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Natro Macro includes comprehensive field boost automation, including free field boosters, dice rolling, glitter application, and Wind Shrine offerings.

Boost overview

Field boosts multiply pollen collection for specific fields. The macro can automatically maintain and stack these boosts:

Blue Booster

Boosts: Blue Flower (3x), Pine Tree, Bamboo, Stump

Red Booster

Boosts: Mushroom (3x), Rose, Strawberry, Pepper

Mountain Booster

Boosts: Sunflower (3x), Dandelion (3x), Spider (2x), Clover (2x), Pineapple (2x), Pumpkin, Cactus

Field booster configuration

Manual field boosters

FieldBoosterMins = 15                  // Use booster every X minutes
BoostChaserCheck = 0                   // Chase field boosts to other fields

// Select up to 3 boosters
FieldBooster1 = "None"                 // Blue/Red/Mountain/None
FieldBooster2 = "None"
FieldBooster3 = "None"

Field-specific booster toggles

BlueFlowerBoosterCheck = 1
BambooBoosterCheck = 1  
PineTreeBoosterCheck = 1
StumpBoosterCheck = 1
Enable boosters only for fields you actively gather in for optimal efficiency.

Automatic Field Boost (AFB)

Automatic Field Boost is an advanced feature that uses items from your inventory. Configure carefully!

AFB configuration

AutoFieldBoostActive = 0               // Enable AFB
AutoFieldBoostRefresh = 12.5           // Re-boost every X minutes

// Dice settings
AFBDiceEnable = 0                      // Use dice
AFBDiceHotbar = "None"                 // Hotbar slot (2-7)
AFBDiceLimitEnable = 1                 // Limit dice usage
AFBDiceLimit = 1                       // Max dice per boost

// Glitter settings  
AFBGlitterEnable = 0                   // Use glitter
AFBGlitterHotbar = "None"              // Hotbar slot (2-7)
AFBGlitterLimitEnable = 1              // Limit glitter usage
AFBGlitterLimit = 1                    // Max glitter per boost

// Field booster settings
AFBFieldEnable = 0                     // Use free field boosters

// Session limits
AFBHoursLimitEnable = 0                // Limit by total hours
AFBHoursLimit = .01                    // Max hours to boost

How AFB works

1

Field boost detection

The macro detects when you enter a gathering field and checks if a boost is active.
2

Boost application

If boost is missing or expired:
  1. Uses free field booster (if AFBFieldEnable = 1)
  2. Rolls dice (if AFBDiceEnable = 1)
  3. Applies glitter (if AFBGlitterEnable = 1)
3

Boost refresh

When AutoFieldBoostRefresh time is reached, re-applies the boost sequence.
4

Usage tracking

Tracks dice and glitter usage to enforce limits:
AFBdiceUsed = 0                    // Dice used this boost
AFBglitterUsed = 0                 // Glitter used this boost

AFB best practices

Place your items in numbered hotbar slots (2-7):
AFBDiceHotbar = "5"                // Field Dice in slot 5
AFBGlitterHotbar = "6"             // Glitter in slot 6  
Slot 1 is reserved for the tool. Slots 2-7 are available for boost items.
Set AutoFieldBoostRefresh based on your field booster duration:
  • Default field booster: 15 minutes
  • Recommend refresh at: 12-13 minutes
  • Allows overlap to prevent boost gaps
AutoFieldBoostRefresh = 12.5       // Re-boost at 12.5 minutes
Use limits to conserve valuable items:
// Conservative - 1 dice + 1 glitter per boost
AFBDiceLimit = 1
AFBGlitterLimit = 1

// Aggressive - 3 dice + 2 glitter per boost  
AFBDiceLimit = 3
AFBGlitterLimit = 2
Prevent excessive item consumption:
AFBHoursLimitEnable = 1
AFBHoursLimit = 8                  // Stop AFB after 8 hours
The macro will disable AFB when the limit is reached.

Dice types

Effect: Random field boostGives a boost to a random field. The macro will use field dice when entering a field that doesn’t have an active boost.
Field Dice can boost any field, including Mountain Top and Coconut which don’t have free boosters.

Glitter

Effect: 2.5x pollen multiplier for 15 minutes
LastGlitter = 1                        // Timestamp of last glitter use
Glitter is one of the most powerful boost items:
  • Stacks multiplicatively with field boosters
  • Example: Blue Flower with blue booster (3x) + glitter (2.5x) = 7.5x pollen
  • Duration: 15 minutes
  • Cooldown: Can be reapplied immediately
Glitter is consumed on use. Set AFBGlitterLimit carefully to avoid running out.

Wind Shrine

The Wind Shrine provides powerful field-specific buffs in exchange for item donations:

Shrine configuration

ShrineCheck = 0                        // Enable Wind Shrine donations
LastShrine = 1                         // Last donation timestamp
ShrineRot = 1                          // Current shrine slot (1-2)

// Shrine slot 1
ShrineAmount1 = 0                      // Number of items to donate
ShrineItem1 = "None"                   // Item to donate
ShrineIndex1 = 1                       // Repeat count (or "Infinite")

// Shrine slot 2  
ShrineAmount2 = 0
ShrineItem2 = "None"
ShrineIndex2 = 1

Available shrine items

  • Red Extract
  • Blue Extract
  • Enzymes
  • Oil
  • Glue
  • Tropical Drink
  • Gumdrops
  • Moon Charms
  • Glitter
  • Star Jelly
  • Purple Potion

Shrine donation cycle

1

Configure items

Set up to 2 shrine donation slots with items and amounts.
2

Shrine rotation

The macro donates to Slot 1, waits 1 hour, then Slot 2, waits 1 hour, then repeats.
3

Buff collection

After donation, the shrine provides buffs for 1 hour.
4

Repeat or finish

Based on ShrineIndex, either repeats or stops when count is reached.

