the DialogueLabel node for text rendering