Minecraft versions
Regions Unexplored follows a dual-version policy: maintaining an LTS (Long Term Support) version for stable modded ecosystems and a latest version for the newest Minecraft releases.
Currently supported
| Minecraft Version | Mod Version | Status | Loaders |
|---|---|---|---|
| 1.21.1 | 0.6+indev | Active Development | Fabric, NeoForge |
Loader requirements
- Fabric
- NeoForge
Minimum versions:
- Fabric Loader: 0.18.4 or higher
- Fabric API: 0.116.8 or higher
- Latest stable Fabric Loader
- Latest Fabric API for 1.21.1
Required dependencies
Biolith
Version: 3.0.10 or higherBiome placement and integration library. Handles how Regions Unexplored biomes are distributed throughout the world and ensures compatibility with other biome mods.
Lithostitched
Version: 1.5.7 for Minecraft 1.21.1World generation framework that enables advanced terrain features and ensures seamless integration with vanilla worldgen.
Dependency installation
Download the correct versions
Ensure you download versions matching your mod loader:
- Fabric:
biolith-fabric-3.0.10.jar,lithostitched-1.5.7-fabric-1.21.1.jar - NeoForge:
biolith-neoforge-3.0.10.jar,lithostitched-1.5.7-neoforge-1.21.1.jar
Optional integrations
Mod Menu (Fabric only)
Mod Menu
Recommended for Fabric usersRegions Unexplored includes Mod Menu integration, providing:
- In-game configuration screen access
- Visual mod information display
- Easy config file management
net.regions_unexplored.compat.ModMenuIntegrationWorld Preview
The Fabric build includes optional runtime support for World Preview, allowing you to preview biome generation before creating a world.
Compatible with other mods
Biome and worldgen mods
Regions Unexplored uses Biolith for biome placement, which is specifically designed for multi-biome-mod compatibility.Compatible biome mods
Compatible biome mods
Regions Unexplored works alongside other biome mods that use compatible worldgen systems:
- Biomes O’ Plenty - Use together for 200+ total biomes
- Terralith - Compatible when both use Biolith
- William Wythers’ Overhauled Overworld - Works with proper config
- Promenade - Full compatibility
- Other Biolith-based biome mods
Potential conflicts
Potential conflicts
Some worldgen modification mods may cause conflicts:
- Terrafirmacraft - Total conversion, incompatible
- Custom terrain mods - May override biome placement
- Older worldgen mods - Pre-1.18 worldgen systems incompatible
Performance mods
- Fabric
- NeoForge
Recommended performance mods:All tested and compatible with Regions Unexplored.
Sodium
Rendering optimization - Highly Recommended
Lithium
Server/game logic optimization
Starlight
Lighting engine optimization
FerriteCore
Memory usage optimization
Quality of life mods
Exploration and navigation
Exploration and navigation
Visual enhancements
Visual enhancements
- Complementary Shaders - Beautiful lighting with RU biomes
- BSL Shaders - Tested and compatible
- Dynamic Trees - May require compatibility datapack
- Falling Leaves - Works with RU tree types
Building and decoration
Building and decoration
- Macaw’s Fences/Bridges/etc - Full compatibility with RU wood types
- Chipped - Can add variants of RU blocks
- FramedBlocks - Use RU blocks as materials
Configuration
Regions Unexplored provides configuration files for both client and common settings.Config files location
File paths
Configuration system
Regions Unexplored uses Night Config (TOML format) for configuration management. The config system is implemented in:
net.regions_unexplored.config.RuClientConfignet.regions_unexplored.config.RuCommonConfig
- Client config
- Common config
Client-side settings that affect visual and performance aspects:
- Particle effects
- Rendering options
- Visual preferences
"regions unexplored/regions_unexplored-client"In-game configuration
With Mod Menu (Fabric) or NeoForge mods screen:Access the mods screen
- Fabric: Click “Mods” in the main menu (requires Mod Menu)
- NeoForge: Click “Mods” in the main menu
System requirements
Minimum requirements
Recommended requirements
Performance considerations
Chunk generation performance
Chunk generation performance
Regions Unexplored generates detailed biomes with custom features, which can impact performance during initial world generation:
- First-time generation: Expect slower chunk generation (30-50% longer than vanilla)
- Subsequent loads: Normal performance once chunks are generated
- Solution: Pre-generate chunks using mods like Chunky before playing
Memory usage
Memory usage
The mod adds:
- 71 biome definitions
- Hundreds of placed features and configured features
- Custom block and item registries
- World generation data
Multiplayer considerations
Multiplayer considerations
For servers:
- Pre-generate spawn area to reduce initial lag
- Allocate 6-8GB RAM minimum for dedicated servers
- Use performance mods on server-side (Lithium/Canary)
- Monitor tick time during chunk generation
Troubleshooting compatibility issues
Identify the conflict
Check crash logs in the
crash-reports folder or latest.log in the logs folder for error messages mentioning mod IDs.Isolate the problem
Test with only:
- Regions Unexplored
- Biolith
- Lithostitched
- Fabric API (if using Fabric)
Report the issue
If you’ve confirmed an incompatibility, report it on the GitHub Issues page with:
- Full mod list
- Crash report or log file
- Steps to reproduce
- Minecraft and loader versions
Additional resources
Installation guide
Detailed installation instructions for both loaders
GitHub issues
Report bugs and compatibility problems
Modrinth page
Download the latest version
Source code
View the source code on GitHub