Available Memory Match Types
Natro Macro supports five different Memory Match variations, each with unique cooldowns and rewards:| Type | Cooldown | Grid Size | Location |
|---|---|---|---|
| Normal | 2 hours | 4×4 (16 tiles) | Memory Match Board |
| Mega | 4 hours | 4×4 (16 tiles) | Memory Match Board |
| Night | 8 hours | 4×4 (16 tiles) | Memory Match Board |
| Extreme | 8 hours | 5×4 (20 tiles) | Memory Match Board |
| Winter | 4 hours | 5×4 (20 tiles) | Memory Match Board (Beesmas) |
Configuration
Enable Memory Match Types
In the Collect tab, you’ll find the Memory Match GroupBox with checkboxes for each type:Select Match Types
Enable the Memory Match types you want to collect:
- Normal Memory Match - Basic version, available every 2 hours
- Mega Memory Match - Medium difficulty, 4 hour cooldown
- Night Memory Match - Special night-only version, 8 hour cooldown
- Extreme Memory Match - Hardest version with 20 tiles, 8 hour cooldown
- Winter Memory Match - Seasonal Beesmas event (when active)
Item Ignore Options
The Memory Match Options menu allows you to ignore specific items during matching. This is useful for prioritizing valuable rewards:Each item has specific game availability. For example, Cloud Vials only appear in Extreme Memory Match, while Treats appear in all five types.
How It Works
Detection System
The macro checks Memory Match availability based on:- Enabled Status - The corresponding checkbox must be checked in GUI
- Cooldown Timer - Each type has a specific cooldown period
- Time Since Last Collection - Tracked in configuration file
- Night Detection - Night Memory Match requires nighttime (6 PM - 6 AM in-game)
Travel and Access
Reset Position
The macro resets your character position (returns to hive)
Night Memory Match skips the reset to preserve darkness buffs
Navigate to Board
Uses the
nm_GoToCollect() function with the appropriate path:normalmm- Normal Memory Matchmegamm- Mega Memory Matchnightmm- Night Memory Matchextrememm- Extreme Memory Matchwintermm- Winter Memory Match
Confirm Detection
The macro searches for the “E” button prompt to verify the board is accessibleIf not found on first attempt, it will retry once more
Solving Algorithm
The macro uses an intelligent solving system:1. Grid Detection
Detects game type by checking the title width:- 4×4 Grid (Normal/Mega/Night): 16 tiles, no X offset
- 5×4 Grid (Extreme/Winter): 20 tiles, 40px X offset
2. Tile Matching Process
First Click
- Compares previously stored tiles to find known matches
- If no match found, selects a random unclaimed tile
- Captures the revealed item as a bitmap
Second Click
- Searches all stored tiles for a match with first click
- If match found, clicks the matching tile
- If no match, selects another random tile
3. Item Priority System
The macro can ignore specific items based on your settings:4. Chance Tracking
The game provides 8 chances (16 clicks). The macro:- Monitors remaining chances by checking the UI
- On the last chance, it will attempt any tile (including previously ignored items)
- Uses a 500ms delay between clicks to compensate for lag
Special Features
Night Memory Match Handling
Night Memory Match has unique behavior:- No Reset on Travel - Preserves night-time buffs and darkness bonuses
- Night Time Detection - Only runs between 6 PM - 6 AM in-game
- Same Solving Algorithm - Uses standard 4×4 grid logic
Gather Interruption
When enabled, Memory Match can interrupt gathering:- Field gathering loops
- Boss kill routines
- Other collection activities
Rewards by Type
Different Memory Match types offer different reward pools:All Types (Normal, Mega, Night, Extreme, Winter)
- Treats
- Tickets
- Micro-Converters
- Magic Beans
- Glitter
Most Types (excluding Winter/Extreme)
- Sunflower Seeds
- Blueberries
- Strawberries
- Pineapples
- Royal Jellies
Advanced Types (Extreme, Winter, Night, Mega)
- Gumdrops
- Jelly Beans
- Tropical Drinks
- Star Jellies
Extreme/Winter Exclusive
- Cloud Vials (Extreme only)
- Soft Wax, Hard Wax, Swirled Wax (Winter only)
- Honeysuckles, Super Smoothies, Smooth Dice (Winter only)
- Neonberries, Gingerbread Bears (Winter only)
Refer to
lib/data/memorymatch.ahk for the complete reward table showing which items appear in each game type.Best Practices
Troubleshooting
Memory Match Not Detected
- Verify the checkbox is enabled in the Collect tab
- Check the cooldown timer - it may not be ready yet
- Ensure your character can access the Memory Match location
- Night Memory Match only works during in-game nighttime
Wrong Items Matched
- Review your Item Ignore settings in the Options menu
- Ensure you haven’t ignored too many items (reduces chances)
- The macro will match ignored items on the final chance
Failed to Complete
- Memory Match uses image recognition which can fail due to lag
- The macro allows 2 attempts before moving on
- Check your ping/connection quality to Roblox
- Consider reducing other background processes
Timer Not Updating
- Timers are stored in
settings/nm_config.iniunder[Collect] - Each type has a
Last[Type]MemoryMatchtimestamp - If stuck, you can manually edit the timestamp value
Configuration Reference
Config File Location
settings/nm_config.ini
Memory Match Settings
GUI Controls
Fromnatro_macro.ahk:2993-2999:
NormalMemoryMatchCheck- Checkbox for Normal Memory MatchMegaMemoryMatchCheck- Checkbox for Mega Memory MatchNightMemoryMatchCheck- Checkbox for Night Memory MatchExtremeMemoryMatchCheck- Checkbox for Extreme Memory MatchWinterMemoryMatchCheck- Checkbox for Winter Memory Match (Beesmas only)MemoryMatchOptions- Button to open ignore settings