Natro Macro includes comprehensive field boost automation, including free field boosters, dice rolling, glitter application, and Wind Shrine offerings.
Boost overview
Field boosts multiply pollen collection for specific fields. The macro can automatically maintain and stack these boosts:
Blue Booster Boosts: Blue Flower (3x), Pine Tree, Bamboo, Stump
Red Booster Boosts: Mushroom (3x), Rose, Strawberry, Pepper
Mountain Booster Boosts: Sunflower (3x), Dandelion (3x), Spider (2x), Clover (2x), Pineapple (2x), Pumpkin, Cactus
Field booster configuration
Manual field boosters
FieldBoosterMins = 15 // Use booster every X minutes
BoostChaserCheck = 0 // Chase field boosts to other fields
// Select up to 3 boosters
FieldBooster1 = "None" // Blue/Red/Mountain/None
FieldBooster2 = "None"
FieldBooster3 = "None"
Field-specific booster toggles
Blue fields
Red fields
Mountain fields
BlueFlowerBoosterCheck = 1
BambooBoosterCheck = 1
PineTreeBoosterCheck = 1
StumpBoosterCheck = 1
MushroomBoosterCheck = 1
StrawberryBoosterCheck = 1
RoseBoosterCheck = 1
PepperBoosterCheck = 1
SunflowerBoosterCheck = 1
DandelionBoosterCheck = 1
SpiderBoosterCheck = 1
CloverBoosterCheck = 1
PineappleBoosterCheck = 1
PumpkinBoosterCheck = 1
CactusBoosterCheck = 1
CoconutBoosterCheck = 0
Enable boosters only for fields you actively gather in for optimal efficiency.
Automatic Field Boost (AFB)
Automatic Field Boost is an advanced feature that uses items from your inventory. Configure carefully!
AFB configuration
AutoFieldBoostActive = 0 // Enable AFB
AutoFieldBoostRefresh = 12.5 // Re-boost every X minutes
// Dice settings
AFBDiceEnable = 0 // Use dice
AFBDiceHotbar = "None" // Hotbar slot (2-7)
AFBDiceLimitEnable = 1 // Limit dice usage
AFBDiceLimit = 1 // Max dice per boost
// Glitter settings
AFBGlitterEnable = 0 // Use glitter
AFBGlitterHotbar = "None" // Hotbar slot (2-7)
AFBGlitterLimitEnable = 1 // Limit glitter usage
AFBGlitterLimit = 1 // Max glitter per boost
// Field booster settings
AFBFieldEnable = 0 // Use free field boosters
// Session limits
AFBHoursLimitEnable = 0 // Limit by total hours
AFBHoursLimit = .01 // Max hours to boost
How AFB works
Field boost detection
The macro detects when you enter a gathering field and checks if a boost is active.
Boost application
If boost is missing or expired:
Uses free field booster (if AFBFieldEnable = 1)
Rolls dice (if AFBDiceEnable = 1)
Applies glitter (if AFBGlitterEnable = 1)
Boost refresh
When AutoFieldBoostRefresh time is reached, re-applies the boost sequence.
Usage tracking
Tracks dice and glitter usage to enforce limits: AFBdiceUsed = 0 // Dice used this boost
AFBglitterUsed = 0 // Glitter used this boost
AFB best practices
Place your items in numbered hotbar slots (2-7): AFBDiceHotbar = "5" // Field Dice in slot 5
AFBGlitterHotbar = "6" // Glitter in slot 6
Slot 1 is reserved for the tool. Slots 2-7 are available for boost items.
Set AutoFieldBoostRefresh based on your field booster duration:
Default field booster: 15 minutes
Recommend refresh at: 12-13 minutes
Allows overlap to prevent boost gaps
AutoFieldBoostRefresh = 12.5 // Re-boost at 12.5 minutes
Use limits to conserve valuable items: // Conservative - 1 dice + 1 glitter per boost
AFBDiceLimit = 1
AFBGlitterLimit = 1
// Aggressive - 3 dice + 2 glitter per boost
AFBDiceLimit = 3
AFBGlitterLimit = 2
Prevent excessive item consumption: AFBHoursLimitEnable = 1
AFBHoursLimit = 8 // Stop AFB after 8 hours
The macro will disable AFB when the limit is reached.
Dice types
Field Dice
Smooth Dice
Loaded Dice
Effect: Random field boostGives a boost to a random field. The macro will use field dice when entering a field that doesn’t have an active boost. Field Dice can boost any field, including Mountain Top and Coconut which don’t have free boosters.
Effect: Random field boost (higher tier)Similar to Field Dice but with potentially better boost values.
Effect: Guaranteed field boostProvides a guaranteed field boost to the current field. Use Loaded Dice for important gathering sessions or when you need a specific field boosted.
Glitter
Effect: 2.5x pollen multiplier for 15 minutes
LastGlitter = 1 // Timestamp of last glitter use
Glitter is one of the most powerful boost items:
Stacks multiplicatively with field boosters
Example: Blue Flower with blue booster (3x) + glitter (2.5x) = 7.5x pollen
Duration: 15 minutes
Cooldown: Can be reapplied immediately
Glitter is consumed on use. Set AFBGlitterLimit carefully to avoid running out.
Wind Shrine
The Wind Shrine provides powerful field-specific buffs in exchange for item donations:
Shrine configuration
ShrineCheck = 0 // Enable Wind Shrine donations
LastShrine = 1 // Last donation timestamp
ShrineRot = 1 // Current shrine slot (1-2)
// Shrine slot 1
ShrineAmount1 = 0 // Number of items to donate
ShrineItem1 = "None" // Item to donate
ShrineIndex1 = 1 // Repeat count (or "Infinite")
// Shrine slot 2
ShrineAmount2 = 0
ShrineItem2 = "None"
ShrineIndex2 = 1
Available shrine items
Shrine donation cycle
Configure items
Set up to 2 shrine donation slots with items and amounts.