Example shrine setup

// Donate 5 glitter infinitely
ShrineAmount1 = 5
ShrineItem1 = "Glitter"
ShrineIndex1 = "Infinite"

// Donate 10 enzymes, repeat 3 times
ShrineAmount2 = 10  
ShrineItem2 = "Enzymes"
ShrineIndex2 = 3

Hotbar items

The macro can automatically use items from hotbar slots 2-7:

Hotbar configuration

// Hotbar slot usage conditions
HotbarWhile2 = "Never"                 // When to use slot 2
HotbarWhile3 = "Never"                 // When to use slot 3
HotbarWhile4 = "Never"
HotbarWhile5 = "Never"
HotbarWhile6 = "Never"
HotbarWhile7 = "Never"

// Cooldown timers (seconds)
HotbarTime2 = 900
HotbarTime3 = 900
HotbarTime4 = 900
HotbarTime5 = 900
HotbarTime6 = 900
HotbarTime7 = 900

// Max uses per session
HotbarMax2 = 0                         // 0 = unlimited
HotbarMax3 = 0
HotbarMax4 = 0
HotbarMax5 = 0
HotbarMax6 = 0
HotbarMax7 = 0

Hotbar usage conditions

  • Never - Don’t use this slot
  • Always - Use on cooldown
  • At Hive - Use when at hive
  • Gathering - Use while gathering in fields
  • Attacking - Use while fighting mobs
  • Microconverter - Use microconverter ability
  • Whirligig - Use whirligig item
  • Enzymes - Use enzymes
  • GatherStart - Use at start of gathering
  • Snowflake - Use during snowflake events

Example hotbar setup

// Auto-use microconverter when gathering
HotbarWhile5 = "Microconverter"
HotbarTime5 = 60                       // 1 minute cooldown
HotbarMax5 = 0                         // Unlimited uses
LastMicroConverter = 1

Boost stacking strategies

Maximum boost stack

For maximum pollen efficiency, stack these boosts:
  1. Field Booster (3x for main field) - Free from dispenser
  2. Glitter (2.5x) - AFB or manual use
  3. Field Dice - Additional field boost if lucky
  4. Wind Shrine Buffs - 1-hour duration field bonus
  5. Sticker Stacks - Bonus from sticker printer
Example Blue Flower stack:
  • Blue Field Booster: 3x
  • Glitter: 2.5x
  • Total: 7.5x base pollen
  • With additional buffs: 10-15x+ possible

Boost maintenance

FieldBoostStacks = 0                   // Required boost stacks before gathering
Set this to require a minimum number of field boost stacks before gathering:
  • 0 = No requirement (gather without boosts)
  • 1 = Require at least 1 boost
  • 3 = Require maximum boosts (3x fields only)

Sticker integration

Sticker Stack

StickerStackCheck = 0                  // Enable sticker stack automation
LastStickerStack = 1                   // Last use timestamp
StickerStackItem = "Tickets"           // Item to stack
StickerStackMode = 0                   // Stacking mode
StickerStackTimer = 900                // Time between uses (seconds)
StickerStackHive = 0                   // Stack at hive
StickerStackCub = 0                    // Stack at Cub Buddy
StickerStackVoucher = 0                // Stack with field dice voucher
Sticker stacks provide temporary field boost bonuses when combined with specific items.
Sticker functionality requires specific in-game unlocks and inventory items.

Boost tracking

Internal tracking variables

// Field booster timestamps
LastBlueBoost = 1
LastRedBoost = 1  
LastMountainBoost = 1

// Item usage timestamps
LastGlitter = 1
LastGuid = 1                           // Guiding star
LastEnzymes = 1
LastWhirligig = 1
LastMicroConverter = 1

// AFB state
AutoFieldBoostActive = 0               // AFB enabled/disabled
FieldLastBoosted = 1                   // Last boost timestamp
FieldLastBoostedBy = "None"            // What boosted the field
FieldNextBoostedBy = "None"            // Next planned boost

Troubleshooting

Common boost issues and solutions:
AFB not activating:
  • Check AutoFieldBoostActive = 1
  • Verify hotbar slots are correctly assigned
  • Ensure items are in the correct hotbar slots
  • Check that field booster toggles are enabled
Dice/Glitter not being used:
  • Verify AFBDiceEnable or AFBGlitterEnable is 1
  • Check that AFBDiceHotbar and AFBGlitterHotbar are set
  • Ensure items are in inventory and equipped to hotbar
  • Check usage limits haven’t been reached
Boosts not stacking:
  • Field boosters from the same type don’t stack (can’t have 2 blue boosters)
  • Glitter and field boosters stack multiplicatively
  • Dice can add additional boosts if they land on the same field
  • Check buff icons in-game to verify active boosts
Wind Shrine not donating:
  • Verify ShrineCheck = 1
  • Ensure items are in inventory
  • Check ShrineAmount is set correctly
  • Shrine has a 1-hour rotation between donations
Hotbar items not activating:
  • Verify HotbarWhile# matches your intended usage
  • Check that HotbarTime# cooldown has passed
  • Ensure HotbarMax# hasn’t been reached for session
  • Confirm items are equipped in correct hotbar slots

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