Shrine rotation
The macro donates to Slot 1, waits 1 hour, then Slot 2, waits 1 hour, then repeats.
Buff collection
After donation, the shrine provides buffs for 1 hour.
Repeat or finish
Based on ShrineIndex, either repeats or stops when count is reached.
Example shrine setup
// Donate 5 glitter infinitely
ShrineAmount1 = 5
ShrineItem1 = "Glitter"
ShrineIndex1 = "Infinite"
// Donate 10 enzymes, repeat 3 times
ShrineAmount2 = 10
ShrineItem2 = "Enzymes"
ShrineIndex2 = 3
Hotbar items
The macro can automatically use items from hotbar slots 2-7:
Hotbar configuration
// Hotbar slot usage conditions
HotbarWhile2 = "Never" // When to use slot 2
HotbarWhile3 = "Never" // When to use slot 3
HotbarWhile4 = "Never"
HotbarWhile5 = "Never"
HotbarWhile6 = "Never"
HotbarWhile7 = "Never"
// Cooldown timers (seconds)
HotbarTime2 = 900
HotbarTime3 = 900
HotbarTime4 = 900
HotbarTime5 = 900
HotbarTime6 = 900
HotbarTime7 = 900
// Max uses per session
HotbarMax2 = 0 // 0 = unlimited
HotbarMax3 = 0
HotbarMax4 = 0
HotbarMax5 = 0
HotbarMax6 = 0
HotbarMax7 = 0
Hotbar usage conditions
Never - Don’t use this slot
Always - Use on cooldown
At Hive - Use when at hive
Gathering - Use while gathering in fields
Attacking - Use while fighting mobs
Microconverter - Use microconverter ability
Whirligig - Use whirligig item
Enzymes - Use enzymes
GatherStart - Use at start of gathering
Snowflake - Use during snowflake events
Example hotbar setup
Microconverter Auto-Use
Enzymes for Boss Fights
Whirligig at Hive
// Auto-use microconverter when gathering
HotbarWhile5 = "Microconverter"
HotbarTime5 = 60 // 1 minute cooldown
HotbarMax5 = 0 // Unlimited uses
LastMicroConverter = 1
Boost stacking strategies
Maximum boost stack
For maximum pollen efficiency, stack these boosts:
Field Booster (3x for main field) - Free from dispenser
Glitter (2.5x) - AFB or manual use
Field Dice - Additional field boost if lucky
Wind Shrine Buffs - 1-hour duration field bonus
Sticker Stacks - Bonus from sticker printer
Example Blue Flower stack:
Blue Field Booster: 3x
Glitter: 2.5x
Total: 7.5x base pollen
With additional buffs: 10-15x+ possible
Boost maintenance
FieldBoostStacks = 0 // Required boost stacks before gathering
Set this to require a minimum number of field boost stacks before gathering:
0 = No requirement (gather without boosts)
1 = Require at least 1 boost
3 = Require maximum boosts (3x fields only)
Sticker integration
Sticker Stack
StickerStackCheck = 0 // Enable sticker stack automation
LastStickerStack = 1 // Last use timestamp
StickerStackItem = "Tickets" // Item to stack
StickerStackMode = 0 // Stacking mode
StickerStackTimer = 900 // Time between uses (seconds)
StickerStackHive = 0 // Stack at hive
StickerStackCub = 0 // Stack at Cub Buddy
StickerStackVoucher = 0 // Stack with field dice voucher
Sticker stacks provide temporary field boost bonuses when combined with specific items.
Sticker functionality requires specific in-game unlocks and inventory items.
Boost tracking
Internal tracking variables
// Field booster timestamps
LastBlueBoost = 1
LastRedBoost = 1
LastMountainBoost = 1
// Item usage timestamps
LastGlitter = 1
LastGuid = 1 // Guiding star
LastEnzymes = 1
LastWhirligig = 1
LastMicroConverter = 1
// AFB state
AutoFieldBoostActive = 0 // AFB enabled/disabled
FieldLastBoosted = 1 // Last boost timestamp
FieldLastBoostedBy = "None" // What boosted the field
FieldNextBoostedBy = "None" // Next planned boost
Troubleshooting
Common boost issues and solutions:
AFB not activating:
Check AutoFieldBoostActive = 1
Verify hotbar slots are correctly assigned
Ensure items are in the correct hotbar slots
Check that field booster toggles are enabled
Dice/Glitter not being used:
Verify AFBDiceEnable or AFBGlitterEnable is 1
Check that AFBDiceHotbar and AFBGlitterHotbar are set
Ensure items are in inventory and equipped to hotbar
Check usage limits haven’t been reached
Boosts not stacking:
Field boosters from the same type don’t stack (can’t have 2 blue boosters)
Glitter and field boosters stack multiplicatively
Dice can add additional boosts if they land on the same field
Check buff icons in-game to verify active boosts
Wind Shrine not donating:
Verify ShrineCheck = 1
Ensure items are in inventory
Check ShrineAmount is set correctly
Shrine has a 1-hour rotation between donations
Hotbar items not activating:
Verify HotbarWhile# matches your intended usage
Check that HotbarTime# cooldown has passed
Ensure HotbarMax# hasn’t been reached for session
Confirm items are equipped in correct hotbar slots